asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +5 storm dragon armour a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +0 leather armour a +5 crystal plate armour a +5 gold dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) a +1 hand crossbow a +0 short sword an uncursed staff of energy a crystal ball of energy (10, 6, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 37, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (60, 37, D) a stone of tremors (61, 0, D) an uncursed staff of air (61, 16, D) a +2 lajatang of electrocution (61, 37, D) an uncursed staff of earth (61, 40, D) a bolt (61, 44, D) a javelin of penetration 4 javelins (62, 0, D) a book of Callings (62, 8, D) an uncursed amulet of guardian spirit (62, 9, D) a +0 hand axe of flaming (62, 16, D) a +1 glaive of venom (62, 17, D) a book of Unlife (62, 22, D) a cursed +0 dagger a +0 robe (62, 26, D) a +1 dagger of venom (62, 37, D) a bolt (still there?) a +2 ice dragon armour (still there?) (63, 0, D) an uncursed ring of protection from fire an uncursed staff of summoning (63, 8, D) a +0 short sword of venom (63, 17, D) an uncursed staff of cold (63, 26, D) a Fen Folio (63, 27, D) the +7 blowgun of the Original Sin {speed, rC+ Str+4 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It protects you from cold. (63, 37, D) a phial of floods (64, 16, D) an uncursed ring of see invisible (64, 22, D) a +0 dagger a +0 robe a +0 buckler (64, 23, D) a +0 dagger a +0 robe (64, 26, D) an uncursed amulet of dismissal (64, 27, D) an uncursed amulet of the gourmand (67, 0, D) a +5 hunting sling of flaming (68, 0, D) a +3 ring mail of magic resistance (69, 0, D) a +6 blowgun (69, 18, D) a +0 short sword a +0 robe (70, 8, D) the Catalogue of Twisted Contamination Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Warp Weapon Charms/Translocation 5 (70, 37, D) an uncursed staff of fire (71, 8, D) an uncursed ring of sustain attributes (71, 16, D) a book of Changes (71, 17, D) a +2 hand axe of flaming (71, 26, D) a +2 eveningstar of protection (71, 27, D) an uncursed amulet of guardian spirit (71, 36, D) an uncursed ring of sustain attributes (71, 37, D) a cursed +0 shortbow 21 arrows the +6 hand crossbow "Qeungiz" {penet, MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your resistance to hostile enchantments. (72, 8, D) a book of Callings (72, 9, D) a book of Alchemy (72, 16, D) a +2 hand crossbow of flaming (72, 17, D) an uncursed staff of air (72, 22, D) a +0 rapier a cursed +0 robe a +0 buckler a +0 dagger a +0 robe (72, 27, D) the Compendium of Enthralling Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Corona Hexes 1 c - Throw Icicle Conjuration/Ice 4 d - Invisibility Hexes 6 e - Delayed Fireball Conjuration/Fire 7 (72, 36, D) the Catalogue of Transmutation and the Rocks Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Lee's Rapid Deconstruction Earth 5 f - Iron Shot Conjuration/Earth 6 (72, 37, D) a +4 flail of protection (72, 42, D) a +0 shortbow 24 arrows (73, 1, D) a +0 trident 2 tomahawks an uncursed staff of death (73, 16, D) a +2 scale mail of magic resistance (73, 17, D) a +2 battleaxe of freezing (73, 26, D) an uncursed staff of summoning (73, 27, D) a cursed staff of air (73, 37, D) a +0 crystal plate armour (74, 2, D) a +0 trident (74, 4, D) 2 tomahawks a throwing net