Dungeon Crawl Stone Soup version 0.32-a0-1160-g066ad49fd8 (webtiles) character file. Game seed: 13844468168874021892 154 cirn0 the Conjurer (level 5, -6/43 HPs) Began as a Deep Elf Conjurer on May 14, 2024. Mangled by a gnoll bouda ... wielding a +0 whip (8 damage) ... on level 4 of the Dungeon. The game lasted 00:05:19 (2233 turns). cirn0 the Conjurer (Deep Elf Conjurer) Turns: 2233, Time: 00:05:20 Health: -6/43 AC: 22 Str: 10 XL: 5 Next: 13% Magic: 0/14 EV: 2 Int: 25 God: Gold: 167 SH: 0 Dex: 19 Spells: 10/13 levels left rFire . . . p - +0 hand axe rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + c - melded +2 hat rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will ..... (no amulet) Stlth ++ h - +6 ring of dexterity HPRegen 0.27/turn i - +6 ring of strength MPRegen 0.14/turn %: no passive effects @: tree-form, weakened, attractive A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, (talons 1) a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons p - a +0 hand axe (weapon) q - the +1 whip of Disarray {antimagic, SInv} (You found it on level 3 of the Dungeon) SInv: It lets you see invisible. Armour a - a +0 robe (melded) c - a +2 hat (melded) l - the orb "Caos" {*channel, Tloc} (You found it on level 2 of the Dungeon) Tloc: It increases the power of your Translocations spells. Jewellery h - a +6 ring of dexterity (left branch) i - a +6 ring of strength (right branch) Wands r - a wand of iceblast (6) Scrolls d - 4 scrolls of identify {unknown} e - 4 scrolls of teleportation {unknown} f - 3 scrolls of fog {unknown} j - a scroll of blinking {unknown} m - a scroll of poison {unknown} o - a scroll of immolation {unknown} t - a scroll of amnesia {unknown} v - a scroll of butterflies {unknown} Potions b - a potion of magic g - a potion of attraction n - a potion of mutation s - a potion of curing {unknown} u - a potion of invisibility {unknown} Skills: + Level 1.3 Fighting + Level 3.3 Dodging - Level 2.4 Stealth * Level 4.7 Spellcasting * Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 76% 1d7 2% 1 Apportation Tloc 10% N/A 9% 1 Necrotise Necr 20% 1d5 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Blink Tloc 10% N/A 13% 2 Call Imp Summ 10% N/A 13% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Makhleb Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. ((You have sharp toenails.)) Message History The gnoll bouda is severely wounded. The gnoll bouda barely misses you. You barely miss the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You see here a +0 ring mail. The gnoll bouda attacks as it pursues you! The gnoll bouda closely misses you. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll bouda Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 83% to hit) The searing ray hits the gnoll bouda but does no damage. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. It was a potion of mutation. You feel extremely strange. Your toenails lengthen and sharpen. Your attacks no longer feel as feeble. The gnoll bouda hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The gnoll bouda barely misses you. It was a potion of lignification. You turn into a tree. Your +2 hat melds into your body. Your +0 robe melds into your body. Your roots penetrate the ground. The gnoll bouda hits you with a +0 whip! You die... ######## #......# ### #......# #<# ###......#########.# #.'..............#.# #######.#......#######.#.####### .......)...).................... ########.#.#########.##.#.####### ....>......[...g♣....##.#.# ......#################.#.# ............... ..#.# #####....######## ###.# ................. ..# #########.####### ### #.g.# ###.# #):# You could see a gnoll bouda. Vanquished Creatures Terence (D:3) 2 gnolls (D:4) 6 adders A ribbon worm (D:2) An orc (D:3) 4 ball pythons 2 endoplasms (D:2) 2 giant cockroaches 6 goblins 7 hobgoblins 4 quokkas 9 bats A frilled lizard (D:2) 5 kobolds 2 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cirn0 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 261 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 265 | D:1 | Learned a level 2 spell: Searing Ray 887 | D:2 | Reached XP level 3. HP: 20/20 MP: 3/10 1130 | D:2 | Reached skill level 5 in Conjurations 1154 | D:2 | Reached skill level 1 in Fighting 1155 | D:2 | Identified the orb "Caos" {*channel, Tloc} 1527 | D:3 | Identified the +1 whip of Disarray {antimagic, SInv} 1636 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/12 1867 | D:3 | Noticed Terence 1876 | D:3 | Killed Terence 2026 | D:3 | Found a burning altar of Makhleb. 2189 | D:4 | Reached XP level 5. HP: 29/29 MP: 4/14 2231 | D:4 | Gained mutation: You have sharp toenails. [potion of | mutation] 2231 | D:4 | HP: 1/29 [gnoll bouda/+0 whip (4)] 2233 | D:4 | Mangled by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, chequers_garden D:2: layout_loops_ring D:3: layout_rooms, mainiacjoe_overflow_alcove_1, uniq_terence D:4: layout_basic, lemuel_doored_altar, minmay_temple_entry_glassed_door, uniq_duvessa, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.5 Fighting | 1 | 1.3 Spellcasting | 4 | 4.7 Dodging | 3 | 3.3 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | | 7 || 7 Cast: Magic Dart | 65 | 23 || 88 Searing Ray | 1 | 6 || 7 Use: Potion | | 3 || 3 Armour: Robe | 4 | 7 || 11 Skin | | 1 || 1 Dodge: Dodged | 3 | 12 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2231 | 2193 | 38 | 21 | 1894 | 4 | 557.8 | Dungeon | 2231 | 2193 | 38 | 21 | 1894 | 4 | 557.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 811 daAuts D:1: 704 daAuts D:3: 550 daAuts D:4: 164 daAuts