asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 1, D) a +0 scale mail a +0 shield a +0 war axe (35, 14, D) the +8 ice dragon armour of Resilience {rPois rF- rC++ MP+9 Str-5} It affects your strength (-5). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your magic capacity (+9). (35, 15, D) a book of Geomancy (36, 0, D) a +2 leather armour of cold resistance (36, 1, D) an uncursed amulet of the gourmand (36, 14, D) a stone of tremors (36, 15, D) a cursed staff of summoning (37, 0, D) a stone of tremors (37, 1, D) a +2 short sword of speed (37, 14, D) a book of Dreams (37, 15, D) a +2 chain mail of poison resistance (38, 0, D) an uncursed staff of conjuration (38, 1, D) a +0 trident of venom (38, 14, D) a +3 ring of dexterity (38, 15, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (39, 0, D) a +2 ring of dexterity (39, 14, D) a lamp of fire (39, 15, D) a +1 hand axe of chopping (40, 0, D) a +3 leather armour of cold resistance a scroll of brand weapon (40, 1, D) an uncursed staff of air (40, 5, D) a +1 battleaxe of freezing (40, 6, D) an ice dragon hide (40, 14, D) 2 potions of heal wounds (40, 15, D) the +8 whip "Arbiter" {drain, Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). (40, 18, D) a +0 dagger (unseen) (41, 0, D) 4 scrolls of amnesia a scroll of brand weapon (41, 1, D) a book of Beasts (41, 14, D) a +2 scale mail of fire resistance (41, 15, D) an uncursed ring of protection from magic (41, 19, D) a +2 scythe of protection (42, 0, D) an uncursed ring of positive energy (42, 14, D) a +0 shortbow of flaming (42, 15, D) a +4 great sword of holy wrath (43, 14, D) a +2 long sword of holy wrath (43, 15, D) a +1 long sword of draining (49, 0, D) the cursed +0 scale mail of the Dragon {rF+ rN+ MR+ MP+9} It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It has a curse placed upon it. (49, 1, D) a +0 halberd (49, 12, D) a cursed ring of see invisible (49, 24, D) the +7 long sword "Demonslayer" {freeze, rC- MR+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (49, 36, D) a +3 halberd of venom (49, 37, D) a +1 battleaxe of flaming (50, 1, D) a +0 eveningstar of protection (50, 13, D) a +4 quarterstaff of speed (50, 24, D) the +3 ring mail of Eranih {rCorr} It protects you from acid and corrosion. (50, 25, D) a +1 spear of flaming (50, 28, D) the +4 flail of Amae {crush, rF+++ rN+ MP+9 Str-4} It inflicts extra damage upon your enemies. It affects your strength (-4). It renders you almost immune to fire. It protects you from negative energy. It affects your magic capacity (+9). a +0 leather armour a merfolk corpse (skeletalised by now) (50, 37, D) the Papyrus of the Countless Songs Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Ice Form Ice/Transmutation 4 d - Statue Form Transmutation/Earth 6 (51, 0, D) a cursed staff of earth (51, 1, D) the ring "Jeutz" {SustAt rF+ Str-4 Int+7} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (-4). It affects your intelligence (+7). It protects you from fire. (51, 5, D) a +0 flail of holy wrath a cursed +0 plate armour a +2 dagger of flaming a +0 robe an orc corpse (51, 6, D) 4 large rocks (51, 12, D) a troll hide an uncursed staff of air (51, 13, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (51, 24, D) a +0 trident (51, 25, D) a +2 spear of venom (51, 30, D) a +0 war axe of electrocution a +0 spear 20 javelins the +1 ring mail of the Blizzard {*Confuse Int+2 Dex+5 Stlth+} It affects your intelligence (+2). It affects your dexterity (+5). It may confuse you when you take damage. It makes you more stealthy. (51, 31, D) a sea snake corpse (skeletalised by now) (51, 36, D) a +2 glaive of venom (51, 37, D) a fan of gales (52, 0, D) a +0 short sword (52, 1, D) a +0 dagger (52, 4, D) a +0 hand axe of chopping a +0 robe a +0 flail a +0 plate armour an orc corpse (52, 5, D) the +6 trident "Wyfosch" {pierce, *Rage rF+ MP+9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It affects your magic capacity (+9). It may make you go berserk in combat. a +0 chain mail a +0 great mace a +0 chain mail an orc corpse (52, 13, D) the ring "Vainnuy" {Wiz rF+ MP-9 Int+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It protects you from fire. It affects your magic capacity (-9). It makes you more stealthy. (52, 24, D) an uncursed staff of wizardry (52, 29, D) a +0 spear 18 javelins of returning a +0 leather armour of fire resistance a merfolk corpse (skeletalised by now) (52, 30, D) a snapping turtle corpse (skeletalised by now) (52, 31, D) a javelin a +1 rapier of venom a +0 robe (52, 36, D) an uncursed ring of see invisible (53, 0, D) the cursed +1 robe of Midwinter {MR+ Regen+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It increases your rate of regeneration. It has a curse placed upon it. (53, 1, D) a book of Maledictions (53, 4, D) a +0 halberd a +0 plate armour an orc corpse (53, 5, D) a +0 war axe a +0 chain mail a +0 giant club an ogre corpse (53, 6, D) a +0 halberd a +0 plate armour a cursed -1 dire flail a +0 plate armour an orc corpse (53, 12, D) the Almanac of Captivating Cold Spells Type Level a - Corona Hexes 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Gell's Gravitas Hexes/Translocation 3 e - Darkness Hexes 6 f - Invisibility Hexes 6 (53, 25, D) an uncursed ring of poison resistance (53, 29, D) a +2 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (53, 30, D) a +1 trident of protection a +0 leather armour (53, 31, D) a +3 broad axe of chopping a +2 robe of positive energy (53, 36, D) a +2 great sword of electrocution (53, 37, D) the +7 long sword of Mastery {flame, Fragile rElec Dex+6 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (54, 0, D) a cursed staff of fire (54, 1, D) the +3 ring mail "Gaadacae" {Dex+3} It affects your dexterity (+3). (54, 13, D) the ring "Kesutean" {rF+ MP+9} [ring of protection from fire] It protects you from fire. It affects your magic capacity (+9). the ring "Durghej" {rPois rF++} [ring of poison resistance] It greatly protects you from fire. It protects you from poison. a +6 ring of strength (54, 24, D) a +2 vampiric spear (54, 25, D) a +0 trident (54, 36, D) a +1 plate armour of positive energy (55, 0, D) a +2 spear of piercing (55, 1, D) a +5 ring of protection (55, 13, D) a +2 robe of magic resistance (55, 24, D) a +0 robe (59, 37, D) an uncursed staff of air (59, 39, D) a +5 rapier of electrocution a +0 robe (60, 36, D) an uncursed staff of poison (60, 37, D) an uncursed ring of fire (60, 40, D) a +0 trident of protection a +0 leather armour (60, 41, D) a griffon corpse (skeletalised by now) (61, 0, D) a book of Maledictions (61, 8, D) a +0 ring mail of cold resistance (61, 16, D) a book of Summonings (61, 26, D) a +5 ring of dexterity an uncursed staff of air (61, 37, D) a +4 trident of venom (61, 40, D) a +0 trident of venom a +0 robe a merfolk corpse (skeletalised by now) (61, 41, D) a +0 rapier a +0 robe a cursed -4 ring of protection a sea snake corpse (skeletalised by now) (62, 0, D) an uncursed staff of wizardry (62, 1, D) an uncursed staff of summoning (62, 3, D) a +0 giant club a +0 giant club (62, 4, D) a +0 giant spiked club a +0 giant spiked club (62, 8, D) a cursed staff of power (62, 9, D) an uncursed staff of wizardry (62, 16, D) a book of Misfortune (62, 17, D) an uncursed staff of earth (62, 22, D) a +0 rapier a +0 robe (62, 36, D) a crystal ball of energy (62, 37, D) a +0 crystal plate armour (62, 40, D) a +5 trident of distortion a +0 robe a merfolk corpse (skeletalised by now) (62, 41, D) a cursed +0 rapier a +0 robe (63, 0, D) the +9 long sword "Nilueheq" {slice, +Fly MP+9 Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your magic capacity (+9). It lets you fly. (63, 3, D) a +0 giant club (63, 8, D) a +2 mace of draining (63, 16, D) an uncursed staff of wizardry (63, 17, D) an uncursed amulet of dismissal (63, 22, D) a +0 dagger a +0 robe a +0 buckler (63, 26, D) the Catalogue of Dusty Summoning Spells Type Level a - Call Canine Familiar Summoning 3 b - Leda's Liquefaction Hexes/Earth 4 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (63, 27, D) an uncursed staff of death (63, 36, D) the +1 ring mail "Zereotem" {MR- Str+7 Int+2} It affects your strength (+7). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (63, 37, D) a book of Annihilations (63, 40, D) a snapping turtle corpse (skeletalised by now) (63, 41, D) a +0 spear (64, 17, D) the +2 halberd of Gluttony {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). (65, 26, D) an uncursed staff of earth (67, 0, D) a book of Enchantments (67, 4, D) a +0 quarterstaff of protection (67, 5, D) a +0 mace (68, 0, D) a +0 falchion (68, 4, D) the +7 mace of Xugry {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (69, 0, D) a +0 flail (70, 8, D) a +0 mace (70, 9, D) the +1 shield of the Comet {Str+3} It affects your strength (+3). (70, 12, D) a +4 battleaxe of freezing (70, 13, D) a +0 club (70, 36, D) a +1 broad axe of electrocution (70, 37, D) the amulet "Viot" {Harm *Drain rPois} [amulet of harm] It increases damage dealt and taken. It protects you from poison. (71, 8, D) an uncursed ring of poison resistance (71, 11, D) a +2 spear of flaming (71, 12, D) a +0 mace (71, 16, D) a +0 short sword (71, 20, D) the cursed +0 scimitar of the Ass {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. It has a curse placed upon it. (71, 26, D) an uncursed staff of death (71, 27, D) an uncursed ring of flight a +6 ring of intelligence (71, 36, D) a +5 broad axe of freezing the +4 great sword of Excruciating Pain {flame, MP+9 Int+7 Dex-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It affects your dexterity (-2). It affects your magic capacity (+9). It makes you more stealthy. (71, 37, D) a +2 flail of venom (72, 8, D) a +0 short sword (72, 16, D) an uncursed staff of death (72, 17, D) a +0 dagger (72, 20, D) a +0 hand axe (72, 27, D) a book of the Tempests (72, 37, D) a disc of storms (73, 17, D) a stone of tremors (73, 20, D) a +0 club a +1 greatsling of velocity (73, 21, D) a +0 dagger the +1 hunting sling "Boakh" {speed, Str+3 SInv} Attacks with this weapon are significantly faster. It affects your strength (+3). It lets you see invisible. (73, 27, D) a +3 vampiric trident (73, 36, D) an uncursed ring of stealth (73, 37, D) a +2 leather armour of magic resistance (74, 2, D) a +0 halberd (75, 1, D) a +1 hand axe of venom