Dungeon Crawl Stone Soup version 0.31-a0-600-g62dffe198b (console) character file. Game seed: 9999087616564007625 9 asdu the Conjurer (level 2, 19/19 HPs) Began as a Demonspawn Conjurer on Aug 21, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:01:09 (677 turns). asdu the Conjurer (Demonspawn Conjurer) Turns: 677, Time: 00:01:10 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 5/5 EV: 12 Int: 19 God: Gold: 9 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . e - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of teleportation {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} g - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Vhi's Electric Charge Tloc/Air 4% N/A 43% 3 Fulminant Prism Conj/Hex 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Arcjolt Conj/Air 5% 1d15 88% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History There is an open door here. You see here 2 stones. You open the door. There is an open door here. A goblin comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! You see here a +0 club. Found a stone staircase leading down. There is a stone staircase leading down here. You now have 9 gold pieces. A frilled lizard comes into view. Found a book of Lightning. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! You pick up a book of Lightning and begin reading... You add the spells Vhi's Electric Charge, Arcjolt and Plasma Beam to your library. A quokka comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. You kill the quokka! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. A bat and an endoplasm come into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.####### .........# .#.#####.# ...# #.# ...# #.# #### #.# ♣ ###.########## ♣##............# ♣..............@.# ♣♣♣#..#.###.###..# ##.#.. ### ..## #.### .#.# # ..#.# b# #.# J. ..# .# #.. You could see an endoplasm (asleep) and a bat (asleep). Vanquished Creatures A bat (D:1) An endoplasm (D:1) 3 goblins (D:1) A quokka (D:1) 2 frilled lizards (D:1) A kobold (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | asdu the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 613 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 613 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 677 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_corners, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_clump_double, infiniplex_forest_zigzag_1, infiniplex_forest_end_2, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_lined_room_2, minmay_indecisive_spiral Action || total ---------------------------++------- Melee: Spear || 3 Cast: Magic Dart || 13 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 676 | 676 | 0 | 0 | 602 | 1 | 676.0 | Dungeon | 676 | 676 | 0 | 0 | 602 | 1 | 676.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 676 daAuts