Dungeon Crawl Stone Soup version 0.31-a0-18-gea43df2a32 (webtiles) character file. Game seed: 3784596348901571742 19 blade888 the Conjurer (level 2, -5/18 HPs) Began as an Octopode Conjurer on May 9, 2023. Slain by Terence ... wielding a +0 falchion (8 damage) ... on level 2 of the Dungeon. The game lasted 00:00:57 (1130 turns). blade888 the Conjurer (Octopode Conjurer) Turns: 1130, Time: 00:00:58 Health: -5/18 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 0/5 EV: 13 Int: 20 God: Gold: 38 SH: 0 Dex: 10 Spells: 2/5 levels left rFire . . . e - +0 spear rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons e - a +0 spear (weapon) Scrolls b - a scroll of immolation {unknown} c - a scroll of vulnerability {unknown} d - a scroll of blinking {unknown} f - a scroll of identify {unknown} Potions a - a potion of magic g - a potion of mutation {unknown} h - a potion of curing {unknown} Skills: + Level 0.6 Fighting - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.2 Conjurations * Level 1.1 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Terence is heavily wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence misses you. You hit Terence but do no damage. You grab Terence. Terence is severely wounded. You constrict Terence, but do no damage. Terence hits you with a +0 falchion! You hit Terence but do no damage. You squeeze Terence. Terence is almost dead. You constrict Terence, but do no damage. Terence closely misses you. You hit Terence but do no damage. You squeeze Terence, but do no damage. Terence is almost dead. You constrict Terence, but do no damage. Terence closely misses you. x2 Unknown command. Unknown command. Reach: e) +0 spear Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (almost dead, constricted by you, about 7% to evade your +0 spear) You hit Terence but do no damage. Terence is almost dead. You constrict Terence, but do no damage. A worm comes into view. Terence hits you with a +0 falchion! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Reach: e) +0 spear Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 chain mail (almost dead, constricted by you, about 7% to evade your +0 spear) You hit Terence. Your squeeze misses Terence. Terence is almost dead. You constrict Terence. Terence hits you with a +0 falchion! You die... ####..# #..# # #.#.# #.#.# # #.##...##.# ### ## #.# #.# #.# #.. .###.###.###.# #.# ..##.........# #.# ...###.......# #.# w ....##.#...#.###.###.... ....+...........@@...... ....##.#.....###.####... ...### #...#.# #... ..## ###...# ##### .## ##..# ## #..# ...# #.## You could see Terence and a worm. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:1) 2 endoplasms 2 giant cockroaches (D:2) 2 hobgoblins 2 kobolds (D:1) 3 frilled lizards (D:1) A goblin (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 161 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 164 | D:1 | Learned a level 2 spell: Searing Ray 678 | D:1 | Reached skill level 1 in Hexes 1120 | D:2 | Noticed Terence 1130 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic D:2: layout_loops_corners, hellmonk_ecumenical_altar_heavens_door, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Hexes | 1 | 1.1 Fighting | | 0.6 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 18 Tentacles || 10 Constrict || 7 Spear || 24 Cast: Searing Ray || 1 Stab: Sleeping || 7 Armour: Skin || 2 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1131 | 1049 | 82 | 0 | 897 | 2 | 565.5 | Dungeon | 1131 | 1049 | 82 | 0 | 897 | 2 | 565.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1060 daAuts D:2: 70 daAuts