Dungeon Crawl Stone Soup version 0.25-a0-1132-g9d38388ac0 (webtiles) character file. Game seed: 13831496900585651574, levelgen mode: deterministic 8 barcode the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on May 20, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:19 (459 turns). barcode the Magician (Demonspawn Wizard) Turns: 459, Time: 00:00:20 Health: 19/19 AC: 4 Str: 7 XL: 2 Next: 0% Magic: 0/6 EV: 12 Int: 19 God: Gold: 51 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: icy blue scales 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls e - a scroll of immolation {unknown} f - a scroll of identify {unknown} Comestibles d - a ration g - 4 chunks of flesh Skills: + Level 1.9 Dodging + Level 1.8 Stealth + Level 3.3 Spellcasting + Level 1.1 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 14% 2 ##..... Blink Tloc N/A 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in icy blue scales. (AC +2) Message History You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (heavily wounded) The magic dart hits the ball python. The ball python is severely wounded. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (severely wounded) The magic dart hits the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... Icy blue scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######################## .....†.@.............>.. .#.##################.## #.# #.# . ...... ### #########.# .......... #.. ..#.....#.# .#.......## #.###.#...#.#.# ...#......# #.#÷#.#...#.#.# .....#.[.## #.#.#.#...#...## There were no monsters in sight! Vanquished Creatures A ball python (D:1) 2 goblins (D:1) 3 kobolds (D:1) 2 frilled lizards (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barcode the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 458 | D:1 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 458 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 459 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, minmay_misc_feat_chi, minmay_rat_gold_closets Action || total -------------------------++------- Melee: Unarmed || 6 Short sword || 2 Cast: Magic Dart || 15 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+-------