ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.27-a0-1591-gc56fcc985a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 14582829887236060851, deterministic pregen: 1 Command line: /usr/games/crawl-git-c56fcc985a -name cirn0 -rc /dgldir/rcfiles/crawl-git/cirn0.rc -macro /dgldir/rcfiles/crawl-git/cirn0.macro -morgue /dgldir/morgue/cirn0/ -webtiles-socket /crawl-master/webserver/sockets/cirn0:2021-07-19.15:19:31.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 31 stack frames. /usr/games/crawl-git-c56fcc985a(_Z17write_stack_traceP8_IO_FILE+0x28) [0x563762769e88]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c56fcc985a(_Z13do_crash_dumpv+0x47c) [0x5637627720fc]: do_crash_dump() /usr/games/crawl-git-c56fcc985a(_Z20crash_signal_handleri+0x7e) [0x56376276a18e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f31c3e9c060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f31c4218f9f]: /usr/games/crawl-git-c56fcc985a(+0x3898b6) [0x5637627718b6]: /usr/games/crawl-git-c56fcc985a(+0x389a22) [0x563762771a22]: /usr/games/crawl-git-c56fcc985a(+0x1e4484) [0x5637625cc484]: /usr/games/crawl-git-c56fcc985a(+0x34b51b) [0x56376273351b]: /usr/games/crawl-git-c56fcc985a(_Z16fill_status_infoiR11status_info+0x1684) [0x563762c3a494]: fill_status_info(int, status_info&) /usr/games/crawl-git-c56fcc985a(_ZN14TilesFramework12_send_playerEb+0x1608) [0x563762d3b488]: TilesFramework::_send_player(bool) /usr/games/crawl-git-c56fcc985a(_ZN14TilesFramework6redrawEv+0x9f) [0x563762d3eb8f]: TilesFramework::redraw() /usr/games/crawl-git-c56fcc985a(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x148) [0x563762d3edd8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-git-c56fcc985a(_ZN13mouse_controlC1E10mouse_mode+0x19) [0x563762999a29]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-git-c56fcc985a(+0x639340) [0x563762a21340]: /usr/games/crawl-git-c56fcc985a(_ZN14message_window4moreEbb+0x192) [0x563762a22552]: message_window::more(bool, bool) /usr/games/crawl-git-c56fcc985a(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x41b) [0x563762a2363b]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-git-c56fcc985a(_ZN13message_store9store_msgERK12message_line+0x116) [0x563762a238f6]: message_store::store_msg(message_line const&) /usr/games/crawl-git-c56fcc985a(_ZN13message_store10flush_prevEv+0x1a2) [0x563762a23b02]: message_store::flush_prev() /usr/games/crawl-git-c56fcc985a(+0x63614c) [0x563762a1e14c]: /usr/games/crawl-git-c56fcc985a(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0x8a) [0x563762a1e74a]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-git-c56fcc985a(_Z4mprf16msg_channel_typePKcz+0xa2) [0x563762a1eb42]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-git-c56fcc985a(+0x74e443) [0x563762b36443]: /usr/games/crawl-git-c56fcc985a(+0x74fa70) [0x563762b37a70]: /usr/games/crawl-git-c56fcc985a(_Z13player_reactsv+0xf7) [0x563762b38af7]: player_reacts() /usr/games/crawl-git-c56fcc985a(_Z12world_reactsv+0x61d) [0x563762d4747d]: world_reacts() /usr/games/crawl-git-c56fcc985a(+0x9610b7) [0x563762d490b7]: /usr/games/crawl-git-c56fcc985a(+0x961665) [0x563762d49665]: /usr/games/crawl-git-c56fcc985a(main+0x345) [0x5637626cb035]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f31c3e892e1]: /usr/games/crawl-git-c56fcc985a(_start+0x2a) [0x5637626cb9ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c56fcc985a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c56fcc985a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c56fcc985a/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_basic minmay_temple_entry_statues_pillars uniq_maggie Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Press: ? - help, Shift-Dir - straight line, f/p - white imp Aim: a white imp (severely wounded, 79% to hit) The searing ray hits the white imp. You kill the white imp! (Press . to maintain the ray.) Unknown command. You hear the slow rusting of a very distant drain. Found a transporter. Found a transporter. Found 9 gold pieces. Found 20 bolts and a +6 ring of dexterity. Tutankhamun's ghost turns its malevolent gaze towards you. You hear a chilling moan. x2 You hear a chilling moan. You hear the slow rusting of a very distant drain. Edmund the Younger comes into view. He is wielding a +2 flail of holy wrath. Edmund shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (79% to hit) The searing ray hits Edmund! Edmund is lightly wounded. (Press . to maintain the ray.) The searing ray hits Edmund! Edmund is heavily wounded. The searing ray hits Edmund. Edmund is heavily wounded. The searing ray misses Edmund. You finish channeling your searing ray. Edmund hits you with a +2 flail of holy wrath. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +2 flail of holy wrath and wearing a +0 leather armour (heavily wounded, 79% to hit) The searing ray hits Edmund! Edmund is almost dead. (Press . to maintain the ray.) Edmund completely misses you. The searing ray misses Edmund. Edmund misses you. The searing ray hits Edmund! You kill Edmund! Your Spellcasting skill increases to level 3! You have reached level 6! Your experience leads to an increase in your attributes! Your base attributes are Str 8, Int 19, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Things that are here: a +2 flail of holy wrath; a +0 leather armour p - a +2 flail of holy wrath An adder comes into view. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 68% to hit) The searing ray misses the adder. (Press . to maintain the ray.) You hear the slow rusting of a very distant drain. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you but does no damage. You miss the adder. The adder is lightly wounded. The adder bites you. You completely miss the adder. The adder is lightly wounded. The adder bites you. The adder closely misses you. You hit the adder. The adder is moderately wounded. The adder closely misses you. You barely miss the adder. The adder is moderately wounded. The adder bites you. The adder misses you. You hit the adder. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. The adder bites you. You miss the adder. The adder is severely wounded. The adder closely misses you. x2 You hit the adder. The adder is severely wounded. The adder closely misses you. You closely miss the adder. The adder is severely wounded. The adder barely misses you. You completely miss the adder. The adder is severely wounded. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is almost dead. You feel sick. The adder misses you. You miss the adder. The adder is almost dead. You feel sick. The adder misses you. The adder bites you but does no damage. You barely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You hit the adder. You kill the adder! You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. You hear the rusting of a very distant drain. You start resting. Magic restored. You start resting. You hear the rusting of a very distant drain. Your +2 flail of holy wrath softly glows with a divine radiance! p - a +2 flail of holy wrath (weapon) You hear the brisk rusting of a very distant drain. HP restored. Found 19 gold pieces. You now have 156 gold pieces (gained 19). Found 19 stones. Found a stone staircase leading down. You hear the brisk rusting of a very distant drain. A hound skeleton comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound skeleton Aim: a hound skeleton (91% to hit) The searing ray misses the hound skeleton. (Press . to maintain the ray.) Unknown command. The searing ray hits the hound skeleton! The hound skeleton is heavily damaged. The searing ray hits the hound skeleton! The hound skeleton is almost destroyed. The hound skeleton bites you but does no damage. The searing ray hits the hound skeleton. You destroy the hound skeleton! You finish channeling your searing ray. You hear the brisk rusting of a very distant drain. Magic restored. Found a scroll labelled RYCIGA CIFU. A goblin comes into view. It is wielding a +0 dagger. The magic dart hits the goblin. You kill the goblin! A dart slug comes into view. No target in view! l - 2 scrolls labelled RYCIGA CIFU (gained 1) A dart slug is nearby! A dart slug is nearby! The magic dart hits the dart slug. The dart slug is moderately wounded. The magic dart hits the dart slug. The dart slug is heavily wounded. The magic dart hits the dart slug. You kill the dart slug! Your Conjurations skill increases to level 6! You hear the quick rusting of a very distant drain. Things that are here: a +0 dagger; a goblin corpse Found a mace. Things that are here: a +0 dagger; a goblin corpse You hear the quick rusting of a very distant drain. An endoplasm comes into view. The magic dart hits the endoplasm. You kill the endoplasm! Found a club. Found 6 gold pieces. You now have 162 gold pieces (gained 6). A hound comes into view. You hear the rapid rusting of a very distant drain. The hound barks! The magic dart hits the hound. The hound is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, 73% to hit) The searing ray hits the hound! The hound is almost dead. (Press . to maintain the ray.) The searing ray hits the hound! You kill the hound! You see here a +0 club. You hear the rapid rusting of a very distant drain. An orc comes into view. It is wielding a +0 club. The orc shouts! The magic dart hits the orc. The orc is lightly wounded. An orc comes into view. It is wielding a +0 flail. An orc comes into view. It is wielding a +0 war axe. The magic dart hits the orc. You kill the orc! The orc shouts! x2; You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 flail (81% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Unknown command. The searing ray hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is almost dead. The orc shouts! The magic dart hits the orc. You kill the orc! You hear the rapid rusting of a very distant drain. You hear the drain falling apart. The walls and floor vibrate strangely for a moment. Items here: )))) ††. An orc priest comes into view. It is wielding a +0 dagger. Found 11 gold pieces. The orc priest shouts! The orc priest casts a cantrip, but nothing happens. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 dagger (81% to hit) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest! You kill the orc priest! You have reached level 7! You now have 173 gold pieces (gained 11). You see here a +0 dagger. You now have 184 gold pieces (gained 11). A howler monkey skeleton comes into view. Found an escape hatch in the floor. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey skeleton Aim: a howler monkey skeleton (96% to hit) The searing ray hits the howler monkey skeleton! The howler monkey skeleton is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the howler monkey skeleton! The howler monkey skeleton is almost destroyed. The searing ray hits the howler monkey skeleton. You destroy the howler monkey skeleton! A kobold comes into view. It is wielding a +0 club. A kobold is nearby! The magic dart hits the kobold. The kobold is heavily wounded. The magic dart hits the kobold. You kill the kobold! A howler monkey comes into view. The magic dart hits the howler monkey. The howler monkey is lightly wounded. The howler monkey howls! The magic dart hits the howler monkey. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! You hear a shout! x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath, 78% to hit) The searing ray hits the howler monkey! The howler monkey is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the howler monkey! You kill the howler monkey! You see here a howler monkey corpse. Found 24 stones. Found a scroll labelled JAP CEMUWEN. You see here 24 stones. Found a stone staircase leading down. q - a scroll labelled JAP CEMUWEN Found a stone staircase leading down. There is a stone staircase leading down here. Found a leather armour. There is a stone staircase leading down here. A hound comes into view. The magic dart hits the hound but does no damage. The hound barks! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (73% to hit) The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) The searing ray hits the hound! You kill the hound! Your Fighting skill increases to level 2! Your Dodging skill increases to level 3! A ball python comes into view. The magic dart hits the ball python. You kill the ball python! You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. You see here 24 stones. A gnoll comes into view. It is wielding a +0 whip. Found 4 gold pieces. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net. You are held in a net! You struggle against the net. The gnoll shouts! You struggle against the net. The gnoll shouts! You struggle against the net. You shred the net and break free! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 4! Things that are here: a +0 whip; a gnoll corpse Things that are here: a +0 flail; a +0 flail; a gnoll corpse You now have 188 gold pieces (gained 4). Things that are here: a +0 flail; a +0 flail; a gnoll corpse Things that are here: a +0 whip; a gnoll corpse An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (asleep, 100% to hit) The searing ray hits the iguana! The iguana is heavily wounded. The iguana hisses angrily. (Press . to maintain the ray.) The searing ray hits the iguana. The iguana is severely wounded. The searing ray misses the iguana. The iguana closely misses you. The searing ray hits the iguana! You kill the iguana! You finish channeling your searing ray. Your Short Blades skill increases to level 1! Found an escape hatch in the ceiling. Found 3 scrolls labelled HOWOMMU UXYL. e - 4 scrolls labelled HOWOMMU UXYL (gained 3) An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre! You kill the ogre! Things that are here: a +0 giant club; an ogre corpse A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The magic dart hits the goblin. The goblin is moderately wounded. The magic dart hits the goblin. The goblin is heavily wounded. The magic dart hits the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Found 3 scrolls labelled ASHRAM PIUMYTAE. Tutankhamun's ghost turns its malevolent gaze towards you. The quasit gives a chilling moan. x2 You see here a +0 leather armour. You see here a +0 leather armour. There is a stone staircase leading down here. There is a stone staircase leading down here. A worm comes into view. The worm moves out of view. The magic dart hits the worm! The worm is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 93% to hit) The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Found 10 gold pieces. You now have 198 gold pieces (gained 10). You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, unvisited transporter. Partly explored, unvisited transporter. There is a collapsed entrance here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 club. The quasit gives a chilling moan. You hear a chilling moan. x2 There is a transporter here. Okay, then. Okay, then. (D) Dungeon Where to? (Enter - D:4 @ (x,y), ? - help) Tutankhamun's ghost turns its malevolent gaze towards you. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found 26 bolts. Found 19 gold pieces. Found an escape hatch in the floor. An ogre comes into view. It is wielding a +0 giant spiked club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre! The ogre is heavily wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is almost dead. The searing ray hits the ogre! You kill the ogre! Magic restored. Things that are here: a +0 giant spiked club; an ogre corpse You now have 217 gold pieces (gained 19). Found 7 gold pieces. A white imp comes into view. The white imp shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (82% to hit) The searing ray hits the white imp! The white imp is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the white imp. You kill the white imp! You now have 224 gold pieces (gained 7). Found a purple potion. r - a purple potion There is an escape hatch in the floor here. Found a stone staircase leading down. Found a scroll labelled JECVUCZIOC. Found 7 gold pieces. c - 3 scrolls labelled JECVUCZIOC (gained 1) You now have 231 gold pieces (gained 7). An iguana comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (84% to hit) The searing ray hits the iguana! The iguana is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the iguana! You kill the iguana! Found a hunting sling. Found a stone staircase leading up. Found 2 scrolls labelled CAGUENGEMO. Found an escape hatch in the ceiling. s - 2 scrolls labelled CAGUENGEMO Found a scroll labelled CAGUENGEMO and a spear. Found a sapphire potion. s - 3 scrolls labelled CAGUENGEMO (gained 1) You see here a +0 spear. t - a sapphire potion No target in view! Found a mace. Found a runed translucent door. Crazy Yiuf shouts! Crazy Yiuf yells, "Whiteboard blue sanguine!" Found 24 stones. You see here 24 stones. An orc priest comes into view. It is wielding a +0 whip. The orc priest shouts! You hear a shout! x3 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip (82% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) An orc priest comes into view. It is wielding a +0 vorpal hand axe. The searing ray hits the orc priest! You kill the orc priest! You have reached level 8! You feel stronger. The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc priest! You kill the orc priest! You finish channeling your searing ray. You hear a shout! An orc comes into view. It is wielding a +0 short sword. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword and wearing a +0 ring mail (84% to hit) The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 hand axe. The searing ray hits the orc! You kill the orc! Things that are here: a +0 whip; an orc corpse Found 15 stones. Things that are here: a +0 vorpal hand axe; a +0 leather armour; an orc corpse Found a stone staircase leading down. Items here: )) [ †. There is a stone staircase leading down here. You see here 24 stones. You see here a +0 spear. Found a Young Poisoner's Handbook. There is a stone staircase leading up here. You pick up a Young Poisoner's Handbook and begin reading... You add the spells Sting, Poisonous Vapours and Olgreb's Toxic Radiance to your library. Okay, then. You see here a +0 hunting sling. A hornet zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hornet zombie Aim: a hornet zombie (wandering, hasn't noticed you, 84% to hit) The searing ray hits the hornet zombie! The hornet zombie is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the hornet zombie! The hornet zombie is heavily damaged. The searing ray hits the hornet zombie! The hornet zombie is severely damaged. The hornet zombie hits you! The searing ray hits the hornet zombie! The hornet zombie is almost destroyed. You finish channeling your searing ray. The hornet zombie completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hornet zombie Aim: a hornet zombie (almost destroyed, 84% to hit) The searing ray hits the hornet zombie. The hornet zombie is almost destroyed. (Press . to maintain the ray.) The hornet zombie barely misses you. The searing ray hits the hornet zombie! You destroy the hornet zombie! Your Conjurations skill increases to level 7! HP restored. A water moccasin skeleton comes into view. Found a book of Misfortune. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (87% to hit) The searing ray hits the water moccasin skeleton! The water moccasin skeleton is moderately damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is severely damaged. The searing ray hits the water moccasin skeleton! The water moccasin skeleton is almost destroyed. The water moccasin skeleton closely misses you. The searing ray hits the water moccasin skeleton. You destroy the water moccasin skeleton! You finish channeling your searing ray. You pick up a book of Misfortune and begin reading... You add the spells Slow, Confusing Touch and Yara's Violent Unravelling to your library. Found a metallic white potion. g - 2 metallic white potions (gained 1) Found 10 sling bullets. You see here 10 sling bullets. A water moccasin comes into view. The water moccasin hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (70% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray misses the water moccasin. The searing ray misses the water moccasin. The water moccasin barely misses you. x2 The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channeling your searing ray. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (severely wounded, 70% to hit) The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) Your Spellcasting skill increases to level 5! You see here a water moccasin corpse. Found 17 stones. You see here 26 bolts. Found a stone staircase leading down. A hound comes into view. The magic dart hits the hound. The hound is lightly wounded. The hound barks! You hear an angry hiss. The magic dart hits the hound but does no damage. The hound is lightly wounded. A jelly comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 75% to hit) The searing ray misses the hound. (Press . to maintain the ray.) The jelly quivers. Unknown command. The searing ray hits the hound. The hound is heavily wounded. The hound bites you. The searing ray hits the hound! You kill the hound! An adder comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (100% to hit) The searing ray hits the jelly! The jelly is severely wounded. (Press . to maintain the ray.) The adder hisses angrily. The searing ray hits the jelly! You kill the jelly! Your Poison Magic skill increases to level 1! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (70% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) A hound zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound zombie Aim: a hound zombie (wandering, hasn't noticed you, 87% to hit) The searing ray hits the hound zombie! The hound zombie is heavily damaged. (Press . to maintain the ray.) The searing ray hits the hound zombie! The hound zombie is severely damaged. The searing ray hits the hound zombie! You destroy the hound zombie! You see here a hound corpse. You see here an adder corpse. There is a stone staircase leading down here. You see here an adder corpse. You open the door. There is an open door here. You open the door. Found a stone staircase leading up. There is an escape hatch in the floor here. There is a stone staircase leading down here. There is a stone staircase leading down here. You see here a hound skeleton. You see here a +0 giant spiked club. There is an escape hatch in the floor here. Crazy Yiuf shouts! You open the door. Crazy Yiuf whimpers, "Mountain forty-two forty-two!" Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos, wearing a +0 cloak and carrying a wand of flame (16) (84% to hit) The searing ray hits Crazy Yiuf! Crazy Yiuf is severely wounded. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf! You kill Crazy Yiuf! u - a wand of flame (16) There is an open translucent door, spattered with blood here. Things that are here: a +3 quarterstaff of chaos; a +0 cloak; the gnoll corpse of Crazy Yiuf v - a +3 quarterstaff of chaos; w - a +0 cloak You start putting on your armour. You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. Your +2 flail of holy wrath stops glowing. Your +3 quarterstaff of chaos is briefly surrounded by a scintillating aura of random colours. v - a +3 quarterstaff of chaos (weapon) Done exploring. Done exploring. (D) Dungeon Where to? (Enter - D:5, ? - help) There is an open translucent door, spattered with blood here. You see here the gnoll corpse of Crazy Yiuf. There is a stone staircase leading down here. You climb downwards. The orc priest shouts! You hear a shout! The orc priest shouts! The orc shouts! Found a purple potion and 14 poisoned darts. There is a stone staircase leading up here. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (82% to hit) The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest closely misses you. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard gestures at you while chanting. You resist with some effort. The searing ray hits the orc priest. You kill the orc priest! The searing ray hits the orc wizard! You kill the orc wizard! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (82% to hit) The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest misses you. The searing ray hits the orc priest! You kill the orc priest! You finish channeling your searing ray. You hear some strange, mumbled words. Something tries to affect you, but you resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) Unknown command. The searing ray hits something! Something hits you. The searing ray hits something. You hear some strange, mumbled words. Something tries to affect you, but you resist. You finish channeling your searing ray. Something hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. Reactivating autopickup. You feel a bit more experienced. (Press . to maintain the ray.) You start resting. HP restored. You start resting. Magic restored. Things that are here: a +0 whip; a +0 leather armour; an orc corpse Things that are here: a +0 dagger; a +0 robe; a +0 hand axe Found a stone staircase leading down. Items here: )) [ †. r - 2 purple potions (gained 1) Found a dagger. A water moccasin comes into view. Found a runed brass wand. The water moccasin hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (70% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. x2 The searing ray misses the water moccasin. The water moccasin bites you! The searing ray hits the water moccasin! You kill the water moccasin! You finish channeling your searing ray. Okay, then. HP restored. You see here a water moccasin corpse. x - a wand of mindburst (10) Found a scroll labelled LUITOAPH ADUL. i - 3 scrolls labelled LUITOAPH ADUL (gained 1) Found 11 gold pieces. Found a scroll labelled HOWOMMU UXYL. You now have 242 gold pieces (gained 11). e - 5 scrolls labelled HOWOMMU UXYL (gained 1) Found a ring mail. Found 3 gold pieces. Found a dagger. Found 15 gold pieces. You now have 245 gold pieces (gained 3). You see here a +0 dagger. You now have 260 gold pieces (gained 15). Found a scroll labelled COGUCH ZUCUISCH. y - a scroll labelled COGUCH ZUCUISCH An ice beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (82% to hit) The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast! The ice beast is almost dead. The searing ray hits the ice beast! You kill the ice beast! Your Fighting skill increases to level 3! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 20, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Found 18 gold pieces. An orc comes into view. It is wielding a +0 short sword. Found a chain mail. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! A bullfrog zombie comes into view. The magic dart hits the orc. The orc is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (almost dead, 83% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog zombie Aim: a bullfrog zombie (90% to hit) The searing ray hits the bullfrog zombie! The bullfrog zombie is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the bullfrog zombie! The bullfrog zombie is almost destroyed. The searing ray hits the bullfrog zombie! You destroy the bullfrog zombie! Things that are here: a +0 short sword; a +0 leather armour; an orc corpse You now have 278 gold pieces (gained 18). A jelly comes into view. The magic dart hits the jelly! The jelly is heavily wounded. The jelly quivers. The magic dart hits the jelly! The jelly is almost dead. The magic dart hits the jelly. You kill the jelly! An orc comes into view. It is wielding a +0 club. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! Maggie the Vainglorious comes into view. She is wielding a +2 vorpal halberd and carrying a wand of polymorph (7). The magic dart hits the orc. You kill the orc! Maggie zaps a wand. You turn into an insubstantial wisp. Your +3 quarterstaff of chaos melds into your body. Your +0 cloak melds into your body. Your +0 robe melds into your body. Your +6 ring of intelligence melds into your body. You feel stupid. You can't do that in your present form. Maggie points at you and mumbles some strange words. The bolt of fire misses you. Maggie casts a spell at you. The bolt of fire hits you! You resist. Maggie zaps a wand. Your transformation is almost over. Maggie barely misses you. Maggie mumbles some strange words. Maggie attempts to bespell you! You are mesmerised by Maggie! You cannot move away from Maggie! You cannot move away from Maggie! You can't do that in your present form. You cannot move away from Maggie! You cannot move away from Maggie! You cannot move away from Maggie! Maggie misses you. You touch Maggie. Maggie is lightly wounded. Maggie hits you with a +2 vorpal halberd. You touch Maggie but do no damage. Maggie is lightly wounded. You touch Maggie. Maggie is lightly wounded. Maggie closely misses you. You touch Maggie. Maggie is lightly wounded. Maggie closely misses you. You touch Maggie. Maggie is lightly wounded. Maggie hits you with a +2 vorpal halberd. You touch Maggie. Maggie is moderately wounded. Maggie zaps a wand. You easily resist. You touch Maggie but do no damage. Maggie is moderately wounded. Maggie barely misses you. You barely miss Maggie. Maggie is moderately wounded. Your transformation has ended. Your +3 quarterstaff of chaos unmelds from your body. Your +0 cloak unmelds from your body. Your +0 robe unmelds from your body. Your +6 ring of intelligence unmelds from your body. Your +3 quarterstaff of chaos is briefly surrounded by a scintillating aura of random colours. You feel clever. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Maggie Aim: Maggie, wielding a +2 vorpal halberd, wearing +0 swamp dragon scales and carrying a wand of polymorph (4) (moderately wounded, mesmerising, 85% to hit) The searing ray hits Maggie! Maggie is heavily wounded. (Press . to maintain the ray.) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.27-a0-1591-gc56fcc985a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [cirn0] Species: Human Job: Conjurer HP: 52/63; mods: 0/0 MP: 15/17; mod: 0 Stats: 9 (9) 27 (27) 11 (11) Position: (45, 35), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 10 | 3 | 324 | 24/200 Short Blades | X | 0 | 0 | 1 | 91 | 41/100 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 1 | 0 | 0 | 0 | 0/50 Bows | X | 1 | 0 | 0 | 0 | 0/50 Crossbows | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/50 Dodging | X | 2 | 10 | 3 | 479 | 179/200 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 2 | 41 | 5 | 1227 | 336/357 Conjurations | X | 2 | 27 | 7 | 1725 | 325/400 Hexes | X | 1 | 0 | 0 | 0 | 0/50 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 1 | 0 | 0 | 0 | 0/50 Transmutations | X | 1 | 0 | 0 | 0 | 0/50 Fire Magic | X | 1 | 0 | 0 | 0 | 0/50 Ice Magic | X | 1 | 0 | 0 | 0 | 0/50 Air Magic | X | 1 | 0 | 0 | 0 | 0/50 Earth Magic | X | 1 | 0 | 0 | 0 | 0/50 Poison Magic | X | 2 | 12 | 1 | 118 | 68/100 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 278 #23: 5524 #24: 1453495366 #27: 2110 #36: 1 #49: 336 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #21: +3 quarterstaff of chaos eq slot #1, inv slot #22: +0 cloak eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #9: +6 ring of intelligence }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ....# #. ....#.....# #. ....#.....# #. ....#.....# #.##### ....#.....# #.....# ###.#.....# #..##)###.#... #.#.....# #........@.... #.#.....######@##.#....... #..........# #@##.#.#####. ##########.# #.##.#.#... #.# #.##.#.#.# #.# #.##.....# # #.# #.##.....#.# #.# #.#......... #.# #.##....##. ### #.# #.......# ..### #.######....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.