Dungeon Crawl Stone Soup version 0.27-a0-1555-g0e7b3fb1d2 (webtiles) character file. Game seed: 4884863118922017378 90 cirn0 the Conjurer (level 4, -7/31 HPs) Began as a Human Conjurer on July 15, 2021. Mangled by a gnoll sergeant (12 damage) ... on level 3 of the Dungeon. The game lasted 00:02:46 (2809 turns). cirn0 the Conjurer (Human Conjurer) Turns: 2809, Time: 00:02:47 Health: -7/31 AC: 2 Str: 7 XL: 4 Next: 85% Magic: 2/7 EV: 12 Int: 20 God: Gold: 166 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 166 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of identify {unknown} g - 2 scrolls of teleportation {unknown} Potions b - a potion of heal wounds {unknown} c - a potion of flight {unknown} d - 2 potions of invisibility {unknown} e - 3 potions of curing {unknown} Skills: * Level 0.5 Fighting * Level 2.3 Dodging + Level 2.2 Stealth + Level 0.3 Unarmed Combat * Level 2.4 Spellcasting * Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Tmut/Pois 8% 1d3 16% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Poisonous Vapours Pois/Air 4% N/A 22% 2 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Olgreb's Toxic Radiance Pois 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Uskayaw Message History The searing ray misses the gnoll. The searing ray misses the gnoll sergeant. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! The gnoll sergeant barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll sergeant hits you from afar with a +0 trident. The searing ray misses the gnoll sergeant. The searing ray misses the gnoll. You finish channeling your searing ray. The gnoll sergeant hits you from afar with a +0 trident! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (lightly wounded, 84% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) You hear a shout! The gnoll sergeant closely misses you. A gnoll comes into view. It is wielding a +0 club. Without enough magic to sustain it, your searing ray dissipates. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. There is a stone staircase leading up here. The gnoll sergeant hits you from afar with a +0 trident! You die... ##. ###.....##. ##. ##.g.####...## ## #.###..######.#... .### .. #....g###........ .... #.## #.........#...#.# #..# ..# #.####.g..#.### #..# #.###.# #.##.g.###.# #..# #.#...# #.####..)..# #..# ##...######.# #@###.# #..## ............# #.# #...## ###<...###### #.# ###.#..### .......## ####.# #...##..## ........#####....# ####.#####..# ..#........#>...## ##.)..# ##.# ................# #..#### #.. ...........#....# #.## ##. ...........#....####.# ######. You could see a gnoll sergeant. Vanquished Creatures 2 gnolls (D:3) An adder (D:3) 2 worms (D:2) A dart slug (D:3) 6 ball pythons 2 bats 8 endoplasms 2 giant cockroaches (D:3) 2 goblins (D:1) 6 hobgoblins 2 jackals (D:2) 3 kobolds 5 frilled lizards 12 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 498 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 501 | D:1 | Learned a level 2 spell: Searing Ray 1238 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 2150 | D:2 | Reached skill level 5 in Conjurations 2150 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/7 2475 | D:3 | Found a hide-covered altar of Uskayaw. 2475 | D:3 | Noticed a +0 short sword 2475 | D:3 | Noticed a +0 short sword 2478 | D:3 | Noticed a +0 spear 2478 | D:3 | Noticed a +0 dagger 2478 | D:3 | Noticed a +0 falchion 2479 | D:3 | Noticed a +0 falchion 2480 | D:3 | Noticed a +0 dagger 2480 | D:3 | Noticed a +0 spear 2646 | D:3 | Found a burning altar of Makhleb. 2648 | D:3 | Noticed a green death 2780 | D:3 | Noticed a gnoll sergeant 2809 | D:3 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_triangle_fractal, layout_loops_ring D:2: minmay_general_purpose_star, layout_loops_ring, minmay_rat_gold_closets D:3: layout_rooms, makhleb_altar_promises_db, nicolae_uskayaw_en_pointe, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Fighting | | 0.5 Dodging | | 2.3 Stealth | | 2.2 Unarmed Combat | | 0.3 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 15 | || 15 Cast: Magic Dart | 59 | 23 || 82 Searing Ray | 4 | 2 || 6 Armor: Robe | 3 | || 3 Dodge: Dodged | 6 | 5 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2808 | 2759 | 49 | 0 | 2539 | 3 | 936.0 | Dungeon | 2808 | 2759 | 49 | 0 | 2539 | 3 | 936.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1259 daAuts D:1: 1093 daAuts D:3: 455 daAuts