Dungeon Crawl Stone Soup version 0.32-a0-1119-gc2fb2e3241 (webtiles) character file. Game seed: 10376473538077779617 21 cirn0 the Conjurer (level 2, 0/20 HPs) Began as a Demonspawn Conjurer on May 10, 2024. Slain by a gnoll ... wielding a +1 vampiric spear (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (707 turns). cirn0 the Conjurer (Demonspawn Conjurer) Turns: 707, Time: 00:01:12 Health: 0/20 AC: 2 Str: 7 XL: 2 Next: 65% Magic: 0/5 EV: 11 Int: 18 God: Gold: 30 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . g - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: mighty A: weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of fire Potions b - a potion of magic d - a potion of haste {unknown} e - a potion of might f - a potion of curing {unknown} Skills: + Level 0.7 Fighting + Level 2.0 Dodging - Level 1.7 Stealth * Level 2.3 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 36% 1d5 8% 1 Apportation Tloc 4% N/A 17% 1 Jinxbite Hex 4% N/A 26% 2 Swiftness Air 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Airstrike Air 1% 2d(1-17) 86% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a small tail. Message History The magic dart hits the endoplasm. The endoplasm is heavily wounded. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +1 vampiric spear. The magic dart hits the gnoll but does no damage. The magic dart hits the gnoll. The gnoll is lightly wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +1 vampiric spear! You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +1 vampiric spear! * * * LOW HITPOINT WARNING * * * The gnoll draws strength from your wounds! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 vampiric spear (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +1 vampiric spear. * * * LOW HITPOINT WARNING * * * The gnoll draws strength from your wounds! It was a potion of might. You feel very mighty all of a sudden. The gnoll hits you with a +1 vampiric spear. You die... #.########.########.##.# ###.........#. ...#.# .....#####.# ...#.######## .###.# #...#....>.†.# .# #.# # #.###########.# .# #.# .#.# #.# .# #.# #..# #.# .# #.# #####..# #.# .# #.# #..g@..# #.# ## .# #.###.## #.# .# #.# #.. .# #.#####.# ##. .# #.......# #. ..# ######..# ######. #.# #..# #...... #.# #..# #.##### #.# #..# #.# You could see a gnoll. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 5 goblins (D:1) 2 hobgoblins (D:1) A bat (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 268 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 268 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 271 | D:1 | Learned a level 2 spell: Searing Ray 707 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_loops_ring, hellmonk_ecumenical_altar_inner_sanctum, chequers_serial_rivers_micro_e Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.7 Stealth | | 1.7 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Melee: Unarmed || 10 Punch || 1 Short sword || 2 Cast: Magic Dart || 36 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 706 | 706 | 0 | 0 | 608 | 1 | 706.0 | Dungeon | 706 | 706 | 0 | 0 | 608 | 1 | 706.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 706 daAuts