chipmonk Level 1 of the Dungeon (0, 0, D:1) a +2,+4 dagger of electrocution (3, 0, D:1) a dart (7, 2, D:1) a +0,+0 dagger (33, 14, D:1) a +0,+0 club (-8, 26, D:1) a +0,+0 mace (-20, 30, D:1) a +0,+0 club (19, 32, D:1) a +0,+0 club (-6, 33, D:1) a +0,+0 whip (29, 35, D:1) a +0 robe (13, 41, D:1) a +1 robe Level 2 of the Dungeon (0, 0, D:2) 26 stones (-24, 3, D:2) a +0,+0 mace (-24, 4, D:2) a +0,+0 sling 7 stones (-18, 4, D:2) a stone (-16, 7, D:2) a +0,+0 whip (-16, 12, D:2) 16 stones (-20, 13, D:2) a +0,+0 club a +0,+0 dagger (-55, 15, D:2) a +0,+0 club (-50, 21, D:2) 15 poisoned needles (-48, 25, D:2) a +0,+0 long sword (-51, 37, D:2) 26 arrows (-16, 41, D:2) a +0 ring mail (-47, 42, D:2) a +0,+0 club (-36, 47, D:2) a +0 leather armour