Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 8855920219283514376 77 blade888 the Conjurer (level 4, -5/28 HPs) Began as an Octopode Conjurer on May 9, 2023. Slain by Terence ... wielding a +0 flail (18 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1386 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1386, Time: 00:02:06 Health: -5/28 AC: 1 Str: 6 XL: 4 Next: 34% Magic: 1/7 EV: 13 Int: 22 God: Gold: 124 SH: 0 Dex: 10 Spells: 0/7 levels left rFire + . . q - +2 whip "Eptan" {freeze, rF+ rC+ rN+ Will+} rCold + + . (no shield) rNeg + . . (helmet restricted) rPois . l - amulet of the acrobat rElec . n - ring of protection from cold rCorr . o - ring of see invisible SInv + (no ring) Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: acrobat @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons q - the +2 whip "Eptan" (weapon) {freeze, rF+ rC+ rN+ Will+} (You found it on level 2 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery l - an amulet of the acrobat (around mantle) n - a ring of protection from cold (left tentacle) o - a ring of see invisible (right tentacle) r - an amulet of regeneration Scrolls b - 2 scrolls of teleportation {unknown} d - a scroll of brand weapon {unknown} g - 4 scrolls of identify {unknown} h - a scroll of amnesia {unknown} j - a scroll of enchant armour {unknown} m - a scroll of poison {unknown} p - a scroll of torment {unknown} Potions a - a potion of magic c - 2 potions of curing {unknown} e - 2 potions of cancellation {unknown} f - a potion of haste {unknown} i - a potion of flight {unknown} k - a potion of might {unknown} Skills: + Level 1.4 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations * Level 1.8 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Hex 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 11% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! Terence the Incautious comes into view. He is wielding a +0 flail. You see here a hobgoblin corpse. Terence is nearby! Terence is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (asleep, 100% to hit) The searing ray hits Terence but does no damage. Terence shouts! (Press . to maintain the ray.) You hear an angry hiss. The searing ray hits Terence. Terence is lightly wounded. The searing ray misses Terence. A frilled lizard comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) Terence drinks a potion. Terence goes berserk! Hit: q) +2 whip "Eptan" {freeze, rF+ rC+ rN+ Will+} Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, berserk, about 35% to evade the +2 whip "Eptan") You hit Terence. You freeze Terence. Your grab misses Terence. You tentacle-slap Terence, but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Ouch! That really hurt! Terence hits you with a +0 flail!! Ouch! That really hurt! You die... ...# ...# ## ...# #.# ...# #.# ...# #†# #### #.# # ..# #.# # ..# #@## # ..# .#@## ##### ..# #.#.## #.(.. ..# ##.#.## #.### ..# ##.#†## #.# # ..# ##.#.## #####.# # ### ##.#.###.....#.. ##...##.#####.# ##.###.# #. #...(.# You could see Terence (berserk). Vanquished Creatures 2 adders (D:2) 3 worms (D:2) A ball python (D:2) 5 endoplasms 3 giant cockroaches (D:1) 6 goblins 9 hobgoblins A quokka (D:1) 5 bats 3 frilled lizards 5 kobolds 7 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 152 | D:1 | Found Edeanaik's Antique Armour Boutique. 194 | D:1 | Reached XP level 2. HP: 13/17 MP: 5/5 197 | D:1 | Learned a level 2 spell: Searing Ray 263 | D:1 | Reached skill level 1 in Hexes 482 | D:1 | Reached XP level 3. HP: 22/22 MP: 6/6 491 | D:1 | Found a faded altar of an unknown god. 577 | D:1 | Reached skill level 1 in Fighting 990 | D:2 | Identified the +2 whip "Eptan" {freeze, rF+ rC+ rN+ Will+} 1009 | D:2 | Identified the +1 pair of gloves "Extuemor" {Slay+2} 1112 | D:2 | Reached XP level 4. HP: 27/28 MP: 7/7 1117 | D:2 | Learned a level 4 spell: Fulminant Prism 1378 | D:2 | Noticed Terence 1386 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: giann_bridges, layout_loops_ring, serial_shops, shop, shapermc_ecumenical_altar_venn, minmay_misc_feat_diagonals D:2: minmay_inner_zag, layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Hexes | 1 | 1.8 Fighting | 1 | 1.4 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.4 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 41 | || 41 Tentacles | 22 | || 22 Constrict | 23 | 3 || 26 Dagger | 55 | || 55 Whip | 7 | 13 || 20 Punch | | 1 || 1 Cast: Searing Ray | 4 | 2 || 6 Stab: Sleeping | 7 | 4 || 11 Armour: Skin | 7 | || 7 Dodge: Dodged | 68 | 3 || 71 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1385 | 1369 | 16 | 0 | 1018 | 2 | 692.5 | Dungeon | 1385 | 1369 | 16 | 0 | 1018 | 2 | 692.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 753 daAuts D:2: 632 daAuts