Dungeon Crawl Stone Soup version 0.30-a0-782-ge64f9170bb (webtiles) character file. Game seed: 2443120124659247577 23 aspa the Magician (level 2, 17/17 HPs) Began as an Octopode Hedge Wizard on Feb 28, 2023. Got out of the dungeon alive. The game lasted 00:05:49 (1073 turns). aspa the Magician (Octopode Hedge Wizard) Turns: 1073, Time: 00:05:50 Health: 17/17 AC: 1 Str: 9 XL: 2 Next: 95% Magic: 6/6 EV: 13 Int: 16 God: Gold: 39 SH: 0 Dex: 11 Spells: 3/8 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Scrolls f - 2 scrolls of identify {unknown} g - 3 scrolls of blinking {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of magic d - 2 potions of curing {unknown} e - a potion of ambrosia {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.7 Spellcasting * Level 1.5 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 10% 1 b - Call Imp Summ 6% N/A 17% 2 c - Searing Ray Conj 14% 2d5 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Blink Tloc 12% N/A 17% 2 Cigotuvi's Dreadful Rot Necr/Pois/Air 4% N/A 26% 2 Mephitic Cloud Conj/Pois/Air 4% N/A 38% 3 Fulminant Prism Conj/Hex 2% 3d5 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aim: a quokka (almost dead, 100% to hit) The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - quokka Aim: a quokka (100% to hit) Okay, then. You hit the quokka. You grab the quokka. You squeeze the quokka. You kill the quokka! No target in view! There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Your magical contamination has completely faded away. Magic restored. You now have 39 gold pieces (gained 17). An endoplasm and a rat come into view. There are monsters nearby! You see here a bat skeleton. There is a stone staircase leading down here. There is an escape hatch in the floor here. There is a stone staircase leading down here. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a +0 whip. You see here a +0 club. Items here: ( ))). There is an open door here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #........# #####'######## #.........# ##.........## #8.........8# #...8...8...# #8.........8# ##.........## ####8@8#### ##### There were no monsters in sight! Vanquished Creatures 4 ball pythons (D:1) An endoplasm (D:1) 3 goblins (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 3 quokkas (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aspa the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 155 | D:1 | Reached XP level 2. HP: 17/17 MP: 4/6 158 | D:1 | Learned a level 2 spell: Call Imp 578 | D:1 | Learned a level 2 spell: Searing Ray 1073 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic D:2: layout_loops_ring, hellmonk_ecumenical_altar_zigzags, kennysheep_decorative_pillar, nicolae_underground_beach Action || total ---------------------------++------- Melee: Dagger || 8 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 30 Stab: Sleeping || 3 Armour: Skin || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1073 | 747 | 326 | 30 | 569 | 2 | 536.5 | Dungeon | 1073 | 747 | 326 | 30 | 569 | 2 | 536.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1068 daAuts D:2: 5 daAuts