anything Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -9, D:1) a +0 club (4, -16, D:1) a cursed -3 dagger (13, 4, D:1) a +0 club (21, -5, D:1) a +0 short sword (24, 15, D:1) a +0 pair of boots (26, 8, D:1) a +0 dagger (27, -11, D:1) a +0 club (31, -25, D:1) 22 arrows (31, -18, D:1) a +0 short sword 4 stones (31, -17, D:1) a +0 club (31, -11, D:1) a stone (39, -2, D:1) a cursed +0 short sword (43, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (12, -16, D:2) 17 stones (16, 24, D:2) a +0 club (22, -2, D:2) a sling bullet (22, 0, D:2) a +0 club a +0 hunting sling 14 sling bullets (23, -3, D:2) a +0 barding (32, -14, D:2) 19 stones (45, 17, D:2) a +0 club (47, -6, D:2) 2 stones (48, -7, D:2) a stone (49, -7, D:2) a +0 club (59, 18, D:2) a +0 club (60, 1, D:2) a stone (61, -2, D:2) 2 stones (61, 0, D:2) a stone (61, 1, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 20, D:3) a +0 trident a +0 ring mail (1, 21, D:3) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (2, 21, D:3) a +0 dagger a +0 robe (3, 3, D:3) a +0 dagger (3, 5, D:3) a +0 whip (22, -8, D:3) a +0 leather armour (25, 0, D:3) a +0 club (26, 1, D:3) a +0 club (26, 22, D:3) 19 stones (33, 16, D:3) a cursed +0 club a +0 dagger (37, 27, D:3) 18 stones (38, 27, D:3) a +0 falchion a +0 animal skin a +0 helmet a +0 dagger (43, 31, D:3) a +0 dagger (48, 22, D:3) a +0 spear (49, -8, D:3) a +0 short sword (49, 25, D:3) a +0 club (50, 28, D:3) a +0 club Level 4 of the Dungeon (1, -5, D:4) a +0 leather armour (10, 3, D:4) 27 arrows (11, 6, D:4) a +0 war axe (19, 5, D:4) a +0 robe (21, -2, D:4) a +0 war axe (25, 31, D:4) 22 arrows (26, 32, D:4) a +0 war axe (29, -2, D:4) 15 arrows (34, -23, D:4) 13 stones (35, -16, D:4) 10 bolts (38, 24, D:4) a +0 whip (48, -3, D:4) a +0 hand axe of distortion (51, 18, D:4) a +0 hand axe (52, 12, D:4) a +0 hand axe (57, -1, D:4) a +0 plate armour Level 5 of the Dungeon [Shop] Uluaj's Weapon Shoppe the +3 great sword of Ymucsyss {pain, +Rage +Fly rPois rC-} (533 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you vulnerable to cold. It protects you from poison. It lets you fly. It lets you go berserk. Trog disapproves of the use of such an item. a +2 fustibalus of freezing (507 gold) a +0 rapier (52 gold) a +0 trident (45 gold) a +1 vampiric hand axe (208 gold) a +0 hunting sling (19 gold) 17 stones (22 gold) a +0 broad axe of electrocution (156 gold) the +7 halberd of Oozing Pus {vorpal, Str+2} (678 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). (9, -34, D:5) a +0 pair of boots (17, -27, D:5) a +0 hunting sling (24, 13, D:5) 12 stones (27, -34, D:5) a +0 leather armour (32, -34, D:5) a +0 trident (33, -37, D:5) a +2 hand axe of electrocution (33, -35, D:5) a +0 dagger a +0 robe (33, -5, D:5) 18 arrows (37, -38, D:5) a +0 ring mail (45, 13, D:5) 17 sling bullets Level 6 of the Dungeon (0, 0, D:6) 21 stones (1, -6, D:6) 16 sling bullets (3, -6, D:6) a +0 mace a +0 chain mail (4, -6, D:6) a +0 mace a +0 leather armour a +0 flail a +0 leather armour (6, 4, D:6) a +0 ring mail (8, 14, D:6) a +0 hand axe a +0 chain mail (9, 14, D:6) a +0 flail (9, 18, D:6) 8 arrows (10, 14, D:6) a +0 short sword a +0 ring mail (22, 17, D:6) a +0 robe (31, 26, D:6) a +0 flail (35, 1, D:6) a +0 dagger a +0 robe (35, 2, D:6) a +0 short sword a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) 10 stones (9, -15, D:7) a +0 falchion (21, -6, D:7) a +0 club (29, -3, D:7) an arrow (31, -33, D:7) a +0 flail a +0 spear (31, -32, D:7) a potion of brilliance a potion of degeneration a +0 leather armour a +0 whip a +0 whip (33, -34, D:7) a +0 mace a +0 trident (34, -32, D:7) a +0 whip (36, -3, D:7) a +0 shortbow 13 arrows (45, 3, D:7) 14 arrows (48, -7, D:7) the +1 pair of gloves of Polish {-Tele rPois rF+ MR++} It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (49, 3, D:7) a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) a +0 robe (0, 3, D:8) a +2 dagger of electrocution a +0 ring mail (1, 3, D:8) a +0 dagger (1, 4, D:8) a +0 hand axe (2, 6, D:8) a +0 hand axe a +0 dagger (6, -39, D:8) a book of Annihilations (11, -27, D:8) a +0 whip (21, -13, D:8) 23 bolts (26, -38, D:8) a +0 whip (26, -36, D:8) a +3 dagger a +0 robe (27, -39, D:8) a +0 hand axe (28, -40, D:8) a +0 dagger a +0 robe (28, -39, D:8) a +0 whip (28, 1, D:8) 22 bolts (29, -1, D:8) a +2 hand axe of electrocution a +0 leather armour a +0 war axe a +0 chain mail a +0 short sword (30, -1, D:8) a +0 hand axe (30, 0, D:8) a +1 short sword of electrocution a +0 scale mail (35, -13, D:8) a +0 robe (38, -19, D:8) a +0 hunting sling (38, -1, D:8) the +10 war axe of Telaggoj {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (53, -41, D:8) a sling bullet (55, -43, D:8) a +0 quarterstaff a +0 hunting sling 28 sling bullets a cursed +0 ring mail (55, -30, D:8) a +0 giant club (55, 7, D:8) a +0 giant club (56, -13, D:8) 12 stones (57, -33, D:8) a +0 war axe (60, -11, D:8) a potion of degeneration Level 1 of the Lair of Beasts (0, 0, Lair:1) a wolf corpse (0, 3, Lair:1) a wolf corpse (still there?) a polar bear corpse (still there?) a komodo dragon corpse (still there?) (13, -5, Lair:1) a yak skeleton a yak skeleton a yak skeleton (17, 0, Lair:1) a +0 leather armour