Dungeon Crawl Stone Soup version 0.31-a0-112-gdf0485fa37 (webtiles) character file. Game seed: 10867263171970849987 938 blade888 the Conjurer (level 7, -4/52 HPs) Began as a Demonspawn Conjurer on May 28, 2023. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:03:44 (4262 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 4262, Time: 00:03:45 Health: -4/52 AC: 6 Str: 8 XL: 7 Next: 87% Magic: 8/12 EV: 12 Int: 21 God: Gold: 182 SH: 0 Dex: 11 Spells: 10/13 levels left rFire . . . q - +4 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . c - +1 hat rElec . t - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-4 -> -37) A: sharp scales 2 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 182 gold pieces. Inventory: Hand Weapons q - a +4 short sword of venom (weapon) Armour a - a +0 robe (worn) c - a +1 hat (worn) t - a +0 cloak (worn) Scrolls d - a scroll of magic mapping {unknown} f - 2 scrolls of enchant armour {unknown} h - 5 scrolls of identify {unknown} i - 2 scrolls of noise {unknown} j - 2 scrolls of fog {unknown} l - a scroll of poison {unknown} o - a scroll of immolation {unknown} p - a scroll of vulnerability {unknown} s - a scroll of enchant weapon {unknown} Potions b - 3 potions of magic e - a potion of mutation {unknown} g - a potion of degeneration {unknown} k - a potion of heal wounds m - a potion of curing n - a potion of resistance {unknown} r - a potion of attraction {unknown} Skills: + Level 3.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.7 Spellcasting * Level 6.7 Conjurations * Level 5.0 Hexes You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 56% N/A 3% 3 Fulminant Prism Conj/Hex 14% 3d9 11% 4 Beastly Appendage Tmut 6% N/A 12% 1 Wereblood Tmut 3% N/A 19% 2 Iskenderun's Battlesphe Conj 32% 2d8 22% 5 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 30% 4 Gell's Gravitas Tloc 3% N/A 36% 3 Spider Form Tmut/Pois 3% N/A 36% 3 Teleport Other Tloc 3% N/A 36% 3 Leda's Unmaking Conj/Erth 8% 9d2 99% 6 Dispersal Tloc 1% N/A 100% 6 Spellforged Servitor Conj/Summ 8% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You are mostly covered in razor-sharp scales. (AC +2, Slay +2) Message History The water moccasin is lightly wounded. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You barely miss the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, 68% to hit) The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel extremely sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is severely wounded. You die... ........# #.........### #........... #..........# #..........# #..........# #..........# #....#.#...# +S@..#.# #.#.###.# #...# #.###### #.### #.†....# #. ######.## # #...##### #.......# #....#.## #....#.# You could see a water moccasin. Vanquished Creatures 2 black bears An ogre (D:5) 2 scorpions A jelly (D:5) An orc priest (D:3) 2 hounds 2 gnoll boudas (D:5) 2 iguanas 2 orc wizards (D:5) 11 gnolls (D:5) 7 adders 3 worms 2 dart slugs 18 orcs 4 ball pythons 5 bats An endoplasm (D:1) A giant cockroach (D:1) 4 goblins 7 hobgoblins 9 kobolds 4 quokkas 2 frilled lizards 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 445 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 445 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 467 | D:1 | Reached skill level 1 in Hexes 1075 | D:2 | Learned a level 2 spell: Searing Ray 1342 | D:2 | Reached XP level 3. HP: 25/25 MP: 6/6 1677 | D:3 | Reached skill level 1 in Fighting 1699 | D:3 | Reached XP level 4. HP: 32/32 MP: 7/7 2522 | D:4 | Gained mutation: You are mostly covered in razor-sharp | scales. (AC +2, Slay +2) [demonic ancestry] 2522 | D:4 | Reached XP level 5. HP: 37/37 MP: 8/8 2526 | D:4 | Reached skill level 5 in Conjurations 2641 | D:4 | Noticed a black bear 2651 | D:4 | HP: 1/38 [black bear (2)] 2660 | D:4 | Killed a black bear 2661 | D:4 | Reached XP level 6. HP: 17/44 MP: 1/10 2911 | D:4 | You fall into a shaft and drop 1 floor! 2911 | D:5 | Entered Level 5 of the Dungeon 3110 | D:5 | Reached skill level 6 in Conjurations 3110 | D:5 | Reached XP level 7. HP: 45/51 MP: 11/11 4167 | D:6 | Reached skill level 5 in Hexes 4250 | D:6 | Found a sparkling altar of Nemelex Xobeh. 4261 | D:6 | HP: 2/52 [water moccasin (2)] 4262 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic D:2: layout_basic D:3: layout_rooms, chequers_serial_rivers_micro_d D:4: layout_cave_pools, minmay_temple_entry_butterflies D:5: layout_loops_ring, chequers_jeans D:6: layout_basic, lemuel_crystal_altar, portal_sewer_entry_a, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Hexes | 1 2 3 4 5 | 5.0 Fighting | 1 2 3 | 3.2 Conjurations | 5 6 | 6.7 Spellcasting | 3 | 3.7 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | | 46 | 48 || 94 Punch | | | 1 || 1 Fire: Sling | 95 | 151 | || 246 Cast: Magic Dart | 4 | | 1 || 5 Searing Ray | | 6 | 6 || 12 Use: Potion | | 3 | || 3 Armour: Robe | 16 | 44 | 12 || 72 Dodge: Dodged | 44 | 113 | 31 || 188 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4358 | 4182 | 176 | 0 | 3513 | 6 | 726.3 | Dungeon | 4358 | 4182 | 176 | 0 | 3513 | 6 | 726.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1227 daAuts D:3: 893 daAuts D:2: 860 daAuts D:1: 832 daAuts D:4: 420 daAuts D:6: 122 daAuts