chipmonk Level 1 of the Dungeon (5, 16, D:1) a +0 leather armour (19, 45, D:1) a +0 dagger (23, 27, D:1) a +0 dagger (25, 52, D:1) a +0 dagger (26, 51, D:1) 19 arrows (41, 40, D:1) 27 sling bullets (42, 34, D:1) a +0 leather armour (60, 57, D:1) a +0 robe Level 2 of the Dungeon [Shop] Rut Kiof's Weapon Shoppe a +0 hand axe of draining (103 gold) a +5 spectral quarterstaff (518 gold) a +0 short sword (42 gold) a +0 whip (35 gold) a +0 trident (49 gold) the +7 lajatang of Order {silver, rMut} (876 gold) It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. 20 stones (28 gold) the +2 spear of Jaedib {drain, rC++ SInv} (617 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rC: It greatly protects you from cold. SInv: It lets you see invisible. a +0 dagger (28 gold) (3, -28, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (5, -29, D:2) a rat corpse (skeletalised by now) (5, -28, D:2) a frilled lizard corpse (skeletalised by now) (15, -14, D:2) 2 stones (17, 18, D:2) a +0 short sword a +0 scale mail (25, -16, D:2) a +0 dagger (25, 9, D:2) a +0 dagger (26, -17, D:2) 8 stones (34, -29, D:2) a +0 hand axe (35, -3, D:2) a +0 ring mail (38, 5, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a rat corpse a quokka corpse a jackal corpse (2, 3, D:3) a bat corpse (skeletalised by now) (8, 4, D:3) a +0 robe (20, -5, D:3) a +0 ring mail (22, 5, D:3) a +0 club (still there?) 3 stones (still there?) a kobold corpse (still there?) (29, 0, D:3) a +0 club a +0 leather armour an orc corpse a rat corpse (29, 2, D:3) a +0 club an orc corpse (30, 0, D:3) a +0 dagger (33, -4, D:3) 13 gold pieces (33, -3, D:3) a potion of curing