Dungeon Crawl Stone Soup version 0.25-a0-1132-g9d38388ac0 (webtiles) character file. Game seed: 12362499937784259186, levelgen mode: deterministic 9 barcode the Magician (level 2, 19/19 HPs) Began as a Demonspawn Wizard on May 20, 2020. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (487 turns). barcode the Magician (Demonspawn Wizard) Turns: 487, Time: 00:00:24 Health: 19/19 AC: 2 Str: 7 XL: 2 Next: 3% Magic: 0/6 EV: 12 Int: 19 God: Gold: 9 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit + b - +0 hat rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 hat (worn) Scrolls c - a scroll of immolation {unknown} h - a scroll of magic mapping {unknown} Potions e - a potion of haste {unknown} f - a potion of lignification {unknown} Comestibles d - 2 rations Skills: + Level 1.8 Dodging + Level 1.7 Stealth + Level 3.3 Spellcasting + Level 1.2 Conjurations Level 1.0 Summonings Level 0.8 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 9% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 14% 2 ##..... Blink Tloc N/A 16% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! The kobold is too close now for your liking. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +2 short sword of venom and quivering 2 stones (heavily wounded) The magic dart hits the kobold. You kill the kobold! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.#.......# ##.#. #.#.###.###.#.#.# #.#. #......<......#.# #... #.#.###.###.#.#.# #... .. #.#.......# #.... #.#.#.#.#.###.# #.... #.........# #.# #.... ##.#.#.### #.######.... #....@# #.#......#.. #.###.#.###.#......### .. ...............# ...#...#........# ........#........### .............รท....... ).........#...####.#.# ....................... ......#...####.#.. There were no monsters in sight! Vanquished Creatures A ball python (D:1) A bat (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) 2 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | barcode the Demonspawn Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 486 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 486 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/6 487 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic Action || total -------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 20 Armor: Robe || 2 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------