Dungeon Crawl Stone Soup version 0.27-a0-520-gb83adbd1c9 (console) character file. Game seed: 11253334569329411445 0 asdu the Chopper (level 1, 13/13 HPs) Began as an Octopode Wanderer on Mar 4, 2021. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). asdu the Chopper (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 1 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand axe (weapon) Potions c - a potion of curing Skills: + Level 1.0 Fighting + Level 4.0 Axes + Level 1.0 Throwing + Level 1.3 Stealth + Level 2.0 Conjurations + Level 1.0 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level a - Shock Conj/Air 8% 21% 1 Your spell library contained the following spells: Spells Type Power Failure Level Static Discharge Conj/Air 2% 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Welcome, asdu the Octopode Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 hand axe, a potion of curing; and the following spell memorised: Shock; and the following spells available to memorise: Static Discharge. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ###... #...... ......⌠ ##...⌠... #........ #...⌠.... #@.....≈. #...⌠.... #........ ##...⌠... ......⌠ #...... ###... ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Octopode Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +2 hand axe, a | potion of curing; and the following spell memorised: Shock; | and the following spells available to memorise: Static | Discharge 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, serial_forest, infiniplex_forest_clump_cross, infiniplex_forest_straight_5, infiniplex_forest_lined_room_3, infiniplex_forest_lined_room_3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1 daAuts