chipmonk Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -2, D:1) a +0 mace (5, 18, D:1) a +0 club (6, -9, D:1) a +0 club (8, -7, D:1) a +0 club (13, 36, D:1) a +0 dagger (14, 30, D:1) a frilled lizard corpse (skeletalised by now) (27, 30, D:1) a +0 hand axe (31, 27, D:1) 21 stones (34, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -7, D:1) a +0 whip (37, 7, D:1) a +0 short sword (38, -8, D:1) a +1 dagger of venom (38, 14, D:1) a +0 mace (44, 1, D:1) a +0 dagger (44, 2, D:1) a +0 dagger (44, 6, D:1) a stone (45, 1, D:1) a +0 whip (45, 4, D:1) a stone (45, 5, D:1) a stone (46, 5, D:1) a stone (48, 43, D:1) a +0 dagger (51, 33, D:1) a +0 hunting sling (51, 44, D:1) a stone (59, 20, D:1) a +0 club (59, 34, D:1) a +0 dagger (62, 20, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (22, -13, D:2) a +0 spear (23, -19, D:2) an uncursed amulet of the acrobat (23, -15, D:2) a +0 halberd (23, -14, D:2) a cursed -1 spear a throwing net (23, -13, D:2) a +0 halberd