asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 shield a +3 buckler (4, 7, D) a +0 scale mail a +0 shield a +0 war axe a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) a +4 plate armour of magic resistance (60, 37, D) 2 arrows (still there?) an arrow (still there?) (60, 39, D) 2 arrows (unseen) (61, 16, D) a +1 ring of evasion an uncursed ring of resist corrosion (61, 37, D) a +0 long sword (62, 1, D) a +2 battleaxe of draining (62, 8, D) a +0 ice dragon armour (62, 9, D) a +0 dagger of electrocution (62, 11, D) a +1 dagger of draining a cursed +0 robe a +0 antimagic war axe a +0 robe of fire resistance (62, 16, D) an Akashic Record (62, 26, D) a book of Clouds (62, 27, D) the Almanac of Heat and Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Fire Conjuration/Fire 6 (62, 31, D) a ball python corpse (62, 37, D) the +6 dagger "Xeiptidoept" {holy, Int+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). (63, 0, D) a +1 morningstar of venom (63, 8, D) a book of Annihilations (63, 9, D) a +0 dagger a +0 robe (63, 11, D) a +0 club (63, 27, D) a +0 spear (still there?) a +0 mace of protection (still there?) (63, 30, D) a +0 trident (63, 31, D) a black mamba corpse (63, 37, D) an uncursed staff of fire (64, 26, D) an uncursed amulet of rage (64, 27, D) a +0 dire flail of protection (64, 31, D) a water moccasin corpse (65, 26, D) a +0 leather armour of magic resistance (67, 0, D) an uncursed amulet of regeneration (68, 0, D) the +7 great sword of Anxiety {venom, rF+ Dex+7 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+7). It protects you from fire. It makes you less stealthy. (69, 0, D) a +2 crystal plate armour (69, 36, D) an uncursed staff of conjuration (70, 26, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 36, D) a book of Minor Magic (70, 37, D) a +2 chain mail of fire resistance (70, 43, D) a +0 robe a +0 short sword (71, 16, D) an uncursed staff of poison (71, 17, D) a +0 morningstar of flaming (71, 31, D) an uncursed staff of cold (71, 36, D) a book of Maledictions a +3 ring of protection (71, 37, D) a +0 short sword (71, 41, D) a +0 buckler a +0 spear (71, 42, D) a wolf skeleton (72, 9, D) an uncursed staff of energy (72, 16, D) a +3 arbalest of evasion a sheep corpse (skeletalised by now) (72, 17, D) 5 large rocks a cyclops corpse (skeletalised by now) (72, 18, D) a hippogriff corpse (skeletalised by now) (72, 19, D) a +0 trident of holy wrath the +8 hand crossbow "Hiutwa" {elec, Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It makes you more stealthy. (72, 23, D) a large rock (72, 26, D) an uncursed staff of wizardry (72, 27, D) an uncursed staff of fire (72, 43, D) a +0 robe a +3 hand axe of freezing (73, 1, D) a +1 ring mail of magic resistance (73, 3, D) a cursed +0 hand axe (73, 17, D) a large rock an uncursed staff of cold a cyclops corpse (skeletalised by now) (73, 27, D) a fan of gales (inert) (73, 28, D) a +0 long sword (73, 32, D) a +0 hand axe (unseen) (73, 33, D) a cursed -3 trident (73, 37, D) the cursed +1 hand crossbow of Rotoff {venom, rElec rF+ Str+4 Int+3 Stlth+} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (74, 3, D) a +0 whip (74, 32, D) a +0 mace (75, 27, D) a +0 flail of protection (unseen)