barcode the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 1, D) an uncursed ring of ice (20, 0, D) a +2 ring of strength (20, 1, D) a crystal ball of energy (21, 0, D) an uncursed staff of air (21, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (22, 0, D) a +0 plate armour (22, 1, D) an uncursed staff of power (22, 4, D) a +3 halberd a +2 chain mail of magic resistance a human corpse (22, 5, D) a +0 halberd a cursed +0 plate armour a human corpse (22, 9, D) a bolt (23, 0, D) an uncursed staff of summoning (23, 1, D) an uncursed ring of fire (23, 4, D) a +0 war axe the +4 scale mail "Gesur" {rF+} It protects you from fire. a +0 shield 5 large rocks a +2 great sword of slicing a +0 plate armour a human corpse (23, 5, D) a +0 great mace a +0 chain mail a large rock a +0 arbalest 24 bolts a +0 great sword a +0 chain mail (23, 18, D) a +0 robe of magic resistance (24, 0, D) a +1 short sword of distortion (24, 1, D) a +4 ring of intelligence (24, 3, D) a +1 vampiric glaive a cursed +0 plate armour a human corpse (24, 4, D) a +0 arbalest 11 bolts a +2 war axe a +0 plate armour a +1 battleaxe a +0 chain mail a yaktaur corpse a human corpse a human corpse (24, 5, D) a large rock 5 bolts (24, 6, D) a +3 long sword a +0 plate armour a +0 shield (24, 18, D) a lightning rod (4/4) (25, 4, D) a +0 war axe a +1 arbalest of freezing a cursed +0 chain mail 6 large rocks a +0 great mace a +0 chain mail a human corpse a stone giant corpse (25, 5, D) a +0 battleaxe of chopping a +0 plate armour a +2 battleaxe of venom a +0 chain mail a +0 great sword a +0 chain mail a human corpse a human corpse (25, 6, D) the +5 mace "Minotaur's Curse" {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. a +0 plate armour a human corpse (25, 18, D) an uncursed staff of power (26, 0, D) a +0 war axe (26, 5, D) an uncursed staff of energy a +0 arbalest 19 bolts a yaktaur corpse (27, 0, D) a +0 shield (27, 1, D) a +3 scale mail of cold resistance (28, 0, D) a book of Party Tricks (28, 1, D) a +0 halberd (29, 0, D) a crystal ball of energy (29, 1, D) a +0 long sword (34, 28, D) a +0 chain mail of poison resistance (35, 0, D) the cursed +1 hand crossbow "Orb Guardian's Bane" {freeze, +Fly rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It has a curse placed upon it. (35, 14, D) a +3 scimitar of electrocution (35, 15, D) a book of Spatial Translocations (35, 28, D) a book of Annihilations (35, 29, D) a +0 robe (36, 1, D) a cursed staff of earth (36, 14, D) a +3 short sword of flaming (36, 15, D) a +2 leather armour of cold resistance (36, 28, D) The Last Almanac of the Archmage Spells Type Level Known a - Ring of Flames Charms/Fire 7 no b - Malign Gateway Summoning/Translocation 7 no c - Summon Hydra Summoning 7 no d - Dragon Form Transmutation 7 no (37, 1, D) an uncursed staff of power (37, 14, D) the Papyrus of Attacks Spells Type Level Known a - Throw Icicle Conjuration/Ice 4 no b - Freezing Cloud Conjuration/Ice/Air 6 no (37, 15, D) an uncursed amulet of harm (37, 39, D) the +7 dire flail of Ykonuefe {freeze, +Rage Str+4 Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+4). It lets you go berserk. (38, 0, D) an uncursed staff of air (38, 1, D) an uncursed staff of power (38, 14, D) a book of Dreams (38, 15, D) a +2 vampiric war axe (38, 28, D) a book of Air (38, 34, D) a +0 morningstar a +0 robe an uncursed ring of poison resistance (39, 2, D) a manual of Summonings (39, 7, D) a very ugly thing corpse (skeletalised by now) (39, 14, D) a +1 vampiric hand axe (39, 15, D) a +2 mace of crushing (39, 28, D) a crystal ball of energy (39, 29, D) the +0 pair of boots of Makhleb's Reproof {Int+3} It affects your intelligence (+3). (39, 34, D) a +0 mace a +2 plate armour of poison resistance an uncursed ring of poison resistance a +0 dire flail a +0 dagger a +0 robe (40, 0, D) a +2 scale mail of fire resistance (40, 1, D) a +1 falchion of electrocution +1 shadow dragon scales an uncursed staff of energy (40, 15, D) the ring "Nupuj" {*Contam rN+++ rCorr Str-2 Int+7} [ring of resist corrosion] It affects your strength (-2). It affects your intelligence (+7). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. the amulet of Xiunec {Spirit rC+ Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It protects you from cold. (40, 28, D) a lamp of fire (40, 34, D) a +0 mace the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. a +0 robe a +0 dagger +2 steam dragon scales a necrophage corpse (41, 0, D) a +3 hand axe of electrocution (41, 3, D) the cursed +3 falchion "Kaamme" {speed, +Blink +Rage} Attacks with this weapon are significantly faster. It lets you blink. It lets you go berserk. It has a curse placed upon it. (41, 14, D) the +7 hand axe "Qenen" {chop, +Rage rPois rN+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. It lets you go berserk. (41, 15, D) an uncursed staff of wizardry (41, 29, D) an uncursed staff of wizardry (41, 36, D) the +5 morningstar of Foolhardiness {chaos, Stlth+} Each time it hits an enemy it has a different, random effect. It makes you more stealthy. a +0 robe (42, 0, D) a +2 chain mail of poison resistance (42, 1, D) a cursed amulet of inaccuracy (42, 15, D) the +7 hand crossbow of Zali {flame, rN+ MR+ Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (43, 14, D) the +1 chain mail of Trog's Castigation {rElec rF- Dex+2 SInv} It affects your dexterity (+2). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. (43, 15, D) an uncursed staff of power (44, 28, D) a +0 robe (49, 0, D) a phial of floods (49, 1, D) an uncursed staff of power (49, 12, D) an uncursed ring of protection from fire (49, 24, D) a +1 halberd of chopping (49, 36, D) an uncursed staff of air (50, 0, D) a +0 mace (50, 4, D) a cursed -3 short sword (unseen) (50, 5, D) a +2 dagger of venom a +0 robe (50, 6, D) a +0 dire flail a +0 plate armour (50, 12, D) a +2 spear of venom (50, 13, D) a +1 short sword of venom (50, 24, D) an uncursed staff of cold (50, 40, D) a +0 arbalest (unseen) (50, 41, D) 2 bolts (51, 0, D) a +0 dire flail (51, 1, D) a +5 rapier of venom (51, 5, D) a +2 hand axe of chopping a +0 war axe a +0 plate armour a +0 giant club (51, 12, D) a book of Air (51, 13, D) the Collected Works on Helpful Transmutation Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Spectral Weapon Hexes/Charms 3 no d - Petrify Transmutation/Earth 4 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Blade Hands Transmutation 5 no (51, 24, D) an uncursed staff of earth (51, 25, D) an uncursed staff of power (51, 36, D) the amulet of the Hero {Acrobat rElec rN++} [amulet of the acrobat] It helps you evade while moving and waiting. It insulates you from electricity. It greatly protects you from negative energy. (51, 37, D) a sack of spiders (51, 39, D) a cursed -3 glaive a +0 chain mail (51, 40, D) a +0 long sword a +0 chain mail a +4 long sword a +0 chain mail (51, 41, D) 3 bolts (52, 0, D) a +0 war axe (52, 1, D) a sack of spiders (52, 5, D) the +7 halberd of Red Wine {flame, *Slow rC+ MR+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It may slow you when you take damage. a +0 plate armour a +0 great sword a cursed +0 chain mail (52, 6, D) the +8 flail of Jaggugia {flame, rF+ rC- rN+++ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. It renders you almost immune to negative energy. a +0 plate armour a +2 great sword of slicing a +0 giant club (52, 8, D) a +0 dagger a +0 robe (52, 12, D) a +6 ring of strength (52, 13, D) a +4 shortbow of flaming (52, 24, D) the cursed +0 falchion of Rikk {freeze, rN+ Str+3 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (-5). It protects you from negative energy. It has a curse placed upon it. (52, 25, D) a lightning rod (4/4) (52, 37, D) a book of the Dragon (52, 40, D) a +2 dagger of pain (unseen) (52, 41, D) a +0 war axe (unseen) (53, 0, D) a fan of gales (53, 1, D) the +6 hunting sling of Income {freeze, rF+ rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. (53, 12, D) the +10 morningstar of Saypen Vunoe {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (53, 13, D) an uncursed staff of power (53, 24, D) a +2 flail of protection (53, 25, D) a +0 ring mail of poison resistance (53, 36, D) a +3 leather armour of poison resistance (53, 37, D) a +0 leather armour of fire resistance (53, 39, D) a +0 halberd a +0 plate armour (53, 42, D) a bolt (54, 0, D) a lamp of fire (54, 1, D) a +0 short sword (54, 13, D) a +2 ring mail of cold resistance (54, 24, D) the +6 scale mail of the Hanged Man {Dex+6} It affects your dexterity (+6). (54, 25, D) the +7 arbalest "Borphap" {venom, rElec MR++ Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (54, 36, D) a +0 broad axe (55, 0, D) a book of Enchantments (55, 1, D) an uncursed staff of cold (55, 12, D) a +2 hand axe of flaming (55, 13, D) an uncursed ring of flight (55, 24, D) the ring "Aheggome" {Fire *Slow Slay+5} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It makes you vulnerable to cold. It may slow you when you take damage. (59, 36, D) a +4 triple crossbow (59, 37, D) an uncursed staff of air (60, 4, D) a +2 flail of holy wrath a +0 robe (60, 36, D) a crystal ball of energy (60, 37, D) a +3 shortbow of flaming (61, 0, D) a crystal ball of energy (61, 4, D) a +0 rapier a +0 robe (61, 16, D) a book of Dreams (61, 26, D) an uncursed ring of flight (61, 37, D) an uncursed staff of summoning (61, 42, D) (unseen) (62, 0, D) a +0 falchion of venom (62, 4, D) a +0 rapier a +0 robe (62, 8, D) the amulet of the Voivode {Harm *Drain rPois rF+ Str-2 Int+4} [amulet of harm] It increases damage dealt and taken. It affects your strength (-2). It affects your intelligence (+4). It protects you from fire. It protects you from poison. It causes draining when unequipped. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (62, 17, D) a +2 centaur barding of flying (62, 18, D) 2 large rocks (62, 19, D) a cursed -3 shortbow the +12 flail "Erober" {antimagic, Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+5). 16 arrows (62, 27, D) a lightning rod (4/4) (62, 36, D) a +2 pair of boots of running (63, 0, D) a +0 rapier (63, 16, D) the +2 ring mail of the Saviour {rPois} It protects you from poison. (63, 18, D) a cursed -1 shortbow an uncursed staff of power 24 arrows (63, 19, D) 2 large rocks a +1 trident of venom (63, 20, D) a large rock 8 arrows (63, 21, D) an arrow (63, 22, D) an arrow (63, 26, D) a +4 quarterstaff of speed (63, 36, D) an uncursed amulet of harm (63, 37, D) a sack of spiders (63, 41, D) (unseen) (63, 42, D) an uncursed staff of death (unseen) (64, 16, D) the amulet "Jisaitsir" {Regen+ Str+2} [amulet of regeneration] It affects your strength (+2). It increases your rate of regeneration. (64, 19, D) a +0 trident (64, 20, D) 2 arrows (64, 26, D) the amulet "Earthly Heaven" {Acrobat SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It lets you see invisible. (64, 27, D) a cursed -2 ring of strength (65, 19, D) a +0 shortbow an uncursed staff of air 10 arrows (67, 0, D) an uncursed staff of summoning (69, 0, D) an uncursed staff of fire (69, 36, D) a cursed +0 buckler a +0 short sword (70, 8, D) a +0 flail of crushing (70, 9, D) a fan of gales (70, 36, D) a +0 quarterstaff (70, 37, D) a +2 chain mail of cold resistance (70, 42, D) a +3 quarterstaff of crushing a +0 robe (70, 43, D) a cursed -1 rapier a +0 robe (71, 8, D) a +1 plate armour of cold resistance (71, 17, D) a +0 trident a +2 hunting sling of flaming 4 boomerangs (71, 26, D) a fan of gales (71, 27, D) a book of Burglary (71, 36, D) a fan of gales (71, 37, D) quicksilver dragon scales (71, 42, D) a +0 robe (72, 9, D) a fan of gales (72, 20, D) a large rock 3 arrows (72, 23, D) an arrow (still there?) a large rock (still there?) (72, 26, D) a +3 buckler a +2 leather armour an uncursed staff of energy an uncursed amulet of magic regeneration (72, 27, D) a +2 hand axe of freezing (72, 36, D) an uncursed ring of flight (72, 37, D) a sack of spiders (72, 42, D) a +0 dagger a +0 robe (72, 43, D) a +0 dagger a +0 robe a +0 buckler (73, 1, D) an uncursed staff of summoning (73, 17, D) an uncursed amulet of regeneration (73, 19, D) a cursed -2 shortbow (unseen) (73, 20, D) a +0 shortbow (unseen) (73, 21, D) an arrow (73, 22, D) a large rock an arrow (73, 26, D) the +10 quarterstaff of Power {crush, rElec Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It makes you more stealthy. (73, 27, D) a +0 halberd of flaming (73, 36, D) a cursed -2 ring of strength (73, 37, D) a fan of gales (74, 23, D) an arrow (75, 1, D) an uncursed staff of power