asegelite the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +0 leather armour a +0 short sword a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 4, D) 42 fruits 4 bread rations (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 Singing Sword the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 31, D) a river rat corpse (60, 33, D) a porcupine corpse (61, 0, D) a +4 hunting sling of evasion (61, 16, D) Sif Muna's Papyrus of Beguiling Spells Type Level a - Corona Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Cause Fear Hexes 4 d - Summon Mana Viper Hexes/Summoning 5 e - Darkness Hexes 6 (61, 26, D) an uncursed amulet of faith (62, 2, D) a +0 club (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a +3 antimagic short sword (62, 9, D) a +0 quarterstaff of crushing (62, 16, D) a +5 hunting sling (62, 17, D) an uncursed ring of wizardry (62, 26, D) an uncursed staff of earth (62, 27, D) the ring "Othryodd" {Dex+3 SInv} [ring of see invisible] It affects your dexterity (+3). It lets you see invisible. (62, 32, D) a wolf corpse (63, 0, D) a +2 plate armour of fire resistance (63, 1, D) a +0 dagger a +0 robe (63, 3, D) a +0 trident (63, 8, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +5 storm dragon armour a +6 ring of dexterity the +3 morningstar of Isororuneo {vamp, MR+ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your resistance to hostile enchantments. It lets you see invisible. (63, 17, D) the +6 chain mail "Bixtotem" {rCorr} It protects you from acid and corrosion. (63, 26, D) an uncursed staff of energy (64, 16, D) an uncursed ring of protection from cold (64, 26, D) an uncursed ring of fire (64, 27, D) a +0 scale mail of fire resistance (65, 20, D) a hippogriff corpse (65, 26, D) a phial of floods (67, 0, D) a +3 arbalest of flaming (68, 0, D) an uncursed staff of air (69, 0, D) an uncursed staff of cold (69, 36, D) a stone of tremors (70, 9, D) an uncursed staff of summoning (70, 36, D) a book of Clouds (70, 37, D) a +3 scale mail of magic resistance (71, 8, D) the cursed +0 halberd "Hemaogea" {drain, rPois Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (71, 11, D) a +0 trident a +0 robe (71, 16, D) an uncursed ring of poison resistance (71, 17, D) an uncursed ring of fire (71, 26, D) a book of Enchantments (71, 27, D) the Tome of Damaging Cold Spells Type Level a - Magic Dart Conjuration 1 b - Throw Icicle Conjuration/Ice 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Lightning Bolt Conjuration/Air 5 (71, 36, D) a potion of might (71, 37, D) the cursed +1 dagger of Fury {pierce, *Corrode +Fly rF+++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It renders you almost immune to fire. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (72, 8, D) the cursed ring "Haydiehi" {Dex-2 Slay+2} [ring of dexterity] It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (72, 9, D) the +10 plate armour of Suetugigg {*Confuse +Blink rN+} It protects you from negative energy. It lets you blink. It may confuse you when you take damage. (72, 11, D) a +0 flail of crushing a +0 robe (72, 17, D) a book of Necromancy (72, 26, D) a +2 flail of holy wrath (72, 27, D) an uncursed staff of power (72, 36, D) an uncursed staff of conjuration (72, 37, D) a plain deck of wonders (73, 1, D) an uncursed staff of earth (73, 16, D) the +4 quarterstaff of Qohuop {crush, Str+3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you more stealthy. (73, 17, D) a +6 ring of strength (73, 20, D) a +0 dagger a +0 robe (73, 26, D) a +2 plate armour of poison resistance (73, 27, D) a +1 glaive of freezing (73, 36, D) a +3 plate armour of fire resistance (73, 37, D) the amulet of Emnoz {Dismiss +Inv MP-9 Int+2} [amulet of dismissal] It may teleport away creatures that harm you. It affects your intelligence (+2). It affects your magic capacity (-9). It lets you turn invisible. (74, 2, D) a cursed -3 club (74, 3, D) a +0 whip (75, 1, D) Qodwu's Grimoire of Destructive Heat Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Inner Flame Hexes/Fire 3 d - Iskenderun's Mystic Blast Conjuration 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Bolt of Fire Conjuration/Fire 6