Dungeon Sprint DCSS version 0.26-a0-664-gc8b27b8fc1 (webtiles) character file. Game seed: 8122721343351603090 7 c557223 the Ducker (level 1, -4/22 HPs) Began as a Troll Fighter on Oct 13, 2020. Slain by a worm (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:19 (36 turns). c557223 the Ducker (Troll Fighter) Turns: 36, Time: 00:00:20 Health: -4/22 AC: 6 Str: 23 XL: 1 Next: 83% Magic: 0/0 EV: 8 Int: 4 God: Gold: 243 SH: 8 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . b - +0 kite shield rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) MR ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.47/turn (no ring) MPRegen 0.07/turn (no ring) @: lethally poisoned (-4 -> -5) A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 243 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions c - a potion of might d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 2.9 Fighting + Level 2.9 Dodging + Level 2.9 Shields + Level 2.4 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History You block the worm's attack. You barely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. The water moccasin completely misses you. The worm barely misses you. You closely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you but does no damage. The worm bites you but does no damage. The water moccasin bites you but does no damage. You scratch the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. The worm bites you! You die... ++ ... #.. #.#### #....# ###..## #+# #.##S@# ##.####.#w.# +.<.'.##'..# ##.##†..#....# #+###.##....§.≈≈ ###≈§§....≈#+ ≈≈≈§≈≈..≈#. ≈≈≈§≈§≈≈§≈#. ≈≈≈§≈≈≈≈≈≈≈#_ You could see a water moccasin and a worm. Vanquished Creatures 2 worms (D) 2 creatures vanquished. Vanquished Creatures (others) Menkaure (D) 1 creature vanquished. Grand Total: 3 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c557223 the Troll Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 23 | D | Killed Menkaure 25 | D | Noticed a water moccasin 28 | D | Found a stormy altar of Qazlal. 36 | D | Slain by a worm Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 21 Armor: Robe || 7 Dodge: Dodged || 10 Block: Kite shield || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 36 | 36 | 0 | 0 | 0 | 1 | 36.0 | Dungeon | 36 | 36 | 0 | 0 | 0 | 1 | 36.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 36 daAuts