Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 8256060978651520928 2 blade888 the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on May 9, 2023. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (92 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 92, Time: 00:00:19 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 2/3 EV: 13 Int: 20 God: Gold: 30 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Scrolls b - a scroll of enchant weapon {unknown} c - a scroll of teleportation {unknown} Potions a - a potion of magic d - 2 potions of berserk rage {unknown} Skills: + Level 0.1 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.0 Conjurations * Level 0.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the hobgoblin but do no damage. You squeeze the hobgoblin. You kill the hobgoblin! A goblin comes into view. It is wielding a +0 dagger. The rat bites you. You see here a hobgoblin corpse. You barely miss the rat. You grab the rat. You squeeze the rat. You kill the rat! The goblin shouts! The endoplasm hits you but does no damage. You see here a rat corpse. You tentacle-slap the endoplasm but do no damage. You squeeze the endoplasm, but do no damage. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ....(......# #.#.#######.# .......###.# #.......[...# ..###.## ..# #...######### #.# #.# #.##...# #.# #.# #.#...# #.. ... #....# #.## .. #....#### +.. #.†.....# #.. #.#g@..#.# # #.#...J.# # # !.#........# # ............# ....#........# ++++#......#.# ..#...##.# +..#...# # You could see an endoplasm and a goblin. Vanquished Creatures A hobgoblin (D:1) 2 rats (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 92 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_loops_ring, hellmonk_ecumenical_altar_heavens_door Action || total ---------------------------++------- Melee: Unarmed || 6 Constrict || 3 Tentacles || 3 Cast: Magic Dart || 1 Stab: Sleeping || 1 Armour: Skin || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 92 | 92 | 0 | 0 | 71 | 1 | 92.0 | Dungeon | 92 | 92 | 0 | 0 | 71 | 1 | 92.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 92 daAuts