Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (console) character file. Game seed: 13178464853168785611 28 asdu the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on June 6, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:03:26 (1227 turns). asdu the Conjurer (Demonspawn Conjurer) Turns: 1227, Time: 00:03:27 Health: 24/24 AC: 2 Str: 7 XL: 3 Next: 0% Magic: 3/6 EV: 12 Int: 21 God: Gold: 49 SH: 4 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: large bone plates 1, foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Magical Staves i - a staff of air Jewellery c - an amulet of the acrobat (around neck) Scrolls g - a scroll of enchant armour {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic e - a potion of mutation {unknown} f - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Searing Ray Conj 44% 2d6 3% 2 x - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) You may rarely emit foul miasma when damaged in melee. Message History The hobgoblin is heavily wounded. The hobgoblin shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! There is an open door here. A hobgoblin comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! You hear a shout! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #). ###.. #.... ############'#.. #........##..... #........'...... #........#..†... ####........#...#.. #.@.........'...'.. #.....###.#######...### #..... #.............. #.....################# #.....#≈≈≈≈≈~~~...#.... #.....#≈≈≈~~~.......... +..†..#≈~≈........~~~~. #.....#≈~......~~~~..~~ #≈.....~~<~≈≈~..~ There were no monsters in sight! Vanquished Creatures 2 bats (D:1) 4 endoplasms (D:1) 4 giant cockroaches (D:1) 5 hobgoblins (D:1) 4 jackals (D:1) A frilled lizard (D:2) 3 kobolds (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 124 | D:1 | Found a faded altar of an unknown god. 236 | D:1 | You fall into a shaft and drop 1 floor! 332 | D:2 | Found a runed translucent door. 333 | D:2 | Noticed Crazy Yiuf 410 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 410 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 415 | D:2 | Learned a level 2 spell: Searing Ray 1227 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1227 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1227 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, hellmonk_ecumenical_altar_leap_of_faith, hangedman_abyss_or_decor_stabs, corexii_hall_statues_x D:2: layout_loops_ring, minmay_tall_x, uniq_crazy_yiuf_cottage, uniq_terence Action || total ---------------------------++------- Melee: Short sword || 14 Cast: Magic Dart || 43 Searing Ray || 1 Armour: Robe || 4 Dodge: Dodged || 8 Block: Other || 5