Dungeon Crawl Stone Soup version 0.27-a0-1147-gb3d8e82157 (webtiles) character file. Game seed: 11617249156878067060 432 cirn0 the Magician (level 7, -7/42 HPs) Began as a Djinni Hedge Wizard on May 11, 2021. Was a Priest of Hepliaklqana. Mangled by an ice beast (16 damage) ... on level 5 of the Dungeon. The game lasted 00:14:50 (4701 turns). cirn0 the Magician (Djinni Hedge Wizard) Turns: 4701, Time: 00:14:52 Health: -7/42 AC: 2 Str: 9 XL: 7 Next: 0% Gold: 201 EV: 12 Int: 18 God: Hepliaklqana [***...] SH: 0 Dex: 12 rFire + + . SeeInvis . l - +5 short sword (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated, studying Dodging A: reduced essence, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: Renounce Religion, Recall Ancestor, Ancestor Identity, Transference You were on level 5 of the Dungeon. You worshipped Hepliaklqana. Hepliaklqana was most pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 201 gold pieces. Inventory: Hand Weapons k - a +2 dagger of venom l - a +5 short sword of electrocution (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery i - an amulet of faith Wands w - a wand of flame (7) Scrolls d - a scroll of magic mapping {unknown} e - a scroll of immolation {unknown} f - a scroll of torment {unknown} h - 2 scrolls of teleportation {unknown} j - 4 scrolls of identify {unknown} m - a scroll of silence {unknown} n - a scroll of fear {unknown} o - a scroll of blinking {unknown} s - a scroll of fog {unknown} u - a scroll of enchant weapon {unknown} v - a scroll of summoning {unknown} Potions a - a potion of flight {unknown} g - 3 potions of magic {unknown} p - a potion of degeneration {unknown} q - a potion of curing {unknown} r - a potion of attraction {unknown} t - 3 potions of heal wounds {unknown} Skills: + Level 1.3 Fighting + Level 2.7 Dodging + Level 2.4 Stealth * Level 5.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Blink Tloc N/A N/A 1% 2 c - Call Imp Summ 26% N/A 1% 2 d - Slow Hex 26% N/A 1% 2 e - Conjure Flame Conj/Fire 26% 6-21 3% 3 f - Mephitic Cloud Conj/Pois/Air 26% N/A 3% 3 g - Apportation Tloc 52% N/A 1% 1 h - Searing Ray Conj 52% 3d5 1% 2 i - Frozen Ramparts Ice 52% 1d7 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Trog Innate Abilities, Weirdness & Mutations Your life essence is reduced to manifest your ancestor. (-10% HP) You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Aim: a howler monkey skeleton (95% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The water moccasin bites Alice! The ice beast hits you but does no damage. The water moccasin misses Alice. Alice casts a spell at the water moccasin. The water moccasin appears confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey skeleton Aim: a howler monkey skeleton (95% to hit) The searing ray hits the ice beast. The ice beast is lightly wounded. The searing ray hits the howler monkey skeleton! The howler monkey skeleton is heavily damaged. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! You feel a terrible chill! The water moccasin bites Alice. Alice gestures at the water moccasin while chanting. The water moccasin seems to slow down. The searing ray misses the ice beast. The searing ray hits the howler monkey skeleton! You destroy the howler monkey skeleton! The ice beast hits you. The ice beast freezes you! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The water moccasin barely misses Alice. Alice hits the water moccasin with a +0 dagger of draining. Alice drains the water moccasin. You have reached level 7! The power to cast Frozen Ramparts wells up from within. Spell assigned to 'i'. Alice remembers more of her old skill. The searing ray hits the ice beast. The ice beast is moderately wounded. * * * LOW HITPOINT WARNING * * * The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You feel a terrible chill! You die... .. .h. ... ch ... .) #S# . #.# #.#.# .####.#.### .....††(Y@# ).......#R# .####.[##S# #.. #.# .?.. ... ..... #.# ......? ... ####... ... ##.# You could see the friendly Alice the hexer, a water moccasin (confused, slow, drained, ally target) and an ice beast. Vanquished Creatures A centaur (D:5) A scorpion (D:4) A howler monkey (D:4) A centaur zombie (D:5) An iguana (D:5) A gnoll (D:4) 4 adders A howler monkey skeleton (D:5) A hexer (D:5) An adder skeleton (D:4) A dart slug (D:1) 4 ball pythons 2 endoplasms 2 goblins 2 hobgoblins 6 jackals 6 quokkas 3 bats 3 frilled lizards 5 kobolds 5 rats 52 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:4) Terence (D:3) 2 gnolls (D:4) A howler monkey skeleton (D:4) An adder (D:4) A dart slug (D:1) An orc (D:4) 4 endoplasms A hobgoblin (D:2) A quokka (D:3) 14 creatures vanquished. Vanquished Creatures (others) 2 ancestors 3 hexers 12 plants (D:2) 17 creatures vanquished. Grand Total: 83 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 33 | D:1 | Found a faded altar of an unknown god. 50 | D:1 | Became a worshipper of Hepliaklqana the Forgotten 50 | D:1 | Reached * piety under Hepliaklqana 280 | D:1 | Reached skill level 3 in Spellcasting 283 | D:1 | Reached XP level 2. HP: 5/18 MP: 0/0 1074 | D:2 | Found a bloodstained altar of Trog. 1174 | D:2 | Reached XP level 3. HP: 19/22 MP: 0/0 1174 | D:2 | Learned a level 1 spell: Apportation 1701 | D:2 | Reached ** piety under Hepliaklqana 1702 | D:2 | Remembered your ancestor Alice as a hexer 2459 | D:3 | Noticed Terence 2484 | D:3 | Killed Terence 2485 | D:3 | Reached skill level 1 in Fighting 2489 | D:3 | Reached XP level 4. HP: 4/28 MP: 0/0 3577 | D:4 | Noticed a scorpion 3588 | D:4 | Killed a scorpion 3589 | D:4 | Reached skill level 4 in Spellcasting 3589 | D:4 | Reached XP level 5. HP: 28/33 MP: 0/0 3589 | D:4 | Learned a level 2 spell: Searing Ray 4151 | D:4 | Reached *** piety under Hepliaklqana 4187 | D:4 | Reached XP level 6. HP: 30/37 MP: 0/0 4212 | D:4 | Reached skill level 5 in Spellcasting 4552 | D:5 | Entered Level 5 of the Dungeon 4564 | D:5 | Noticed an ice beast 4566 | D:5 | Noticed a water moccasin 4701 | D:5 | Reached XP level 7. HP: 12/42 MP: 0/0 4701 | D:5 | Learned a level 3 spell: Frozen Ramparts 4701 | D:5 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, basic_ecumenical_altar, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_lined_room_2, infiniplex_forest_end_1, infiniplex_forest_straight_5, infiniplex_forest_zigzag_1, infiniplex_forest_zigzag_1, infiniplex_forest_clump_long, infiniplex_forest_straight_1, infiniplex_forest_clump_double, infiniplex_forest_lined_3_way D:2: layout_loops_corners, basic_altar, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_3_way, infiniplex_forest_clump_long, infiniplex_forest_lined_2, infiniplex_forest_straight_4, infiniplex_forest_clump_small D:3: layout_basic, uniq_terence D:4: layout_loops_cross, minmay_manual_mail D:5: layout_loops_ring, zin_statuary Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 3 4 5 | 5.9 Stealth | 2 | 2.4 Fighting | 1 | 1.3 Dodging | | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 11 | | || 11 Short sword | | 1 | || 1 Cast: Magic Dart | 53 | 40 | || 93 Call Imp | 3 | 9 | || 12 Conjure Flame | 1 | | || 1 Blink | 1 | | || 1 Searing Ray | | 6 | || 6 Invok: Ancestor Life: He | 1 | | || 1 Ancestor Identity | 1 | | || 1 Armor: Robe | 1 | 5 | || 6 Dodge: Dodged | 6 | 16 | || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4701 | 4629 | 72 | 1536 | 2679 | 5 | 940.2 | Dungeon | 4701 | 4629 | 72 | 1536 | 2679 | 5 | 940.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1364 daAuts D:4: 1128 daAuts D:3: 1112 daAuts D:1: 1073 daAuts D:5: 22 daAuts