Dungeon Crawl Stone Soup version 0.31-a0-1008-g5b978dac0e (webtiles) character file. Game seed: 14954658829479132417 516 aspa the Magician (level 7, -8/42 HPs) Began as an Octopode Hedge Wizard on Nov 12, 2023. Mangled by a small abomination (10 damage) ... on level 5 of the Dungeon. The game lasted 00:19:37 (4663 turns). aspa the Magician (Octopode Hedge Wizard) Turns: 4663, Time: 00:19:38 Health: -8/42 AC: 1 Str: 10 XL: 7 Next: 20% Magic: 7/16 EV: 18 Int: 21 God: Gold: 76 SH: 0 Dex: 11 Spells: 5/18 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . e - +0 hat rPois + (no amulet) rElec . h - ring of wizardry rCorr . l - +5 ring of evasion SInv . A - ring of wizardry Will ..... B - +3 ring of intelligence Stlth ++++ E - ring of poison resistance HPRegen 0.27/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: wizardry (x2) @: hasted, very quick A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Ossuary. You collected 200 gold pieces. You spent 124 gold pieces at shops. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 spear Armour e - a +0 hat (worn) Magical Staves i - a staff of death w - a staff of fire Jewellery h - a ring of wizardry (left tentacle) l - a +5 ring of evasion (right tentacle) A - a ring of wizardry (on tentacle) B - a +3 ring of intelligence (on tentacle) E - a ring of poison resistance (on tentacle) Talismans f - a flux talisman Wands C - a wand of flame (11) Scrolls d - 3 scrolls of identify k - 2 scrolls of immolation q - 2 scrolls of blinking r - a scroll of enchant armour {unknown} s - 2 scrolls of fog u - a scroll of fear {unknown} v - a scroll of amnesia {unknown} y - 3 scrolls of noise z - 2 scrolls of teleportation F - a scroll of brand weapon {unknown} Potions g - 9 potions of degeneration j - 3 potions of might m - a potion of berserk rage {unknown} n - a potion of ambrosia {unknown} o - a potion of enlightenment {unknown} p - 2 potions of mutation t - 2 potions of haste x - a potion of invisibility {unknown} D - a potion of lignification {unknown} Skills: * Level 0.9 Fighting - Level 2.0 Dodging * Level 4.7 Stealth + Level 6.3 Spellcasting - Level 3.0 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 1% 1 b - Call Imp Summ 20% N/A 2% 2 c - Mephitic Cloud Conj/Pois/Air 10% N/A 5% 3 d - Blink Tloc 20% N/A 2% 2 e - Searing Ray Conj 38% 2d5 1% 2 f - Sigil of Binding Hex 6% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 24% N/A 2% 1 Cigotuvi's Dreadful Rot Necr/Pois/Air 12% N/A 4% 2 Confusing Touch Hex 6% N/A 8% 3 Vampiric Draining Necr 6% 2d6 8% 3 Fulminant Prism Conj/Hex 6% 3d6 13% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (visited) Temple: D:4-7 Altars: Gozag Makhleb Shops: D:2 ? D:3 = Annotations: D:5 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) The small abomination closely misses you. The searing ray hits the small abomination. The small abomination is moderately damaged. The searing ray hits the crimson imp. The crimson imp is lightly wounded. Your binding sigils disappear. The searing ray misses the small abomination. The searing ray hits the crimson imp but does no damage. The small abomination closely misses you. The searing ray hits the small abomination but does no damage. The small abomination is moderately damaged. The searing ray hits the crimson imp. The crimson imp is moderately wounded. You finish channelling your searing ray. The small abomination barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - small abomination Aim: a small abomination (moderately damaged, 78% to hit) The searing ray misses the small abomination. The searing ray hits the crimson imp. The crimson imp is heavily wounded. (Press . to maintain the ray.) The small abomination hits you! The searing ray hits the small abomination but does no damage. The small abomination is moderately damaged. The searing ray hits the crimson imp. The crimson imp is almost dead. The searing ray hits the small abomination. The small abomination is heavily damaged. The searing ray hits the crimson imp. You kill the crimson imp! The small abomination hits you! * * * LOW HITPOINT WARNING * * * The searing ray misses the small abomination. You finish channelling your searing ray. The small abomination hits you! You die... #..........#.....# #...... '..........#.....#### #...... #.....##...#........#### #...... #.....##...+.....##....####...... #..............................+# #................................ #.....##.........####....###..... #.....##......####..##..##.##.... +.....##......#.@x.#.#.##..©#.... #......##.##..###..?##.... #.......#####...)#..#...## #........ ##..#.###..... #..#.#....... ##..[#....... .#/#.##....+# ##.#..##..... .^^ ..#..... You could see a small abomination. Vanquished Creatures A sky beast (D:4) A crimson imp (D:5) 2 hounds (D:4) A human zombie (Ossuary) 4 iguanas An orc wizard (D:3) 2 mummies (Ossuary) 4 adders An ufetubus (D:5) 4 worms 6 orcs 7 ball pythons 6 endoplasms 7 giant cockroaches A gnoll zombie (Ossuary) 3 goblins 7 hobgoblins 4 jackals (D:1) 5 bats A frilled lizard (D:1) A hobgoblin zombie (Ossuary) 6 kobolds 2 kobold zombies (Ossuary) 3 orc zombies (Ossuary) 5 rats 85 creatures vanquished. Vanquished Creatures (collateral kills) A mummy (Ossuary) 1 creature vanquished. Grand Total: 86 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aspa the Octopode Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 113 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 116 | D:1 | Learned a level 2 spell: Call Imp 552 | D:1 | Reached XP level 3. HP: 15/21 MP: 2/8 660 | D:1 | Found a faded altar of an unknown god. 981 | D:2 | Learned a level 3 spell: Mephitic Cloud 984 | D:2 | Learned a level 2 spell: Blink 1437 | D:2 | Found Yrenwid's Magic Scroll Shop. 1441 | D:2 | Bought a scroll of identify for 24 gold pieces 1526 | D:2 | Reached skill level 4 in Spellcasting 1845 | D:4 | Reached XP level 4. HP: 27/27 MP: 10/10 1953 | D:4 | Found a burning altar of Makhleb. 1984 | D:4 | Learned a level 2 spell: Searing Ray 2133 | D:4 | Noticed a sky beast 2143 | D:4 | Found a sand-covered staircase. 2314 | Ossuary | Entered an ossuary 2424 | Ossuary | Reached XP level 5. HP: 9/31 MP: 1/11 2576 | Ossuary | Learned a level 3 spell: Sigil of Binding 2809 | D:4 | Killed a sky beast 2810 | D:4 | Reached skill level 5 in Spellcasting 2810 | D:4 | Reached XP level 6. HP: 25/36 MP: 0/14 3054 | D:3 | Found an opulent altar of Gozag. 3601 | D:3 | Found Ybyi's One-of-a-Kind Rings. 3613 | D:3 | Bought a +3 ring of intelligence for 100 gold pieces 3925 | D:5 | Entered Level 5 of the Dungeon 4100 | D:4 | Reached skill level 6 in Spellcasting 4225 | D:4 | Reached XP level 7. HP: 39/42 MP: 9/16 4608 | D:5 | Noticed a small abomination 4625 | D:5 | Found a transporter. 4631 | D:5 | Found a transporter. 4662 | D:5 | HP: 2/42 [small abomination (14)] 4663 | D:5 | Mangled by a small abomination Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms, hellmonk_ecumenical_altar_arch_garden, item_on_display_a D:2: layout_loops_cross, serial_shops, shop_statue D:3: layout_basic, mainiacjoe_overflow_24_doors, nicolae_shop_unique_rings, small_statue_intersection D:4: layout_cave_pods, mainiacjoe_overflow_cross_hatched, nicolae_ossuary_entry_false_entrances, minmay_misc_feat_doors, kennysheep_nondescript D:5: layout_gridville, gammafunk_ghost_abyssal_escape, uniq_grinder Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 2 3 | 3.0 Spellcasting | 4 5 6 | 6.3 Stealth | 3 4 | 4.7 Fighting | | 0.9 Dodging | | 2.0 Summonings | | 1.0 Translocations | | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 47 | 54 | 2 || 103 Tentacles | 9 | 12 | || 21 Constrict | 12 | 13 | || 25 Punch | | 1 | || 1 Cast: Magic Dart | 63 | 39 | 2 || 104 Call Imp | 1 | 5 | 1 || 7 Mephitic Cloud | 1 | 3 | || 4 Blink | | 4 | 1 || 5 Searing Ray | | 14 | 5 || 19 Sigil of Binding | | 4 | 3 || 7 Use: Scroll | 4 | 2 | || 6 Potion | | 5 | 2 || 7 Stab: Sleeping | 2 | 5 | || 7 Armour: Skin | 24 | 33 | 6 || 63 Dodge: Dodged | 31 | 34 | 13 || 78 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4660 | 4312 | 348 | 565 | 2508 | 6 | 776.7 | Dungeon | 4187 | 3839 | 348 | 334 | 2508 | 5 | 837.4 | Ossuary | 473 | 473 | 0 | 231 | 0 | 1 | 473.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1350 daAuts D:1: 937 daAuts D:2: 879 daAuts D:3: 823 daAuts Ossuary: 473 daAuts D:5: 196 daAuts