Version: Dungeon Crawl Stone Soup 0.16-a0-2465-g0f9d4c6 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-0f9d4c66b6 -name anything -rc /dgldir/rcfiles/crawl-git/anything.rc -macro /dgldir/rcfiles/crawl-git/anything.macro -morgue /dgldir/morgue/anything/ -webtiles-socket /crawl-master/webserver/sockets/anything:2014-11-20.13:08:24.sock -await-connection RC options: restart_after_game = false Crash caused by signal #15: Terminated Obtained 24 stack frames. /usr/games/crawl-git-0f9d4c66b6(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x607703]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-0f9d4c66b6(_Z13do_crash_dumpv+0x2d7) [0x60e5e7]: do_crash_dump() /usr/games/crawl-git-0f9d4c66b6(_Z20crash_signal_handleri+0x74) [0x607974]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7f951144e4f0]: /lib/x86_64-linux-gnu/libm.so.6(floor+0) [0x7f9511bf0e70]: /usr/games/crawl-git-0f9d4c66b6() [0x96ccba] /usr/games/crawl-git-0f9d4c66b6() [0x96cd31] /usr/games/crawl-git-0f9d4c66b6(_ZNK7ray_def3posEv+0x9) [0x96cf59]: ray_def::pos() const /usr/games/crawl-git-0f9d4c66b6(_ZNK4bolt3posEv+0x30) [0x5bd850]: bolt::pos() const /usr/games/crawl-git-0f9d4c66b6(_ZN4bolt8hit_wallEv+0x12) [0x5ca6e2]: bolt::hit_wall() /usr/games/crawl-git-0f9d4c66b6(_ZN4bolt11affect_cellEv+0x128) [0x5cda28]: bolt::affect_cell() /usr/games/crawl-git-0f9d4c66b6(_ZN4bolt7do_fireEv+0x358) [0x5cdef8]: bolt::do_fire() /usr/games/crawl-git-0f9d4c66b6(_ZN4bolt4fireEv+0xf48) [0x5cf248]: bolt::fire() /usr/games/crawl-git-0f9d4c66b6(_Z9mons_castP7monsterR4bolt10spell_typetb+0x94bc) [0x86ff6c]: mons_cast(monster*, bolt&, spell_type, unsigned short, bool) /usr/games/crawl-git-0f9d4c66b6(_Z16handle_mon_spellP7monsterR4bolt+0x13c9) [0x876c49]: handle_mon_spell(monster*, bolt&) /usr/games/crawl-git-0f9d4c66b6() [0x507314] /usr/games/crawl-git-0f9d4c66b6(_Z19handle_monster_moveP7monster+0xaef) [0x84f94f]: handle_monster_move(monster*) /usr/games/crawl-git-0f9d4c66b6(_Z15handle_monstersb+0x7b8) [0x8519b8]: handle_monsters(bool) /usr/games/crawl-git-0f9d4c66b6(_Z12world_reactsv+0x124) [0x7d4b84]: world_reacts() /usr/games/crawl-git-0f9d4c66b6() [0x7dbd2c] /usr/games/crawl-git-0f9d4c66b6() [0x7dc88d] /usr/games/crawl-git-0f9d4c66b6(main+0x2f9) [0x517cc9]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f951143aead]: /usr/games/crawl-git-0f9d4c66b6() [0x579bd1] GDB not installed. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Nov 20 2014 at 00:20:01 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -Wall -Wformat-security -Wmissing-declarations -Wredundant-decls -DUSE_TILE -DUSE_TILE_WEB -Wundef -Wno-array-bounds -Wno-format-zero-length -Wno-parentheses -Wno-unused-parameter -Wwrite-strings -Wshadow -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -std=c++11 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-0f9d4c66b6/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-0f9d4c66b6/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-0f9d4c66b6/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 2 Level id: D:2 Level build method = basic, level layout type = basic, rooms, absdepth0 = 1 Level vaults: layout_basic uniq_terence uniq_sigmund uniq_robin Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a bat You shoot a sling bullet. The sling bullet closely misses the bat. The bat misses you. Firing (i - inventory): c - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a sling bullet. The sling bullet hits the bat! You kill the bat! No target in view! c - 13 sling bullets (gained 1) c - 14 sling bullets (gained 1) c - 15 sling bullets (gained 1) You see here a bat corpse. An ooze comes into view. Firing (i - inventory): c - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (hasn't noticed you) You shoot a sling bullet. The sling bullet hits the ooze! The ooze is heavily wounded. Firing (i - inventory): c - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (heavily wounded) You shoot a sling bullet. The sling bullet hits the ooze. The ooze is severely wounded. Firing (i - inventory): c - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) You shoot a sling bullet. The sling bullet hits the ooze but does no damage. The ooze is severely wounded. Firing (i - inventory): c - 12 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) You shoot a sling bullet. The sling bullet barely misses the ooze. Firing (i - inventory): c - 11 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (severely wounded) You shoot a sling bullet. The sling bullet hits the ooze. The ooze is almost dead. Firing (i - inventory): c - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - ooze Aim: an ooze (almost dead) You shoot a sling bullet. The sling bullet hits the ooze! You kill the ooze! e - a scroll labeled DAINIO MYIPT A bat comes into view. You see here a sling bullet. Firing (i - inventory): c - 9 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! You have reached level 2! c - 9 sling bullets (gained 1) c - 10 sling bullets (gained 1) c - 11 sling bullets (gained 1) c - 12 sling bullets (gained 1) c - 13 sling bullets (gained 1) A giant cockroach comes into view. Firing (i - inventory): c - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (resting) You shoot a sling bullet. The sling bullet hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! c - 13 sling bullets (gained 1) You see here a bat corpse. A kobold comes into view. Found 8 gold pieces. A kobold is nearby! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Firing (i - inventory): c - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (resting) You shoot a sling bullet. The sling bullet hits the kobold! You kill the kobold! c - 13 sling bullets (gained 1) You see here a giant cockroach corpse. HP restored. A goblin comes into view. The goblin shouts! Firing (i - inventory): c - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a sling bullet. The sling bullet barely misses the goblin. Firing (i - inventory): c - 12 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin You shoot a sling bullet. The sling bullet hits the goblin! You kill the goblin! No target in view! c - 12 sling bullets (gained 1) You see here a goblin corpse. c - 13 sling bullets (gained 1) c - 14 sling bullets (gained 1) You see here a kobold corpse. You now have 19 gold pieces (gained 8). c - 16 sling bullets (gained 2); h - a beef jerky You now have 27 gold pieces (gained 8). A rat comes into view. You see here a scroll labeled OKHLIO VI CRASU. Firing (i - inventory): c - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! i - a scroll labeled OKHLIO VI CRASU c - 16 sling bullets (gained 1) You open the door. There is an open door here. A rat comes into view. Firing (i - inventory): c - 16 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a sling bullet. The sling bullet barely misses the rat. Firing (i - inventory): c - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You shoot a sling bullet. The sling bullet hits the rat. You kill the rat! No target in view! c - 15 sling bullets (gained 1) Found a stone staircase leading down. A hobgoblin comes into view. The hobgoblin shouts! Firing (i - inventory): c - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a sling bullet. The sling bullet hits the hobgoblin. You kill the hobgoblin! No target in view! c - 15 sling bullets (gained 1) You see here a hobgoblin corpse. Found a dagger. A giant gecko comes into view. Found 20 stones. Firing (i - inventory): c - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - giant gecko Aim: a giant gecko (clinging, resting) You shoot a sling bullet. The sling bullet hits the giant gecko. The giant gecko is moderately wounded. The giant gecko moves out of view. No target in view! No target in view! No target in view! Found a bubbling orange potion. Firing (i - inventory): c - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (moderately wounded, clinging) You shoot a sling bullet. The sling bullet hits the giant gecko. You kill the giant gecko! No target in view! No target in view! c - 14 sling bullets (gained 1) You see here a giant gecko corpse. j - 20 stones c - 15 sling bullets (gained 1) k - a bubbling orange potion Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering j - 20 stones for slings. You see here a giant gecko corpse. You open the door. There is an open door here. l - an iron ring Put on which piece of jewellery? (? for menu, Esc to quit) l - a ring of protection from magic (left hand) A giant cockroach comes into view. Firing (i - inventory. (,) - cycle): j - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging, resting) You shoot a stone. The stone hits the giant cockroach. The giant cockroach is lightly wounded. Firing (i - inventory. (,) - cycle): j - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (lightly wounded, clinging) You shoot a stone. The stone closely misses the giant cockroach. Firing (i - inventory. (,) - cycle): j - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (lightly wounded, clinging) You shoot a stone. The stone hits the giant cockroach. The giant cockroach is heavily wounded. Firing (i - inventory. (,) - cycle): j - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) You shoot a stone. The stone hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The giant cockroach barely misses you. Firing (i - inventory. (,) - cycle): j - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) You shoot a stone. The stone hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The giant cockroach bites you. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) You shoot a stone. The stone hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! j - 17 stones (gained 3) You see here a giant cockroach corpse. j - 18 stones (gained 1) j - 19 stones (gained 1) j - 20 stones (gained 1) HP restored. You see here a dagger. You open the door. There is an open door here. You now have 42 gold pieces (gained 15). There is an open door here. m - a scroll labeled NUILYKL OGEYMMILU You open the door. There is an open door here. Found a stone staircase leading down. A goblin comes into view. The goblin shouts! Firing (i - inventory. (,) - cycle): j - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a stone. The stone hits the goblin! You kill the goblin! No target in view! No target in view! No target in view! A goblin comes into view. It is wielding a club. Firing (i - inventory. (,) - cycle): j - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (hasn't noticed you) You shoot a stone. The stone misses the goblin. Firing (i - inventory. (,) - cycle): j - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You shoot a stone. The stone hits the goblin. You kill the goblin! No target in view! No target in view! No target in view! j - 18 stones (gained 1) You see here a goblin corpse. j - 19 stones (gained 1) You see here a club. j - 20 stones (gained 1) You see here a club. A kobold comes into view. It is wielding a dagger. The kobold shouts! Firing (i - inventory. (,) - cycle): j - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone barely misses the kobold. Firing (i - inventory. (,) - cycle): j - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone closely misses the kobold. Firing (i - inventory. (,) - cycle): j - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone barely misses the kobold. Firing (i - inventory. (,) - cycle): j - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone closely misses the kobold. Firing (i - inventory. (,) - cycle): j - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone barely misses the kobold. The kobold hits you with a dagger. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone hits the kobold but does no damage. The kobold closely misses you. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone hits the kobold but does no damage. The kobold barely misses you. Firing (i - inventory. (,) - cycle): j - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger You shoot a stone. The stone hits the kobold. The kobold is heavily wounded. The kobold barely misses you. Firing (i - inventory. (,) - cycle): j - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger (heavily wounded) You shoot a stone. The stone hits the kobold. The kobold is severely wounded. The kobold hits you but does no damage. Firing (i - inventory. (,) - cycle): j - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a dagger (severely wounded) You shoot a stone. The stone hits the kobold. You kill the kobold! Your Slings skill increases to level 7! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. j - 15 stones (gained 5) Things that are here: a dagger; a kobold corpse Found a plate armour. j - 20 stones (gained 5) You see here a plate armour. k - 2 bubbling orange potions (gained 1) You now have 58 gold pieces (gained 16). HP restored. Things that are here: a dagger; a kobold corpse You open the door. There is an open door here. You open the door. There is an open door here. A hobgoblin comes into view. The hobgoblin shouts! Firing (i - inventory. (,) - cycle): j - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You shoot a stone. The stone hits the hobgoblin! You kill the hobgoblin! No target in view! No target in view! No target in view! No target in view! j - 20 stones (gained 1) You see here a hobgoblin corpse. A rat comes into view. Found 10 gold pieces. You see here a scroll labeled TUXACIT ONGEW. Firing (i - inventory. (,) - cycle): j - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a stone. The stone hits the rat. You kill the rat! No target in view! No target in view! No target in view! n - a scroll labeled TUXACIT ONGEW You now have 68 gold pieces (gained 10). j - 20 stones (gained 1) Found a robe. You now have 77 gold pieces (gained 9). You see here a robe. A giant gecko comes into view. Firing (i - inventory. (,) - cycle): j - 20 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant gecko Aim: a giant gecko (clinging, resting) You shoot a stone. The stone hits the giant gecko. The giant gecko is heavily wounded. Firing (i - inventory. (,) - cycle): j - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (heavily wounded, clinging) You shoot a stone. The stone hits the giant gecko. The giant gecko is almost dead. Firing (i - inventory. (,) - cycle): j - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (almost dead, clinging) You shoot a stone. The stone misses the giant gecko. Firing (i - inventory. (,) - cycle): j - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (almost dead, clinging) You shoot a stone. The stone misses the giant gecko. The giant gecko closely misses you. Firing (i - inventory. (,) - cycle): j - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (almost dead, clinging) You shoot a stone. The stone closely misses the giant gecko. The giant gecko misses you. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (almost dead, clinging) You shoot a stone. The stone misses the giant gecko. The giant gecko closely misses you. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (almost dead, clinging) You shoot a stone. The stone hits the giant gecko. You kill the giant gecko! No target in view! No target in view! No target in view! No target in view! j - 14 stones (gained 1) You see here a giant gecko corpse. j - 17 stones (gained 3) j - 18 stones (gained 1) j - 19 stones (gained 1) A bat comes into view. Firing (i - inventory. (,) - cycle): j - 19 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a stone. The stone hits the bat. The bat is heavily wounded. The bat closely misses you. Firing (i - inventory. (,) - cycle): j - 18 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded) You shoot a stone. The stone closely misses the bat. The bat hits you but does no damage. Firing (i - inventory. (,) - cycle): j - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (heavily wounded) You shoot a stone. The stone hits the bat! You kill the bat! No target in view! No target in view! j - 17 stones (gained 1) Found a hand axe. You see here a hand axe. Found a stone staircase leading down. You open the door. You see here a robe. You see here a hand axe. You open the door. There is an open door here. You open the door. There is an open door here. Done exploring. Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. A giant newt and a kobold come into view. Found 7 needles of slowing. Found a stone staircase leading up. There is a stone staircase leading up here. Firing (i - inventory. (,) - cycle): j - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a short sword (resting) You shoot a stone. The stone hits the kobold. You kill the kobold! Firing (i - inventory. (,) - cycle): j - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant newt Aim: a giant newt (resting) You shoot a stone. The stone hits the giant newt. You kill the giant newt! No target in view! No target in view! No target in view! You see here 7 needles of slowing. o - 7 needles of slowing There is a stone staircase leading up here. j - 16 stones (gained 1) You see here a giant newt corpse. j - 17 stones (gained 1) Things that are here: a short sword; a kobold corpse You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. A bat comes into view. The bat misses you. Firing (i - inventory. (,) - cycle): j - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a stone. The stone barely misses the bat. The bat hits you but does no damage. Firing (i - inventory. (,) - cycle): j - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone hits the bat. You kill the bat! No target in view! No target in view! No target in view! No target in view! j - 16 stones (gained 1) p - a scroll labeled SKAEFACUPT A giant gecko comes into view. Firing (i - inventory. (,) - cycle): j - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant gecko Aim: a giant gecko (resting) You shoot a stone. The stone hits the giant gecko. The giant gecko is heavily wounded. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (heavily wounded, clinging) You shoot a stone. The stone barely misses the giant gecko. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant gecko Aim: a giant gecko (heavily wounded, clinging) You shoot a stone. The stone hits the giant gecko. You kill the giant gecko! No target in view! No target in view! No target in view! j - 14 stones (gained 1) j - 15 stones (gained 1) A goblin comes into view. It is wielding a club. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (resting) You shoot a stone. The stone hits the goblin. The goblin shouts! The goblin is heavily wounded. A giant cockroach comes into view. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (heavily wounded) You shoot a stone. The stone hits the goblin. The goblin is almost dead. The giant cockroach moves out of view. Firing (i - inventory. (,) - cycle): j - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (almost dead) You shoot a stone. The stone hits the goblin. You kill the goblin! Terence the Incautious comes into view. He is wielding a flail. Firing (i - inventory. (,) - cycle): j - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (hasn't noticed you) You shoot a stone. The stone barely misses Terence. Firing (i - inventory. (,) - cycle): j - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail You shoot a stone. The stone hits Terence but does no damage. Firing (i - inventory. (,) - cycle): j - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail You shoot a stone. The stone closely misses Terence. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering c - 15 sling bullets for slings. Firing (i - inventory. (,) - cycle): c - 15 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail You shoot a sling bullet. The sling bullet barely misses Terence. Firing (i - inventory. (,) - cycle): c - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail You shoot a sling bullet. The sling bullet closely misses the giant cockroach. The sling bullet hits Terence. Terence is lightly wounded. The giant cockroach bites you but does no damage. Terence shouts, "DIE!!!" You aren't carrying any items that can be evoked. The giant cockroach closely misses you. Firing (i - inventory. (,) - cycle): c - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach, p - Terence Aim: a giant cockroach (clinging) You shoot a sling bullet. The sling bullet hits the giant cockroach but does no damage. The giant cockroach bites you but does no damage. Firing (i - inventory. (,) - cycle): c - 12 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) You shoot a sling bullet. The sling bullet hits the giant cockroach but does no damage. The giant cockroach misses you. Firing (i - inventory. (,) - cycle): c - 11 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (clinging) You shoot a sling bullet. The sling bullet hits the giant cockroach! You kill the giant cockroach! Firing (i - inventory. (,) - cycle): c - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (lightly wounded) You shoot a sling bullet. The sling bullet hits Terence! Terence is heavily wounded. Firing (i - inventory. (,) - cycle): c - 9 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (heavily wounded) You shoot a sling bullet. The sling bullet hits Terence. Terence is heavily wounded. Terence hits you with a flail. Firing (i - inventory. (,) - cycle): c - 8 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (heavily wounded) You shoot a sling bullet. The sling bullet hits Terence. Terence is severely wounded. Terence hits you with a flail. Firing (i - inventory. (,) - cycle): c - 7 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (severely wounded) You shoot a sling bullet. The sling bullet closely misses Terence. Firing (i - inventory. (,) - cycle): c - 6 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (severely wounded) You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Terence closely misses you. Firing (i - inventory. (,) - cycle): c - 5 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (almost dead) You shoot a sling bullet. The sling bullet hits Terence. Terence is almost dead. Firing (i - inventory. (,) - cycle): c - 4 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a flail and wearing a glowing scale mail (almost dead) You shoot a sling bullet. The sling bullet hits Terence! You kill Terence! c - 6 sling bullets (gained 3) Things that are here: a flail; a glowing scale mail; the human corpse of Terence You start resting. HP restored. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering j - 9 stones for slings. c - 11 sling bullets (gained 5) c - 12 sling bullets (gained 1) Found a ring mail. c - 13 sling bullets (gained 1) You are feeling hungry. c - 14 sling bullets (gained 1) j - 10 stones (gained 1) j - 11 stones (gained 1) j - 12 stones (gained 1) j - 13 stones (gained 1) You see here a club. Found a short sword. j - 14 stones (gained 1) You see here a ring mail. q - a scroll labeled FROSET UK OSASA Found an escape hatch in the ceiling. n - 2 scrolls labeled TUXACIT ONGEW (gained 1) Found a ring mail. No target in view! 2 rats come into view. Found a runed ivory wand. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a stone. The stone hits the rat. The rat is severely wounded. Firing (i - inventory. (,) - cycle): j - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (severely wounded) You shoot a stone. The stone hits the rat. You kill the rat! Firing (i - inventory. (,) - cycle): j - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You shoot a stone. The stone hits the rat. The rat is moderately wounded. Firing (i - inventory. (,) - cycle): j - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat (moderately wounded) You shoot a stone. The stone hits the rat! You kill the rat! No target in view! No target in view! No target in view! No target in view! j - 11 stones (gained 1) You see here a rat corpse. j - 12 stones (gained 1) You see here a rat corpse. j - 13 stones (gained 1) r - a wand of magic darts You are feeling very hungry. You see here a short sword. Found a stone staircase leading down. Eat which item? (? for menu, Esc to quit) That beef jerky was delicious! There is a stone staircase leading down here. A rat comes into view. Firing (i - inventory. (,) - cycle): j - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a stone. The stone hits the rat. You kill the rat! No target in view! No target in view! You open the door. There is an open door here. Sigmund the Dreaded comes into view. He is wielding a vampiric scythe. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering c - 14 sling bullets for slings. What do you say? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. You shout for attention! Firing (i - inventory. (,) - cycle): c - 14 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f - Sigmund Aim: Sigmund, wielding a vampiric scythe and wearing a robe You shoot a sling bullet. The sling bullet closely misses Sigmund. Firing (i - inventory. (,) - cycle): c - 13 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe and wearing a robe You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is lightly wounded. Firing (i - inventory. (,) - cycle): c - 12 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe and wearing a robe (lightly wounded) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is moderately wounded. Sigmund zaps a wand. You resist with almost no effort. It is a wand of slowing. Firing (i - inventory. (,) - cycle): c - 11 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 1} (moderately wounded) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Firing (i - inventory. (,) - cycle): c - 10 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 1} (heavily wounded) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is heavily wounded. Firing (i - inventory. (,) - cycle): c - 9 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 1} (heavily wounded) You shoot a sling bullet. The sling bullet completely misses Sigmund. Firing (i - inventory. (,) - cycle): c - 8 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 1} (heavily wounded) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is severely wounded. Firing (i - inventory. (,) - cycle): c - 7 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 1} (severely wounded) You shoot a sling bullet. The sling bullet closely misses Sigmund. Firing (i - inventory. (,) - cycle): c - 6 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 1} (severely wounded) You shoot a sling bullet. The sling bullet hits Sigmund. Sigmund is almost dead. Sigmund zaps a wand. You feel yourself slow down. Firing (i - inventory. (,) - cycle): c - 5 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 2} (almost dead) You shoot a sling bullet. The sling bullet closely misses Sigmund. Sigmund barely misses you. Firing (i - inventory. (,) - cycle): c - 4 sling bullets (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a vampiric scythe, wearing a robe and carrying a wand of slowing {zapped: 2} (almost dead) You shoot a sling bullet. The sling bullet hits Sigmund. You kill Sigmund! Your Slings skill increases to level 8! You have reached level 4! You have reached level 5! You feel agile. h - a wand of slowing {zapped: 2} n - 3 scrolls labeled TUXACIT ONGEW (gained 1) c - 5 sling bullets (gained 2) Things that are here: a vampiric scythe; a robe; the human corpse of Sigmund You start butchering the human corpse of Sigmund. You continue butchering the corpse. x3 You finish butchering the human corpse of Sigmund. s - 2 chunks of flesh Things that are here: a vampiric scythe; a robe You feel yourself speed up. You start waiting. Done waiting. c - 6 sling bullets (gained 1) c - 7 sling bullets (gained 1) c - 10 sling bullets (gained 3) c - 13 sling bullets (gained 3) c - 14 sling bullets (gained 1) An adder comes into view. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering j - 12 stones for slings. Firing (i - inventory. (,) - cycle): j - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) You shoot a stone. The stone hits the adder! The adder is heavily wounded. Firing (i - inventory. (,) - cycle): j - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone hits the adder. The adder is severely wounded. Firing (i - inventory. (,) - cycle): j - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded) You shoot a stone. The stone hits the adder. You kill the adder! Your Slings skill increases to level 9! No target in view! j - 10 stones (gained 1) j - 11 stones (gained 1) A quokka comes into view. Firing (i - inventory. (,) - cycle): j - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (resting) You shoot a stone. The stone hits the quokka! You kill the quokka! No target in view! j - 11 stones (gained 1) You see here a quokka corpse. j - 17 stones (gained 6) t - a ruby potion You open the door. There is an open door here. An adder comes into view. Firing (i - inventory. (,) - cycle): j - 17 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (resting) You shoot a stone. The stone hits the adder. The adder is heavily wounded. Firing (i - inventory. (,) - cycle): j - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone closely misses the adder. All of the chunks of flesh in your inventory have rotted away. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone closely misses the adder. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded) You shoot a stone. The stone hits the adder. The adder is almost dead. Firing (i - inventory. (,) - cycle): j - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a stone. The stone misses the adder. Firing (i - inventory. (,) - cycle): j - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead) You shoot a stone. The stone hits the adder! You kill the adder! No target in view! No target in view! j - 12 stones (gained 1) You see here an adder corpse. j - 13 stones (gained 1) s - a scroll labeled COGRUU RIONOOLIM j - 15 stones (gained 2) You now have 81 gold pieces (gained 4). You are feeling hungry. Found a stone staircase leading up. You now have 92 gold pieces (gained 11). A giant gecko comes into view. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant gecko Aim: a giant gecko (clinging, resting) You shoot a stone. The stone hits the giant gecko. You kill the giant gecko! There is a stone staircase leading up here. j - 15 stones (gained 1) A kobold comes into view. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold (resting) You shoot a stone. The stone hits the kobold! You kill the kobold! Eat which item? (? for menu, Esc to quit) You continue eating. x2 You finish eating. That meat ration really hit the spot! j - 15 stones (gained 1) You see here a kobold corpse. A bat comes into view. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) You shoot a stone. The stone hits the bat. The bat is moderately wounded. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded) You shoot a stone. The stone barely misses the bat. Firing (i - inventory. (,) - cycle): j - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat You shoot a stone. The stone hits the bat! You kill the bat! No target in view! j - 13 stones (gained 1) You see here a bat corpse. j - 15 stones (gained 2) A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club You shoot a stone. The stone completely misses the hobgoblin. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club You shoot a stone. The stone hits the hobgoblin. You kill the hobgoblin! No target in view! No target in view! j - 14 stones (gained 1) Things that are here: a club; a hobgoblin corpse j - 15 stones (gained 1) Found a stone staircase leading down. You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. A giant cockroach comes into view. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - giant cockroach Aim: a giant cockroach (clinging, resting) You shoot a stone. The stone hits the giant cockroach. The giant cockroach is heavily wounded. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - giant cockroach Aim: a giant cockroach (heavily wounded, clinging) You shoot a stone. The stone hits the giant cockroach. You kill the giant cockroach! No target in view! No target in view! No target in view! j - 14 stones (gained 1) j - 15 stones (gained 1) A goblin comes into view. It is wielding a club. Firing (i - inventory. (,) - cycle): j - 15 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club (resting) You shoot a stone. The stone hits the goblin. The goblin shouts! The goblin is lightly wounded. A goblin comes into view. Firing (i - inventory. (,) - cycle): j - 14 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (lightly wounded) You shoot a stone. The stone hits the goblin. The goblin is moderately wounded. Firing (i - inventory. (,) - cycle): j - 13 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (moderately wounded) You shoot a stone. The stone hits the goblin. The goblin is severely wounded. Firing (i - inventory. (,) - cycle): j - 12 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (severely wounded) You shoot a stone. The stone hits the goblin. You kill the goblin! Firing (i - inventory. (,) - cycle): j - 11 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin You shoot a stone. The stone hits the goblin. The goblin is severely wounded. A goblin comes into view. It is wielding a club. Firing (i - inventory. (,) - cycle): j - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (severely wounded) You shoot a stone. The stone hits the goblin! You kill the goblin! Firing (i - inventory. (,) - cycle): j - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a club You shoot a stone. The stone barely misses the goblin. Firing (i - inventory. (,) - cycle): j - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You shoot a stone. The stone closely misses the goblin. Firing (i - inventory. (,) - cycle): j - 7 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club You shoot a stone. The stone hits the goblin. You kill the goblin! Robin of the Strong Arm comes into view. She is wielding a dagger. Firing (i - inventory. (,) - cycle): j - 6 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a dagger, wearing an animal skin and wearing a helmet (hasn't noticed you) You shoot a stone. The stone hits Robin. Robin is lightly wounded. Robin zaps a wand. Some rock shatters into small pieces. It is a wand of digging. Firing (i - inventory. (,) - cycle): j - 5 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a dagger, wearing an animal skin, wearing a helmet and carrying a wand of digging {zapped: 1} (lightly wounded) You shoot a stone. The stone barely misses Robin. Firing (i - inventory. (,) - cycle): j - 4 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - Robin Aim: Robin, wielding a dagger, wearing an animal skin, wearing a helmet and carrying a wand of digging {zapped: 1} (lightly wounded) You shoot a stone. The stone closely misses Robin. A goblin comes into view. It is wielding a club. Firing (i - inventory. (,) - cycle): j - 3 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin, p - Robin Aim: a goblin, wielding a club (hasn't noticed you) You shoot a stone. The stone hits the goblin. You kill the goblin! Robin roars a battlecry! Firing (i - inventory. (,) - cycle): j - 2 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - Robin Aim: Robin, wielding a dagger, wearing an animal skin, wearing a helmet and carrying a wand of digging {zapped: 1} (lightly wounded) You shoot a stone. The stone hits Robin. Robin is moderately wounded. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [anything] Species: Halfling Job: Hunter class_name: Hunter HP: 34/34; mods: 0/0 MP: 5/5; mod: 0 Stats: 12 (12) 10 (10) 16 (16) Position: (33, 22), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 1 | 151 | 92/119 Short Blades | X | 0 | 0 | 0 | 0 | 0/29 Long Blades | | 1 | 0 | 0 | 0 | 0/50 Axes | | 1 | 0 | 0 | 0 | 0/59 Maces & Flails | | 1 | 0 | 0 | 0 | 0/70 Polearms | | 1 | 0 | 0 | 0 | 0/84 Staves | | 1 | 0 | 0 | 0 | 0/70 Slings | X | 1 | 100 | 9 | 1221 | 96/275 Bows | | 1 | 0 | 0 | 0 | 0/35 Crossbows | | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/29 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 2 | 151 | 25/126 Stealth | X | 0 | 0 | 1 | 43 | 8/71 Shields | | 1 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 0 | 0 | 0 | 0 | 0/84 Conjurations | | 1 | 0 | 0 | 0 | 0/70 Hexes | | 1 | 0 | 0 | 0 | 0/59 Charms | | 1 | 0 | 0 | 0 | 0/42 Summonings | | 1 | 0 | 0 | 0 | 0/59 Necromancy | | 1 | 0 | 0 | 0 | 0/70 Translocations | | 1 | 0 | 0 | 0 | 0/42 Transmutations | | 1 | 0 | 0 | 0 | 0/100 Fire Magic | | 1 | 0 | 0 | 0 | 0/50 Ice Magic | | 1 | 0 | 0 | 0 | 0/50 Air Magic | | 1 | 0 | 0 | 0 | 0/42 Earth Magic | | 1 | 0 | 0 | 0 | 0/50 Poison Magic | | 1 | 0 | 0 | 0 | 0/59 Invocations | | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 92 #27: 220 #49: 102 Mutations: mutation resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #1: +1 hunting sling eq slot #6, inv slot #3: +0 leather armour eq slot #7, inv slot #11: ring of protection from magic }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ((#.#.############ #g.#.#.#.....<..... #.)#.#.#.###.#.###. #.(#.#.#.#...#.###. #..#.#.#........... #..#.#.#####....##. #..#............... #..#.....####....## #.@#............... ##.#..........#...# #.#.>..#######...# #.#..............# #.#############... #.#############... #................. ##############...) ######### #.... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>