cerberus Level 1 of the Dungeon (0, 0, D:1) a +0 spear (9, -11, D:1) a +0 club (11, -21, D:1) a +0 club (13, -2, D:1) a +0 scale mail (14, -34, D:1) 17 sling bullets (22, -34, D:1) a +0 club (25, -20, D:1) a +0 club (28, -34, D:1) a +0 whip (42, -7, D:1) a +0 club (43, -42, D:1) a +0 club (45, -23, D:1) a +0 leather armour (45, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 27 arrows (2, 1, D:2) a +0 short sword (11, -16, D:2) a +0 club (12, -20, D:2) 21 bolts (14, 18, D:2) 17 arrows (50, 10, D:2) 15 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 spear (11, -5, D:3) a +0 robe (15, 21, D:3) a tomahawk a +0 war axe (16, 11, D:3) a poisoned needle (16, 18, D:3) a tomahawk 2 poisoned needles a +0 dagger a +0 blowgun a +0 whip (16, 19, D:3) 2 tomahawks a +0 leather armour a cursed -3 club (16, 20, D:3) a +0 mace (22, 3, D:3) a +0 robe a +0 dagger (22, 10, D:3) a +0 club a +0 leather armour (30, 4, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) 18 poisoned needles (11, -1, D:4) a +0 giant spiked club (14, -16, D:4) a +0 robe (17, 12, D:4) a +0 hunting sling (21, -33, D:4) 18 arrows (26, 11, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 leather armour a +0 leather armour (34, -42, D:4) a +0 scimitar (34, -17, D:4) a +0 dagger (45, -3, D:4) a +0 leather armour (47, -6, D:4) a +0 dagger (49, -47, D:4) a +0 whip (49, -45, D:4) a cursed -3 flail (54, -36, D:4) 2 throwing nets Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (12, 32, D:5) a +0 plate armour (26, 10, D:5) a +0 spear (36, 20, D:5) the +2 plate armour of the Hall of Blades {rPois rN+ rCorr Int-4} It affects your intelligence (-4). It protects you from poison. It protects you from negative energy. It protects you from acid and corrosion. (37, 8, D:5) a cursed -1 war axe (38, 15, D:5) a +1 hand axe of venom (38, 37, D:5) 4 javelins (38, 40, D:5) a +0 ring mail (39, 25, D:5) 20 stones (48, 20, D:5) a +0 hand axe (51, 40, D:5) a +0 giant club (53, 35, D:5) a +0 long sword (54, 18, D:5) a leopard gecko skeleton (54, 19, D:5) a +0 flail