cariele Level 1 of the Dungeon [Shop] Ateddyha's Antique Armour Emporium a +3 scale mail of cold resistance (780 gold) a +0 buckler (135 gold) a +0 robe (21 gold) a +0 chain mail (135 gold) a +0 ring mail (120 gold) a +1 ring mail of willpower (480 gold) the +1 robe "Mody" {rElec rC- Str+6 Dex+4} (1011 gold) Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. a +2 hat (480 gold) a +0 robe (21 gold) a +0 plate armour (690 gold) the +1 robe of Tyutodd {rF+ Will+ rCorr Dex+2} (1053 gold) Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (0, 0, D:1) a +0 whip (1, 28, D:1) 4 stones (9, 56, D:1) 4 stones (11, 16, D:1) a +2 pair of boots (28, 19, D:1) a +0 whip (35, 45, D:1) a +0 club (36, 6, D:1) a +0 club (46, 42, D:1) a +0 ring mail (47, 59, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (1, -2, D:2) a +0 robe (1, 9, D:2) a +0 dagger (6, 18, D:2) a +0 dagger a +0 robe (14, 14, D:2) a +0 chain mail (15, -13, D:2) 5 stones (20, -10, D:2) a +0 robe (23, 1, D:2) 4 stones (29, -14, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Ighi Pau's Antique Weapon Shoppe a +1 dire flail of protection (247 gold) a +0 long sword (73 gold) a +2 hand axe of electrocution (409 gold) a +3 dagger of speed (483 gold) a +0 great sword (136 gold) a +0 falchion (63 gold) a +0 dagger (42 gold) the +4 spear of Zealous Defiance {freeze, rPois rCorr Int-5 Dex+2} (753 gold) Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. (0, 0, D:3) a +0 spear (7, 23, D:3) a +0 robe (8, 22, D:3) 3 poisoned darts (9, 17, D:3) a +0 helmet (10, 17, D:3) 2 darts of dispersal (10, 18, D:3) a +0 dagger (10, 19, D:3) a +0 club a +0 dagger (14, 20, D:3) 2 javelins (14, 21, D:3) a +0 scale mail (26, 6, D:3) a stone (28, -4, D:3) a +0 robe (31, 49, D:3) a +0 short sword (48, 26, D:3) 6 stones (49, 9, D:3) a +0 robe (49, 41, D:3) a +0 hand axe (49, 42, D:3) a +0 club (50, 42, D:3) a +0 dagger a +0 robe (56, 8, D:3) a +0 mace a +0 leather armour (56, 31, D:3) a +0 whip 2 stones (57, 8, D:3) a +0 scythe (64, 25, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 mace a +0 animal skin a +0 helmet a +0 dagger a +0 sling a +0 club a +0 sling a +0 club a +0 dagger a +0 club a +0 dagger (2, 0, D:4) a +0 dagger a +0 dagger (3, 1, D:4) the +2 scale mail "Lajib" {Fly Int-2 Dex+8} Int-2: It affects your intelligence (-2). Dex+8: It affects your dexterity (+8). Fly: It grants you flight. (5, -9, D:4) a +0 spear (6, -12, D:4) a +0 club a +0 halberd (6, -11, D:4) a +0 whip of venom (7, -28, D:4) 3 stones (17, -30, D:4) a +0 short sword (23, 15, D:4) an iguana corpse (skeletalised by now) (34, -18, D:4) 7 stones (41, -13, D:4) a +0 war axe Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 12, D:5) 5 stones (1, -9, D:5) a +0 robe (5, 6, D:5) an adder corpse (7, 16, D:5) a quokka corpse (8, 21, D:5) a scroll of teleportation (9, -9, D:5) a +0 hand axe (10, -10, D:5) a scorpion corpse (22, 9, D:5) 9 stones (24, 12, D:5) a +0 giant club