asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +0 leather armour the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) a +0 quarterstaff the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) an uncursed ring of sustain attributes (60, 36, D) a phantom mirror (60, 44, D) a +1 quarterstaff of crushing (unseen) (61, 0, D) a +0 morningstar of draining (61, 8, D) a +2 triple sword of holy wrath (61, 16, D) a +0 trident (61, 20, D) a +0 trident (unseen) (61, 21, D) a +0 shortbow 8 arrows (61, 26, D) a book of Callings (61, 37, D) a +0 dagger (62, 1, D) a +2 lajatang of distortion (62, 9, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (62, 16, D) a +2 leather armour of fire resistance (62, 17, D) a +2 ring of strength (62, 20, D) a +0 trident (unseen) (62, 21, D) a hippogriff skeleton (62, 27, D) a +2 hand axe of chopping (62, 37, D) a manual of Poison Magic (63, 8, D) the Catalogue of Fascination Spells Type Level a - Confusing Touch Hexes 2 b - Dazzling Spray Conjuration/Hexes 3 c - Confuse Hexes 3 d - Cause Fear Hexes 4 e - Discord Hexes 8 (63, 21, D) a hippogriff skeleton (63, 22, D) a +5 flail of protection a merfolk corpse (skeletalised by now) (63, 23, D) 6 arrows (63, 26, D) an uncursed staff of power (63, 27, D) a +1 scale mail of cold resistance (63, 36, D) a +0 dagger (64, 27, D) a +4 mace of venom (65, 26, D) a +2 scimitar of electrocution (67, 0, D) an uncursed staff of energy (69, 0, D) an uncursed staff of fire (69, 10, D) a +3 rod of clouds (9/9) (70, 9, D) a +2 scale mail of magic resistance (70, 36, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (70, 39, D) a +0 dagger a +0 robe an orc corpse (70, 41, D) a +2 long sword of slicing a +0 robe an orc corpse (71, 8, D) Sag Voupegu's Compendium of Companions and Self-Improvement Spells Type Level a - Warp Weapon Charms/Translocation 5 b - Deflect Missiles Charms/Air 6 c - Spellforged Servitor Conjuration/Summoning 7 (71, 16, D) a +5 blowgun (71, 17, D) a +4 whip of electrocution (71, 26, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (71, 27, D) the +6 giant spiked club of the Warrior {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (71, 36, D) a +0 helmet (71, 37, D) a +0 dagger (71, 38, D) a +0 dagger a +0 leather armour an orc corpse (71, 39, D) a +0 falchion of holy wrath a +0 leather armour (71, 41, D) a +0 hand axe a +0 chain mail (72, 9, D) a +1 whip of draining (72, 16, D) the Disquisition on Malediction and the Rocks Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 2 c - Inner Flame Hexes/Fire 3 d - Statue Form Transmutation/Earth 6 e - Discord Hexes 8 (72, 17, D) the Guide on Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Flame Tongue Conjuration/Fire 1 c - Searing Ray Conjuration 2 d - Iskenderun's Mystic Blast Conjuration 4 e - Fireball Conjuration/Fire 5 f - Bolt of Cold Conjuration/Ice 6 (72, 21, D) (unseen) (72, 26, D) an uncursed staff of earth (72, 27, D) an uncursed staff of power (72, 36, D) Enuemn's Disquisition on Gliding Summoning Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Airstrike Air 4 d - Aura of Abjuration Summoning 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (72, 37, D) an uncursed amulet of regeneration (72, 39, D) a +0 dagger (72, 41, D) a +0 dagger a +0 leather armour an orc corpse (72, 42, D) a +0 dagger a +0 robe an orc corpse (73, 1, D) the cursed +0 ring mail of the Eternal Fruit {rF+ Str-3 Slay+2 Stlth+} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (73, 17, D) the cursed +1 mace of Checks and Balances {drain, rF+ rN++ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It greatly protects you from negative energy. It has a curse placed upon it. (73, 26, D) a +0 leather armour of fire resistance (73, 31, D) a +2 scimitar of flaming a +4 scimitar of flaming (73, 36, D) a +3 ring of evasion (73, 37, D) a +1 scale mail of fire resistance (75, 1, D) a +4 hand crossbow of flaming