Dungeon Crawl Stone Soup version 0.24.1-11-gbbbb2193e6 (webtiles) character file. Game seed: 17388772505945829706, levelgen mode: deterministic 109 barcode the Conjurer (level 4, 0/32 HPs) Began as a Barachi Wanderer on May 12, 2020. Slain by an ogre ... wielding a +0 giant club (27 damage) ... on level 3 of the Dungeon. The game lasted 00:08:43 (4341 turns). barcode the Conjurer (Barachi Wanderer) Turns: 4341, Time: 00:08:44 Health: 0/32 AC: 2 Str: 10 XL: 4 Next: 90% Magic: 3/8 EV: 12 Int: 14 God: Gold: 106 SH: 0 Dex: 14 Spells: 6/9 levels left rFire . . . SeeInvis . h - +2 dagger (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: can't hop, slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons h - a +2 dagger of protection (weapon) Missiles g - 6 javelins k - 28 poisoned darts (quivered) Armour c - a +0 robe (worn) Wands o - a wand of flame (5) Scrolls i - a scroll of identify p - a scroll of enchant armour {unknown} Potions b - 2 potions of curing d - 3 potions of ambrosia j - a potion of lignification {unknown} l - a potion of heal wounds {unknown} m - 2 potions of might q - a potion of degeneration {unknown} Comestibles f - a ration Skills: - Level 1.2 Fighting Level 2.1 Staves - Level 1.1 Dodging - Level 1.0 Stealth Level 1.1 Shields + Level 3.2 Spellcasting + Level 4.1 Conjurations - Level 1.1 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 #...... b - Searing Ray Conj ##.... 6% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Beastly Appendage Tmut #..... 22% 1 #...... Dazzling Spray Conj/Hex #..... 26% 3 ###.... Sticks to Snakes Tmut #....... 32% 2 ##..... Iskenderun's Mystic Bla Conj ##...... 36% 4 #####.. Spider Form Tmut/Pois #......... 54% 3 ###.... Force Lance Conj/Tloc #....... 65% 4 #####.. Fulminant Prism Conj/Hex #......... 65% 4 #####.. Ice Form Ice/Tmut #....... 91% 4 #####.. Blade Hands Tmut #......... 99% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Fedhas The Shining One Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Unknown command. Hop to where? Press: ? - help, Dir - move target cursor Boing! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (sparse dust) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre! The ogre is moderately wounded. You finish channeling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### #.# #.############### #...............# #.#############.# ####### #.#############.# #...... #............@..# #.##### #.############O.# #.#### #.......# #..########....## ##......# ####..>...........+. #......# #......#######....## #......# #......##### #....# #####......# #..........###....## <...#......# #................... ###=#......# #..........###.##### You could see an ogre. Vanquished Creatures A worker ant (D:4) 2 adders An ooze (D:3) A worm (D:3) A leopard gecko (D:1) 2 orcs (D:3) A giant cockroach (D:3) 11 hobgoblins 7 jackals 9 kobolds 2 quokkas (D:2) 7 bats (D:1) 3 frilled lizards 4 goblins 4 rats (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barcode the Barachi Wanderer began the quest for the Orb. 0 | D:1 | barcode set off with the following items: a +0 dagger, 2 | potions of curing, a +0 robe, a ration; and the following | spell memorised: Magic Dart; and the following spells | available to memorise: Searing Ray, Dazzling Spray, | Iskenderun's Mystic Blast, Force Lance, Fulminant Prism 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 194 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/4 945 | D:1 | Reached skill level 3 in Conjurations 1265 | D:1 | Reached XP level 3. HP: 23/26 MP: 0/6 1825 | D:1 | Learned a level 2 spell: Searing Ray 2032 | D:2 | Found a white marble altar of Elyvilon. 2922 | D:2 | Found a blossoming altar of Fedhas. 3109 | D:3 | Reached XP level 4. HP: 20/32 MP: 0/8 3518 | D:3 | Found a glowing golden altar of the Shining One. 4262 | D:4 | Noticed an ogre 4266 | D:4 | Reached skill level 4 in Conjurations 4341 | D:3 | Slain by an ogre Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_basic, chequers_serial_rivers_micro_d, moated_statue D:2: layout_basic, nicolae_overflow_crystal_walls, marbit_many_paths, nicolae_ashenzari_panopticon, uniq_terence D:3: layout_basic, overflow_temple_1_default D:4: kennysheep_spiral_hall, layout_basic, grunt_temple_overflow_diamond, minmay_temple_entry_nine_rooms, first_ration Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 | 3.2 Conjurations | 3 4 | 4.1 Fighting | | 1.2 Staves | | 2.1 Dodging | | 1.1 Stealth | | 1.0 Shields | | 1.1 Evocations | | 1.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 62 | 39 || 101 Throw: Javelin | 1 | || 1 Cast: Magic Dart | 117 | 4 || 121 Searing Ray | 1 | 3 || 4 Abil: Hop | 2 | 1 || 3 Use: Scroll | | 4 || 4 Eat: Chunk | 9 | 5 || 14 Armor: Robe | 21 | 9 || 30 Dodge: Dodged | 56 | 26 || 82