beardedkeet Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (15, -16, D:1) a +0 club (16, -23, D:1) a +0 club (22, -7, D:1) a +0 dagger a +0 robe (23, 5, D:1) a +0 club (24, -9, D:1) a +0 short sword (26, -15, D:1) a scarf of harm (32, 9, D:1) a +0 hunting sling (33, -19, D:1) 20 arrows (36, -6, D:1) a +0 dagger (39, -1, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 robe (21, 16, D:2) a +0 club (37, -9, D:2) a +0 short sword (37, 22, D:2) a +0 robe (42, 25, D:2) a +0 hunting sling (52, 39, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) 21 arrows (8, -13, D:3) a +0 dagger (11, 20, D:3) a +0 short sword a +0 leather armour a +0 mace (20, 9, D:3) a +0 flail a +0 dagger (21, 18, D:3) a +0 trident (25, 9, D:3) a +0 leather armour of fire resistance a +0 war axe a +0 mace (27, 15, D:3) a +0 hand axe a +0 dagger a +0 robe (29, 5, D:3) a +0 robe a +0 dagger (31, 23, D:3) a +0 scale mail (32, 12, D:3) a +0 mace a +0 dagger a +0 robe a +0 dagger (32, 15, D:3) a +0 club (33, 11, D:3) 2 potions of heal wounds a +0 robe (33, 12, D:3) a +0 club a +0 chain mail a +0 hand axe a +0 hand axe (37, 17, D:3) a +0 scale mail a +0 hand axe Level 4 of the Dungeon [Shop] Toyj's Armour Boutique a +0 leather armour (28 gold) the +0 ice dragon scales of Somewhere Else {Contam rF- rC++ Will+ Dex+6 Slay+2} (1232 gold) Dex: It affects your dexterity (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. the +1 leather armour of Resourcefulness {rPois Will- Int+4 Dex+3} (401 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. Will: It decreases your willpower. a +0 chain mail (63 gold) a scarf of shadows (168 gold) a +0 robe (9 gold) a +2 scale mail of willpower (294 gold) a +1 pair of boots of rampaging (231 gold) a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 cloak (63 gold) the +1 crystal plate armour "Zuawuwye" {Dex+2} (1346 gold) Dex: It affects your dexterity (+2). a +0 leather armour (28 gold) (4, 10, D:4) a +0 club (25, -23, D:4) a +0 giant club (25, -21, D:4) a +2 vorpal hand axe (27, 14, D:4) a +0 hand axe (30, 2, D:4) a +1 short sword of draining a +0 chain mail (35, -19, D:4) a +0 short sword a +0 ring mail a +0 hand axe (35, -17, D:4) a +0 mace a +0 leather armour (36, 11, D:4) a +0 spear (37, 11, D:4) a +0 club a +0 vampiric dagger a +0 robe a +0 flail a +0 scale mail a +0 dagger a +0 ring mail (39, 9, D:4) a +0 spear (39, 16, D:4) a +0 flail (40, -16, D:4) a +0 halberd (40, -8, D:4) a +0 club (41, 10, D:4) a +0 trident a +0 scale mail a +0 club a +0 chain mail (41, 18, D:4) 14 bolts (42, 6, D:4) a +0 club (42, 7, D:4) a +0 spear (42, 11, D:4) a +0 club a +0 club a +0 chain mail (43, -10, D:4) a +0 whip (43, 7, D:4) a +0 trident 5 boomerangs (43, 10, D:4) a +0 flail (45, -7, D:4) a +0 flail (46, -19, D:4) a +0 spear (46, 3, D:4) a +0 whip a +0 leather armour (46, 6, D:4) a +0 halberd (46, 7, D:4) a +0 hand axe 5 boomerangs a +0 chain mail (47, 3, D:4) a +0 mace a +0 ring mail (47, 10, D:4) a +0 hand axe a +0 leather armour (48, -19, D:4) a +0 trident a +0 leather armour (48, 16, D:4) a +0 halberd (49, 15, D:4) a +0 halberd (49, 16, D:4) a +0 trident (50, 16, D:4) a +0 flail a +0 leather armour a +0 club (51, 13, D:4) a +0 giant club (52, -17, D:4) a +0 halberd (52, 4, D:4) a +0 flail 6 boomerangs a +0 ring mail (53, 3, D:4) a +0 whip a +0 flail (63, 8, D:4) a +0 club a +0 ring mail (63, 10, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) 19 bolts (7, -7, D:5) a +0 giant club (11, -33, D:5) a +2 rapier of draining a +0 leather armour (42, -20, D:5) a +0 dagger a +0 leather armour (43, 3, D:5) a +0 short sword (45, 3, D:5) a +0 rapier (47, 0, D:5) the +7 quarterstaff "Poguul" {spect, Dex+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). (51, 0, D:5) 13 arrows (52, -27, D:5) a +0 whip a +0 scimitar a +0 plate armour (52, -26, D:5) a +0 dagger a +0 robe (53, 7, D:5) a +0 giant club (54, 1, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (1, 6, D:6) a +0 dagger (3, 6, D:6) a +0 robe a +0 flail (3, 8, D:6) a +0 whip of flaming a +0 robe (4, 6, D:6) a +0 short sword a +0 scale mail (5, -19, D:6) a +0 dagger (5, 9, D:6) a +0 war axe a +0 robe (7, -13, D:6) a potion of heal wounds (8, -19, D:6) a +0 ring mail (8, -15, D:6) a +0 dagger a +0 short sword (9, -16, D:6) a +0 short sword (12, -2, D:6) 22 arrows (16, -38, D:6) a +0 giant spiked club (17, -38, D:6) a +2 antimagic short sword (18, -35, D:6) a +0 shortbow 9 arrows (19, -34, D:6) a +0 shortbow 24 arrows (21, -42, D:6) a +0 antimagic giant spiked club (26, -31, D:6) a +0 halberd a +0 robe the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (27, -42, D:6) a +0 hand axe a +0 robe (28, -42, D:6) a +0 dagger a +0 robe (28, -32, D:6) a +3 spear a +0 robe (28, -3, D:6) a +0 giant spiked club (31, -35, D:6) a +0 dagger (32, -33, D:6) a +3 quarterstaff of chaos a +0 cloak (34, -37, D:6) a staff of conjuration (37, -8, D:6) 18 bolts (39, -14, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 leather armour an orc corpse (4, 12, D:7) a necrophage corpse (5, 13, D:7) a +0 giant spiked club the Ecumenical Temple