chipmonk Level 1 of the Dungeon (0, 0, D:1) 7 stones (4, -5, D:1) a +2 dagger of protection (5, -4, D:1) a +0 dagger (10, 16, D:1) a +0 robe (10, 20, D:1) a +0 whip (12, 17, D:1) a +0 short sword 4 stones (19, 10, D:1) a +0 short sword (21, 38, D:1) a +0 short sword (31, 1, D:1) a +0 club (34, 20, D:1) a +0 robe (38, -15, D:1) a +0 spear (38, 1, D:1) a +0 pair of gloves (39, 16, D:1) a +0 mace (40, 11, D:1) a +0 dagger (53, 24, D:1) 5 stones (61, 29, D:1) 7 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -14, D:2) a +0 club 2 stones a +0 whip a kobold corpse a kobold corpse (6, -14, D:2) a +0 robe (10, 6, D:2) 6 stones (13, -12, D:2) an adder corpse (skeletalised by now) (13, 18, D:2) a giant cockroach corpse (14, -12, D:2) a giant cockroach corpse (14, 18, D:2) a +0 club (15, 15, D:2) a +0 leather armour (17, -1, D:2) a +0 whip (17, 6, D:2) a +0 chain mail (18, 15, D:2) a +0 dagger (23, 4, D:2) a +0 mace (23, 27, D:2) an adder corpse (29, -14, D:2) a +0 club (31, -15, D:2) a +0 dagger (34, 15, D:2) a rat corpse (38, 14, D:2) the +0 plate armour of Supple Strength {^Drain rElec Str-2 SInv} Str-2: It affects your strength (-2). rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (40, -12, D:2) a ball python corpse (skeletalised by now) (42, -2, D:2) a bat corpse (skeletalised by now)