Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 15449056980208390589 65 cirn0 the Conjurer (level 3, 0/20 HPs) Began as a Deep Elf Conjurer on Nov 27, 2022. Slain by a worm (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:00 (1378 turns). cirn0 the Conjurer (Deep Elf Conjurer) Turns: 1378, Time: 00:03:01 Health: 0/20 AC: 2 Str: 4 XL: 3 Next: 92% Magic: 0/10 EV: 12 Int: 24 God: Gold: 28 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . SeeInvis . e - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 dagger of venom (weapon) Missiles f - a throwing net Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} h - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} i - a potion of ambrosia {unknown} Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 20% N/A 10% 1 Dazzling Flash Conj/Hex 34% N/A 10% 3 Call Canine Familiar Summ 5% N/A 28% 3 Summon Guardian Golem Hex/Summ 5% N/A 28% 3 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You kill the adder! Your Fighting skill increases to level 1! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (heavily wounded, 93% to hit) The searing ray hits the kobold! You kill the kobold! The searing ray hits the worm. The worm is almost dead. (Press . to maintain the ray.) The searing ray hits the rat! You kill the rat! Without enough magic to sustain it, your searing ray dissipates. You barely miss the worm. The worm is severely wounded. The worm bites you! Ouch! That really hurt! You hit the worm. The worm is severely wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 93% to hit) The searing ray hits the worm! The worm is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is almost dead. You hit the worm but do no damage. The worm is poisoned. The worm is almost dead. The worm bites you! Ouch! That really hurt! You die... .#..# ... .#..# # ....#.# ###.#.# # ....#.##.. ##.....#.# ..###.##.# ### #...#.##.##############.# ###......##.....@w......# .....##..##.###########.# ##........#.# #.##### #....#.#.#.# #.w.w.##### #.#......#)# #.###...... ............# #.##...###. ##.#.######## ..##.##)†# #.#.# .####. ...# # #.. #. .. ..!# You could see a worm (very poisoned). Vanquished Creatures An adder (D:2) A gnoll (D:1) A worm (D:2) 5 ball pythons 4 bats (D:1) 2 endoplasms 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 jackals (D:1) 9 kobolds 3 quokkas (D:1) 3 frilled lizards (D:1) 3 goblins 3 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 83 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 292 | D:1 | Learned a level 2 spell: Searing Ray 379 | D:1 | Found a faded altar of an unknown god. 572 | D:1 | Reached XP level 3. HP: 20/20 MP: 6/10 1039 | D:1 | Reached skill level 5 in Conjurations 1352 | D:2 | Reached skill level 1 in Fighting 1378 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_three_doors, layout_loops_ring, ebering_ecumenical_altar_box D:2: layout_basic, nrook_mini_backslash, minmay_tetromino_l4 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 16 Dagger || 3 Cast: Magic Dart || 63 Searing Ray || 4 Armor: Robe || 6 Dodge: Dodged || 11