Dungeon Sprint DCSS version 0.27-a0-1193-g8631133539 (webtiles) character file. Game seed: 9928395688167511380 0 c557223 the Conjurer (level 1, -3/13 HPs) Began as a Human Conjurer on May 25, 2021. Slain by a scorpion (7 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:31 (10 turns). c557223 the Conjurer (Human Conjurer) Turns: 10, Time: 00:00:33 Health: -3/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (-3 -> -18), mesmerised A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 3d4 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Blink to where? Press: ? - help, Dir - move target, p - merfolk siren As you read the scroll of blinking, it crumbles to dust. The merfolk siren chants its luring song. Found 243 gold pieces. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, mesmerising, 100% to hit) The magic dart hits the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The merfolk siren chants its luring song. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! Unknown command. Unknown command. Welcome back, c557223 the Human Conjurer. Press ? for a list of commands and other information. You cannot move away from the merfolk siren! You closely miss the scorpion. The scorpion stings you! Ouch! That really hurt! You are lethally poisoned! The scorpion poisons you! The merfolk siren chants its luring song. The scorpion stings you! Ouch! That really hurt! You die... ### # #+###.## #..###.##s@.# #$'.<.'m#$+ #..###.##s..# # #+###.## # You could see a merfolk siren (mesmerising) and 2 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | c557223 the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed a scorpion 1 | D | Noticed a scorpion 4 | D | Noticed a merfolk siren 10 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 3 Use: Scroll || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts