Dungeon Crawl Stone Soup version 0.25-a0-1132-g9d38388ac0 (webtiles) character file. Game seed: 15703959037465484534, levelgen mode: deterministic 8 barcode the Magician (level 2, 7/19 HPs) Began as a Demonspawn Wizard on May 20, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (346 turns). barcode the Magician (Demonspawn Wizard) Turns: 346, Time: 00:00:32 Health: 7/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/6 EV: 12 Int: 19 God: Gold: 12 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . h - +0 short sword rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: claws 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of noise {unknown} g - a scroll of teleportation {unknown} Comestibles d - a ration f - a chunk of flesh Skills: + Level 2.1 Dodging + Level 1.8 Stealth + Level 3.2 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 16% 2 ##..... Call Imp Summ #....... 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 36% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your magical contamination has completely faded away. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (severely wounded) The magic dart hits the hobgoblin but does no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... Your fingernails lengthen. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .###>#####.#.## .###(#####....#### .#...†......#....# .....##.#.....##.# ##.####.#..#.###.# #.# #.#..#.# #.# ##.# #.#..#.# #.# ...####.#..#.# #g# ...........#.# #@# #######.#.##.# #.# #.#.##.###.# ###.#........# ..............# #########..##.# #..##.# #..##.# #..##.#### You could see a goblin. Vanquished Creatures 2 hobgoblins (D:1) A bat (D:1) 2 kobolds (D:1) 5 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barcode the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 345 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 345 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/6 346 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | | 1.8 Spellcasting | | 3.2 Conjurations | | 1.0 Summonings | | 1.0 Translocations | | 0.8 Action || total -------------------------++------- Melee: Short sword || 11 Cast: Magic Dart || 22 Armor: Robe || 2 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 12 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 12 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+-------