casual Level 1 of the Dungeon (0, 0, D:1) 2 poisoned needles (-16, 2, D:1) a +0,+0 elven whip (-25, 3, D:1) a +0,+0 orcish dagger (-9, 11, D:1) 2 darts (-8, 12, D:1) a +0,+1 whip (-17, 13, D:1) 23 darts (-11, 15, D:1) a +0,+0 dagger (-12, 18, D:1) a +0,+0 club (-15, 22, D:1) a cursed +0,-1 short sword (0, 24, D:1) a +0,+0 club (-30, 27, D:1) a dart (13, 28, D:1) a +0,+0 spear (-34, 29, D:1) 14 arrows (-32, 30, D:1) a dart (-33, 33, D:1) a +2,+1 short sword a dart (-9, 38, D:1) a dart (-30, 39, D:1) 22 arrows (-9, 41, D:1) a +0,+1 orcish club a +0 animal skin (-37, 44, D:1) 21 bolts (-35, 44, D:1) a +0,+0 dagger (-37, 46, D:1) a +0,+0 club Level 2 of the Dungeon (0, 0, D:2) a +2,+0 elven long sword (-2, 6, D:2) a +2,+0 dwarven short sword (-35, 7, D:2) a +0,+0 dagger (-18, 22, D:2) a +0,+0 club (-11, 43, D:2) 9 stones Level 3 of the Dungeon (0, 0, D:3) a +0 cloak (-5, 1, D:3) 17 stones (-15, 6, D:3) an adder corpse (skeletalised by now) (-18, 17, D:3) a +0 plate armour (-23, 18, D:3) 17 arrows (-17, 20, D:3) a scroll of teleportation (-16, 20, D:3) a scroll of remove curse (-15, 20, D:3) a +0 elven ring mail (-17, 21, D:3) a scroll of random uselessness (-16, 21, D:3) a potion of berserk rage (-15, 21, D:3) a scroll of curse armour (-12, 21, D:3) a poisoned needle (-32, 22, D:3) a +0,+0 orcish flail (-17, 22, D:3) 12 gold pieces (-16, 22, D:3) a +0,+0 sabre (-15, 22, D:3) 26 arrows (-12, 22, D:3) a poisoned needle (-23, 23, D:3) a +2 pair of dwarven gauntlets (-17, 24, D:3) a -1,+1 orcish club (-1, 27, D:3) a +0,+0 short sword (-19, 28, D:3) 3 poisoned needles (-13, 28, D:3) 2 poisoned needles (-12, 28, D:3) a +0,+1 orcish trident a +0 orcish leather armour a -1,+1 orcish club a -1,+0 orcish club (-11, 28, D:3) a +0,+0 dagger a +2 elven blowgun 9 poisoned needles (-5, 29, D:3) a cursed +0 animal skin (-6, 36, D:3) 2 darts (-7, 37, D:3) a dart (-8, 38, D:3) a dart (-3, 39, D:3) a -1,+1 orcish club 4 tomahawks (-17, 40, D:3) a +1 leather armour (-9, 41, D:3) a +0,+0 dwarven short sword (-3, 42, D:3) a +6,+6 club (-9, 56, D:3) a +0,+1 orcish club (-8, 60, D:3) a +0 orcish robe Level 4 of the Dungeon [Shop] Caqam's General Store a +0,+0 short sword (44 gold) a +0,+0 quarterstaff (56 gold) a +0,+0 giant club (23 gold) a book of the Tempests (980 gold) a scroll of enchant weapon I (77 gold) a scroll of curse armour (28 gold) a +0 robe (16 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of magic mapping (49 gold) a +0 ring mail (63 gold) a meat ration (56 gold) a wand of lightning (9) (182 gold) the cursed +3,+2 sabre of the Rat {flame, rN+} (392 gold) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It has a curse placed upon it. (0, 0, D:4) a rat corpse (12, 2, D:4) a +0,+0 club (-9, 6, D:4) 25 arrows (6, 7, D:4) a +1,+2 elven whip (-17, 9, D:4) a +2 leather armour (-28, 12, D:4) a +0,+1 orcish club (1, 16, D:4) a +0,+0 club (16, 16, D:4) a +0,+0 giant spiked club (12, 22, D:4) a +1 robe (6, 23, D:4) 20 stones (-35, 29, D:4) a +0,+0 giant club (-31, 35, D:4) 22 steel darts (4, 35, D:4) a quokka skeleton a chunk of quokka flesh (-25, 37, D:4) a jackal corpse (skeletalised by now) (-24, 37, D:4) a jackal corpse (skeletalised by now) (-12, 37, D:4) a bat corpse (skeletalised by now) (-27, 39, D:4) 32 sling bullets (-25, 39, D:4) a jackal corpse (skeletalised by now) (-23, 39, D:4) a +0,+0 dagger 3 darts (-21, 39, D:4) a +0,+0 club (unseen) (-20, 40, D:4) 2 darts (-4, 42, D:4) a poisoned needle (-2, 42, D:4) a +1,+2 elven dagger a +0 blowgun a poisoned needle