Dungeon Sprint DCSS version 0.19.1 (webtiles) character file. 0 asegelite the Shield-Bearer (level 1, -5/21 HPs) Began as a Gargoyle Fighter on Dec 14, 2016. Slain by a siren ... wielding a +0 trident (15 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:23 (9 turns). asegelite the Shield-Bearer (Gargoyle Fighter) Turns: 9, Time: 00:00:23 Health: -5/21 AC: 9 Str: 24 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 8 God: Gold: 0 SH: 9 Dex: 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 flail rCold . . . Gourm . b - +0 scale mail rNeg + . . Faith . c - +0 shield rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth .......... (no amulet) (no ring) (no ring) @: berserking, very quick A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic Comestibles f - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Maces & Flails + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History You break out of your daze! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! A siren opens the door. You feel a strong urge to attack something. There is an open door here. You barely miss the siren. You block the siren's attack. You sock the siren! The siren is heavily wounded. The siren hits you with a trident. You hit the siren. The siren is heavily wounded. The siren hits you with a trident. You thump the siren! The siren is severely wounded. You block the siren's attack. You closely miss the siren. The siren is severely wounded. The siren hits you with a trident! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | asegelite the Gargoyle Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 1 | D | Noticed a siren 9 | D | Slain by a siren Action || total -------------------------++------- Melee: Flail || 5 Use: Potion || 1 Block: Shield || 2