brittlin the Dungeon (3, 4, D) 969 sling bullets (still there?) 978 sling bullets (still there?) 979 sling bullets (still there?) 982 sling bullets (still there?) 990 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Dreams (61, 4, D) an iguana corpse (skeletalised by now) (61, 16, D) a +0 dagger (unseen) (62, 0, D) an uncursed staff of energy (62, 1, D) an uncursed staff of power (62, 4, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 8, D) a +1 scale mail of fire resistance (62, 9, D) the cursed +0 ring mail "Ossuat" {rPois} It protects you from poison. It has a curse placed upon it. (62, 26, D) the cursed +1 acid dragon scales of the Raven {rCorr Str+3 Dex+3} It affects your strength (+3). It affects your dexterity (+3). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 27, D) a bolt (still there?) the cursed +0 centaur barding of Baldness {Str+2} (still there?) It affects your strength (+2). It has a curse placed upon it. (63, 0, D) an uncursed staff of energy (63, 5, D) a river rat corpse (skeletalised by now) (63, 17, D) a +0 dagger (63, 26, D) a sack of spiders (63, 27, D) a bolt (still there?) a book of Geomancy (still there?) (63, 29, D) a bolt (63, 30, D) a bolt (63, 31, D) 2 bolts (63, 33, D) a large rock 9 arrows (64, 16, D) a +5 hand crossbow (64, 21, D) a +0 hand axe a +1 robe of magic resistance (64, 26, D) a +4 rapier of venom (64, 27, D) an uncursed staff of air (65, 20, D) a +0 hand axe a +0 mace a +0 plate armour an orc skeleton (65, 26, D) +1 ice dragon scales (66, 20, D) a +0 falchion a +0 robe an orc skeleton (66, 21, D) a +0 war axe a cursed +0 ring mail a +2 hand axe of flaming a +0 chain mail an orc skeleton (70, 9, D) an uncursed staff of conjuration (70, 11, D) a +0 dagger a +0 robe a +0 club a +0 club (71, 11, D) a +0 war axe (71, 13, D) a tomahawk (71, 16, D) a +4 chain mail of fire resistance (71, 19, D) a +3 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. a +5 demon blade (71, 20, D) a +0 dagger a +0 robe a +0 buckler (71, 21, D) a +0 short sword a +0 robe a spriggan skeleton (71, 26, D) a +2 executioner's axe of freezing (71, 32, D) a +3 mace the +4 hunting sling of Perversion {speed, +Fly MR- Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It affects your resistance to hostile enchantments. It lets you fly. a +0 robe (72, 11, D) a +0 ring mail (72, 16, D) an uncursed amulet of magic regeneration (72, 17, D) a +0 rapier (72, 20, D) a cursed -3 spear (72, 27, D) a lightning rod (4/4) (72, 32, D) a necrophage corpse (73, 21, D) a +0 dagger a +0 robe a +0 buckler (73, 22, D) a +1 mace of protection a +0 robe a cursed +0 buckler a spriggan skeleton (73, 26, D) an uncursed staff of power (73, 27, D) a fan of gales (73, 32, D) a +1 battleaxe of freezing a +0 robe