Dungeon Sprint DCSS version 0.23.1 (webtiles) character file. Game seed: 1016697439811006041 0 barcode the Skirmisher (level 1, 0/24 HPs) Began as an Ogre Monk on Mar 2, 2019. Slain by a worker ant (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:17 (27 turns). barcode the Skirmisher (Ogre Monk) Turns: 27, Time: 00:01:18 Health: 0/24 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.07/turn (no ring) @: lethally poisoned (0 -> -9), mesmerised, hasted, very quick A: large, unfitting armour, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 4.0 Fighting + Level 3.0 Axes - Level 2.6 Dodging - Level 1.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You closely miss the merfolk siren. The merfolk siren is moderately wounded. You closely miss the worker ant. You hit the worker ant. * * * LOW HITPOINT WARNING * * * You feel sick. The worker ant closely misses you. The worker ant bites you but does no damage. You closely miss the merfolk siren. The merfolk siren is moderately wounded. You hit the worker ant. x2 * * * LOW HITPOINT WARNING * * * You feel sick. The worker ant barely misses you. The merfolk siren chants its luring song. The worker ant bites you! You die... ## ## .# #. # H#H # #. #+# .## #..##.##w.$# #'aa.+# #a.##@##w..# #a #m# .## # .$. # ..#.. ##. .## ## ## You could see a merfolk siren and 2 worker ants. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | barcode the Ogre Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 24/24 MP: 1/1 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 4 | D | Noticed a tyrant leech 4 | D | Noticed a tyrant leech 7 | D | Noticed a merfolk siren 9 | D | Noticed a worker ant 9 | D | Noticed a worker ant 9 | D | Noticed a worker ant 9 | D | Noticed a worker ant 16 | D | HP: 1/24 [merfolk siren/+0 spear (17)] 27 | D | Slain by a worker ant Action || total -------------------------++------- Melee: Hand axe || 14 Use: Potion || 3 Armor: Robe || 2 Dodge: Dodged || 14