chipmonk Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 19, D:1) a +0 leather armour (1, 6, D:1) a bat corpse (skeletalised by now) (2, 12, D:1) 13 bolts (8, -13, D:1) 26 stones (9, -33, D:1) a +0 club (12, 12, D:1) 21 stones (14, -28, D:1) 10 stones (20, -20, D:1) 24 sling bullets (21, -6, D:1) a +0 plate armour (33, -27, D:1) 17 stones (38, -11, D:1) a +0 dagger (38, -7, D:1) a stone (38, -6, D:1) a stone (38, -3, D:1) 16 arrows (41, -3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword a kobold corpse (5, -3, D:2) a +0 club a kobold corpse (skeletalised by now) (5, -2, D:2) an adder corpse (skeletalised by now) (5, -1, D:2) a +0 whip a kobold corpse (skeletalised by now) (9, -3, D:2) a stone (15, -5, D:2) the felid corpse of Natasha (15, 3, D:2) a potion of heal wounds (17, -4, D:2) a giant cockroach corpse (18, -5, D:2) a +0 hand axe the human corpse of Terence