Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (console) character file. Game seed: 2654901714148096529 0 asdu the Magician (level 1, 16/16 HPs) Began as a Demonspawn Wanderer on Aug 5, 2021. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). asdu the Magician (Demonspawn Wanderer) Turns: 1, Time: 00:00:02 Health: 16/16 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 4/4 EV: 10 Int: 16 God: Gold: 0 SH: 3 Dex: 9 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 club rCold . . . Faith . b - +0 buckler rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 buckler (worn) c - a +0 robe (worn) Potions d - a potion of curing Skills: + Level 2.0 Fighting + Level 1.0 Axes + Level 1.0 Throwing + Level 1.7 Armour + Level 1.0 Shields + Level 3.0 Spellcasting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 8% 1d3 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 38% 2 Call Imp Summ 2% N/A 38% 2 Slow Hex 2% N/A 38% 2 Conjure Flame Conj/Fire 2% 6-21 63% 3 Mephitic Cloud Conj/Pois/Air 2% N/A 63% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You add the spells Magic Dart, Blink, Call Imp, Slow, Conjure Flame and Mephitic Cloud to your library. Welcome, asdu the Demonspawn Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found an orc skeleton and a kobold skeleton. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 buckler, a +0 robe, a potion of curing; and the following spell memorised: Magic Dart; and the following spells available to memorise: Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # ##### ## #8 ÷#8# ### #.#+#.# #8# ....... ..+ ....... ..+ #.#+#.#+#8# #8#÷#8#@## ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | asdu set off with the following items: a +0 club, a +0 | buckler, a +0 robe, a potion of curing; and the following | spell memorised: Magic Dart; and the following spells | available to memorise: Blink, Call Imp, Slow, Conjure | Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_loops_cross