bhz the Realm of Zot (0, 0, Zot) a wand of enslavement (6) (1, 0, Zot) a manual of Slings (2, 0, Zot) the +8,+6 falchion of the Hills It inflicts extra damage upon your enemies. It affects your strength (-1). It greatly protects you from cold. It prevents most forms of teleportation. It makes you much more stealthy. (17, 0, Zot) a +2,+1 flail of protection (18, 0, Zot) an uncursed staff of cold (0, 1, Zot) a wand of draining (6) (1, 1, Zot) a +5,+0 flail of protection (2, 1, Zot) a +7,+2 hand axe of chopping (17, 1, Zot) a +2,+0 vampiric hand axe (18, 1, Zot) the +0,+5 falchion "Zesed" It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (28, 10, Zot) the Orb of Zot (-1, 32, Zot) a +1,+4 war axe of venom (16, 32, Zot) an uncursed amulet of clarity (-2, 33, Zot) a wand of heal wounds (1) (-1, 33, Zot) an ornate deck of changes (16, 33, Zot) a plain deck of war (17, 33, Zot) an uncursed ring of protection from fire