Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (console) character file. Game seed: 11481134704251021417 9 asdu the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on June 6, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:49 (253 turns). asdu the Conjurer (Demonspawn Conjurer) Turns: 253, Time: 00:01:49 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/5 EV: 12 Int: 19 God: Gold: 13 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . f - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} d - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} g - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. An endoplasm and a goblin come into view. The goblin shouts! The endoplasm quivers. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.....................###..# #....................>....# #..................##)....# #..........#.......###....# #..........#.......# ..#..# #..........#..†....# #....... #......(...........##.......# #.........###....#.#........# #...........@.g......#......# ##........∩.####......##.##.. #.....(....######........ #.........#.........#.... #.........#.........###.. #....................g.. #.........#..........#.. #.........#..>.).....# .. #.........#............ . You could see a goblin. Vanquished Creatures 3 bats (D:1) 2 endoplasms (D:1) A goblin (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 42 | D:1 | Found Puvissud's Armour Emporium. 253 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 253 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 253 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_rooms, serial_forest, infiniplex_forest_lined_1, infiniplex_forest_clump_medium, infiniplex_forest_clump_large, infiniplex_forest_clump_medium, serial_shops, shop Action || total ---------------------------++------- Melee: Unarmed || 21 Dagger || 2 Cast: Magic Dart || 14 Armour: Robe || 11 Dodge: Dodged || 21