Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 1236037318809606317 346 blade888 the Conjurer (level 6, -9/39 HPs) Began as an Octopode Conjurer on May 9, 2023. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:04:00 (4043 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 4043, Time: 00:04:01 Health: -9/39 AC: 1 Str: 6 XL: 6 Next: 59% Magic: 1/10 EV: 13 Int: 22 God: Gold: 213 SH: 0 Dex: 11 Spells: 4/11 levels left rFire . . . d - +2 spear (heavy) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . h - amulet of faith rElec . j - ring of flight rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: faith @: lethally poisoned (-9 -> -46), flying A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 213 gold pieces. Inventory: Hand Weapons d - a +2 heavy spear (weapon) Missiles m - a throwing net Jewellery h - an amulet of faith (around mantle) j - a ring of flight (left tentacle) Wands k - a wand of polymorph (7) t - a wand of charming (7) Scrolls c - 9 scrolls of identify {unknown} i - 2 scrolls of teleportation {unknown} l - 2 scrolls of fear {unknown} n - 2 scrolls of noise {unknown} r - a scroll of vulnerability {unknown} s - 2 scrolls of enchant weapon {unknown} u - a scroll of enchant armour {unknown} v - 2 scrolls of fog {unknown} Potions a - a potion of magic b - a potion of invisibility {unknown} e - a potion of ambrosia {unknown} f - 2 potions of might {unknown} g - 4 potions of curing {unknown} o - 2 potions of lignification {unknown} p - a potion of berserk rage {unknown} q - a potion of degeneration {unknown} w - a potion of flight {unknown} Skills: + Level 2.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.0 Spellcasting * Level 5.5 Conjurations * Level 3.5 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Hex 11% 3d9 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 30% 3d8 6% 2 Dazzling Flash Conj/Hex 46% N/A 6% 3 Blink Tloc 6% N/A 19% 2 Lesser Beckoning Tloc 6% N/A 19% 2 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Xom Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History (Press . to maintain the ray.) Unknown command. The searing ray misses the water moccasin. The water moccasin misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is almost dead. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! An orc comes into view. It is wielding a +0 hand axe. Reach: d) +2 spear (heavy) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (almost dead, about 56% to evade your +2 heavy spear) You closely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Reach: d) +2 spear (heavy) Press: ? - help, Dir - move target, f/p - water moccasin Aim: a water moccasin (almost dead, about 56% to evade your +2 heavy spear) You barely miss the water moccasin. You grab the water moccasin. You squeeze the water moccasin. You kill the water moccasin! You die... ..!....... ... ..........##... .#....#........o... .. #.................. ..#+##.................. ........................ ........................ ...........#+##......... ..##............@.....## ..#...................# ..#............$......# .......####..........#.. .....................+ . .....................# ..#..................# ...................### .....#....#.......... You could see an orc. Vanquished Creatures A water moccasin (D:5) A scorpion (D:5) 2 hounds (D:5) A jelly (D:5) 2 iguanas A gnoll (D:1) 6 adders A dart slug (D:4) 2 orcs 4 endoplasms 3 giant cockroaches (D:1) 8 goblins 7 hobgoblins 9 jackals 6 kobolds 4 quokkas 10 ball pythons 2 bats 5 frilled lizards 3 rats 78 creatures vanquished. Vanquished Creatures (others) A fulminant prism (D:5) 1 creature vanquished. Grand Total: 79 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 81 | D:1 | Reached XP level 2. HP: 12/18 MP: 5/5 84 | D:1 | Learned a level 2 spell: Searing Ray 232 | D:1 | Reached skill level 1 in Hexes 355 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 651 | D:1 | Reached skill level 1 in Fighting 884 | D:2 | Found a shimmering altar of Xom. 971 | D:2 | Reached XP level 4. HP: 13/28 MP: 4/7 1486 | D:2 | Found a faded altar of an unknown god. 2592 | D:3 | Reached XP level 5. HP: 33/33 MP: 8/8 2831 | D:4 | Noticed a black bear 2862 | D:3 | Learned a level 4 spell: Fulminant Prism 3201 | D:4 | Reached skill level 5 in Conjurations 3436 | D:5 | Entered Level 5 of the Dungeon 3530 | D:5 | Reached XP level 6. HP: 28/39 MP: 10/10 3993 | D:5 | Noticed a water moccasin 4043 | D:5 | Killed a water moccasin 4043 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic D:2: layout_loops_ring, basic_altar, dreamdust_ecumenical_altar_angels_and_demons D:3: layout_loops_corners, kennysheep_cluttered_room D:4: layout_basic, chequers_serial_rivers_micro_c, minmay_goblin_outpost, uniq_menkaure D:5: layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Hexes | 1 2 3 | 3.5 Fighting | 1 2 | 2.1 Conjurations | 5 | 5.5 Spellcasting | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 22 | || 22 Tentacles | 12 | 16 || 28 Constrict | 9 | 20 || 29 Unarmed | 2 | || 2 Spear | 36 | 95 || 131 Punch | 1 | 1 || 2 Cast: Searing Ray | 3 | 10 || 13 Fulminant Prism | | 1 || 1 Stab: Sleeping | 11 | 13 || 24 Armour: Skin | 2 | 10 || 12 Dodge: Dodged | 28 | 106 || 134 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4125 | 3885 | 240 | 0 | 3247 | 5 | 825.0 | Dungeon | 4125 | 3885 | 240 | 0 | 3247 | 5 | 825.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1316 daAuts D:2: 875 daAuts D:1: 817 daAuts D:5: 624 daAuts D:4: 492 daAuts