crabbyslav Level 1 of the Dungeon (0, 0, D:1) a +0 whip (8, -19, D:1) 8 stones (11, 15, D:1) 3 poisoned darts (20, 11, D:1) 3 stones (29, -7, D:1) a +0 leather armour (29, 0, D:1) a +0 club (32, -11, D:1) a +0 leather armour (33, -2, D:1) a +0 ring mail (34, -7, D:1) 6 stones (34, -6, D:1) a +0 short sword (36, 0, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (0, 5, D:2) 5 poisoned darts (4, -3, D:2) a +0 club a +0 short sword of speed (10, -2, D:2) a +0 ring mail (21, 6, D:2) a +0 short sword (39, -16, D:2) a +0 ring mail (40, -9, D:2) a +0 dagger (40, -8, D:2) 5 stones a +0 dagger (43, 13, D:2) a +0 leather armour (45, 13, D:2) a +0 hand axe (47, -9, D:2) a +0 short sword (47, -7, D:2) a +0 dagger (51, 24, D:2) 3 atropa-tipped darts (63, 3, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 club a +0 whip (4, 0, D:3) a +0 mace a +0 chain mail (5, -12, D:3) a +0 leather armour (10, -31, D:3) a +0 falchion (13, -41, D:3) a +0 sling (18, -31, D:3) a +0 mace (30, 7, D:3) a +0 dagger (34, 7, D:3) a +0 robe (35, -45, D:3) a book of Frost (43, -39, D:3) a +0 pair of boots Level 4 of the Dungeon (0, 0, D:4) a +0 robe (4, 17, D:4) a +0 ring mail (8, -10, D:4) a +0 club (12, 14, D:4) a +0 hand axe (20, 15, D:4) a +0 cloak (25, -14, D:4) a +0 dagger (31, 26, D:4) a ring of wizardry (35, 18, D:4) a +0 whip of flaming (38, -10, D:4) a +0 short sword 3 stones (38, 24, D:4) a +0 whip (46, -21, D:4) a +0 chain mail (47, 11, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, -2, D:5) a +0 short sword a +0 ring mail a +0 dagger a +0 robe (2, -3, D:5) a +0 hand axe a +0 leather armour (6, 18, D:5) a +0 dagger of protection a +0 hand axe a +0 scale mail (7, 18, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 hand axe (14, 14, D:5) a +0 giant spiked club a +0 shortbow (17, 0, D:5) a +0 mace (19, -6, D:5) a +0 club a +0 leather armour (23, -5, D:5) 6 stones (28, 9, D:5) 6 stones (29, 6, D:5) a +0 short sword (31, -9, D:5) a scroll of vulnerability (34, 24, D:5) a +0 scale mail (35, 12, D:5) a +0 club a +0 dagger a +0 leather armour (36, -2, D:5) a staff of earth (36, 12, D:5) a +0 club a +0 leather armour a +0 mace a +0 dagger a +0 robe (37, 14, D:5) a +0 hand axe a +0 dagger (38, 14, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 broad axe (8, 4, D:6) a +0 trident a +0 leather armour (19, 16, D:6) a +0 dagger a +0 robe (19, 17, D:6) a +2 mace of protection a +0 sling (20, 13, D:6) a +0 flail a +0 ring mail (20, 14, D:6) a +0 whip (20, 18, D:6) a +0 hand axe a +0 ring mail (21, 29, D:6) a +0 club (26, 29, D:6) a +0 hand axe (41, 33, D:6) a +0 dagger (42, -2, D:6) a +0 robe (46, 5, D:6) a +0 chain mail (54, -4, D:6) a book of Changes (54, 1, D:6) a stone (55, -6, D:6) a +0 spear (58, -6, D:6) a +0 flail (59, -6, D:6) a +0 club a +0 robe (66, 14, D:6) an orb of light Level 7 of the Dungeon (0, 0, D:7) a +0 flail (1, 19, D:7) a +0 arbalest (10, 23, D:7) a +0 scale mail (26, 5, D:7) a scroll of immolation (28, -13, D:7) a +0 club (33, -6, D:7) a +0 flail (33, 28, D:7) a +0 leather armour a +0 flail (34, 28, D:7) a +0 leather armour a +0 hand axe (35, 3, D:7) 6 poisoned darts (35, 28, D:7) a +0 leather armour a +0 short sword a +0 flail (38, 16, D:7) a +0 robe a +0 dagger (39, 16, D:7) a +0 hand axe a +0 hand axe (40, 20, D:7) a +0 hand axe a +0 ring mail a +0 flail a +0 chain mail a +0 whip a +0 leather armour (41, 20, D:7) a +0 mace a +0 chain mail a +0 halberd a +0 chain mail (42, 19, D:7) a +0 mace (42, 20, D:7) a +0 dire flail a +0 plate armour (58, -3, D:7) a +0 whip 6 poisoned darts (59, -3, D:7) a +0 dagger a +0 dagger 3 poisoned darts Level 8 of the Dungeon (0, 0, D:8) the +0 scale mail "Civogip" {-Cast Will+++ Slay+6 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. -Cast: It prevents spellcasting. Will: It greatly increases your willpower. (8, 15, D:8) 3 poisoned darts (10, -7, D:8) 3 stones (16, -4, D:8) a +0 halberd (17, -7, D:8) a +0 whip a +0 club a +0 whip a +0 leather armour a +0 club (17, -5, D:8) a +0 club a +0 leather armour a +0 spear (17, -4, D:8) a +0 spear (18, -4, D:8) a +0 halberd (18, 2, D:8) a +0 club (19, -5, D:8) a +0 robe (25, 3, D:8) a +0 spear a +0 robe (25, 4, D:8) a +6 morningstar a +0 robe (26, 7, D:8) a +4 mace of freezing a +0 leather armour (27, -9, D:8) 7 stones (29, 3, D:8) a +3 mace a +0 robe (56, -10, D:8) a +0 spear 4 stones Level 9 of the Dungeon (0, 0, D:9) the +0 ring mail "Fomo" {rElec Will- Dex+6 SInv} Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It decreases your willpower. (4, 1, D:9) 2 atropa-tipped darts (5, -30, D:9) a +0 whip (6, -32, D:9) 4 stones a +0 short sword (6, -31, D:9) a +0 club (6, -4, D:9) a +1 short sword of venom (7, -33, D:9) a +0 whip (7, -23, D:9) 5 stones (8, -33, D:9) a +0 whip 5 poisoned darts a +0 dagger (8, -32, D:9) 5 stones a +1 short sword of draining (8, -31, D:9) a +0 whip (14, -35, D:9) 7 stones (30, -34, D:9) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 ring mail a +0 short sword (31, -34, D:9) a +0 leather armour a +0 club (32, -33, D:9) a +0 plate armour a +0 glaive (39, -25, D:9) a +0 plate armour a +0 mace a +0 arbalest (46, -39, D:9) 3 stones (49, -21, D:9) a +0 plate armour a +1 long sword of electrocution (54, -21, D:9) a +0 dire flail a +0 plate armour (54, -20, D:9) a +0 dagger (56, -21, D:9) a +0 short sword (58, -42, D:9) a +0 whip (59, -43, D:9) a +0 club a +0 leather armour (59, -41, D:9) a +2 short sword of draining (60, -40, D:9) a +0 short sword (60, -39, D:9) a +0 hand axe a +0 ring mail a +0 arbalest a +0 hand axe a +0 chain mail (61, -39, D:9) a +0 chain mail a +0 dire flail a +0 hand axe a +0 ring mail a +0 flail (61, -38, D:9) a stone (62, -40, D:9) a +0 flail (62, -39, D:9) a +0 trident (63, -37, D:9) a +0 club (63, -16, D:9) a +0 whip (64, -36, D:9) a +0 club a +0 club a boomerang a +0 dagger (64, -25, D:9) a +0 plate armour a +0 dire flail (65, -29, D:9) a +0 glaive a +2 chain mail of willpower (66, 1, D:9) 2 stones (66, 4, D:9) a scroll of noise (67, -8, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a scroll of noise (6, -5, D:10) a +0 short sword a +0 ring mail (6, 8, D:10) a +0 chain mail (7, -5, D:10) a +0 falchion (9, -6, D:10) a +0 short sword (13, -2, D:10) a +0 long sword (24, 16, D:10) a +0 robe (29, -19, D:10) a +0 spear (31, -1, D:10) a +0 robe a +0 dagger (31, 0, D:10) a +0 club (32, -2, D:10) a +0 club (32, -1, D:10) a +0 robe a +0 dagger (34, -10, D:10) the +9 quarterstaff "Zez Isum" {protect, rPois rC+++ Will- SInv} It grants its wielder temporary protection when it strikes (+7 to AC). rC: It renders you almost immune to cold. rPois: It protects you from poison. SInv: It lets you see invisible. Will: It decreases your willpower. (34, -2, D:10) a +0 club 3 stones a +0 short sword a +0 shortbow (34, -1, D:10) a +0 robe a +0 dagger (35, -9, D:10) a +2 robe of positive energy (35, -4, D:10) a staff of poison (35, -1, D:10) a +0 short sword a +0 robe a +1 dagger of speed a +0 hand axe (35, 0, D:10) a +0 chain mail a +0 flail (36, -8, D:10) a staff of air (36, 1, D:10) 7 poisoned darts a +0 dagger (36, 2, D:10) 2 poisoned darts a +0 short sword (37, 2, D:10) a +1 war axe of flaming (38, 1, D:10) a +0 whip Level 11 of the Dungeon (0, 0, D:11) a scroll of immolation (12, -11, D:11) a +0 scimitar (12, -5, D:11) 6 stones (13, 23, D:11) a +0 flail (15, -8, D:11) a +0 giant club a +0 dire flail (34, -9, D:11) a +0 club (36, -11, D:11) 7 stones (41, 9, D:11) a +0 falchion (44, 10, D:11) a +0 giant spiked club a +0 giant club (45, 26, D:11) a +0 flail (46, -29, D:11) a +0 shortbow (47, -31, D:11) a +0 shortbow (47, -30, D:11) a +0 shortbow (48, 27, D:11) a scroll of vulnerability (67, 10, D:11) a +0 flail Level 12 of the Dungeon (0, 0, D:12) a +0 whip a +0 dire flail a +0 halberd (0, 8, D:12) a +0 flail a +0 scale mail a +0 spear (1, 0, D:12) a +0 halberd (1, 8, D:12) a +0 club (2, 0, D:12) a +0 halberd (15, 1, D:12) a +0 chain mail (20, -1, D:12) a scroll of identify (20, 2, D:12) a scroll of identify (20, 8, D:12) a +3 flail (21, 0, D:12) a +0 quarterstaff (21, 1, D:12) a scroll of fog (23, 32, D:12) a +0 rapier (24, 21, D:12) 5 poisoned darts (32, 33, D:12) 6 stones (33, 28, D:12) 3 scrolls of immolation (35, 30, D:12) 4 large rocks (40, 20, D:12) 3 large rocks Level 13 of the Dungeon (0, 0, D:13) a +0 mace (4, -2, D:13) a +0 dagger of venom (4, -1, D:13) a +0 short sword a +0 leather armour (5, -2, D:13) a +0 falchion (6, -2, D:13) a +0 dagger a +0 robe (6, -1, D:13) a +0 club (8, -23, D:13) a +0 dagger a +0 cloak (26, -24, D:13) 2 stones (26, -18, D:13) +0 acid dragon scales (30, -14, D:13) a +0 falchion (31, -27, D:13) +0 acid dragon scales (36, 1, D:13) a +0 shortbow (36, 2, D:13) a +0 mace a +0 shortbow 4 stones (36, 3, D:13) a +0 falchion a +0 shortbow (37, 1, D:13) a +0 shortbow (37, 3, D:13) a +0 shortbow (38, 2, D:13) a +0 shortbow (43, -1, D:13) a +0 flail a +0 ring mail (46, -16, D:13) a +0 shortbow (47, -16, D:13) the +2 scale mail of Petoc {Harm rC+ Will- Dex+4} Dex: It affects your dexterity (+4). rC: It protects you from cold. Harm: It increases damage dealt and taken. Will: It decreases your willpower. a +0 dagger a +0 robe (48, -15, D:13) a +0 dagger a +0 robe a +0 giant club a +0 giant spiked club (48, 8, D:13) 4 large rocks (53, -27, D:13) an orb of light (55, 0, D:13) a +0 longbow (56, 19, D:13) a scroll of summoning Level 14 of the Dungeon (0, 0, D:14) 3 stones (4, -10, D:14) a +0 shortbow a +0 shortbow a +0 shortbow (4, -9, D:14) a +0 shortbow 5 stones (4, -8, D:14) a +0 shortbow (7, 12, D:14) 5 large rocks (10, 35, D:14) a +0 scimitar of flaming (14, 1, D:14) a +2 mace of draining (18, -7, D:14) a +0 shortbow (26, -2, D:14) a +1 helmet (27, 9, D:14) a stone (27, 39, D:14) 5 boomerangs (31, 15, D:14) a scroll of noise (37, -6, D:14) a +1 scimitar of flaming Level 15 of the Dungeon (0, 0, D:15) a +0 war axe a +0 mace (1, -8, D:15) 3 stones (1, 1, D:15) 5 large rocks a cyclops skeleton (1, 14, D:15) a +0 leather armour (8, -1, D:15) a +0 mace (15, -2, D:15) a +0 hand axe (16, -2, D:15) a +0 war axe a +0 war axe (24, 2, D:15) 8 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (5, 4, Lair:1) 3 stones (14, 20, Lair:1) a +0 great sword (33, -8, Lair:1) a +1 flail of protection (36, -12, Lair:1) a +1 hat of stealth (47, -13, Lair:1) a +0 great mace (51, 13, Lair:1) 4 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 helmet (7, 34, Lair:2) a +0 flail (11, -11, Lair:2) a +0 club (18, 19, Lair:2) a +0 demon blade of freezing (21, -8, Lair:2) a +0 war axe (32, 7, Lair:2) 8 stones (37, 15, Lair:2) 4 curare-tipped darts a +2 short sword of distortion (53, -16, Lair:2) a +0 chain mail Level 3 of the Lair of Beasts (0, 0, Lair:3) a +2 vorpal hand axe (20, -2, Lair:3) a +0 scale mail (30, -18, Lair:3) a +0 long sword a +0 long sword (39, -7, Lair:3) a scroll of noise (41, -30, Lair:3) a +0 ring mail (43, -30, Lair:3) a +0 long sword (58, -14, Lair:3) 8 stones Level 4 of the Lair of Beasts (4, 6, Lair:4) a +0 scimitar (14, 6, Lair:4) 6 stones (20, 21, Lair:4) a +0 arbalest (20, 32, Lair:4) a +0 scale mail (22, 23, Lair:4) a +0 scale mail a +2 antimagic long sword (27, 38, Lair:4) 6 stones (28, 37, Lair:4) a +0 broad axe (36, -3, Lair:4) 5 stones (42, -6, Lair:4) a +0 flail (44, 37, Lair:4) a stone (54, 2, Lair:4) a +2 dagger of draining a +0 robe (60, -4, Lair:4) a +0 robe (62, 32, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 rapier (5, -3, Lair:5) a +0 ring mail (6, 21, Lair:5) a +0 dagger (7, 50, Lair:5) a +0 scale mail (12, 30, Lair:5) a +0 ring mail (12, 48, Lair:5) a +0 pair of boots (22, 47, Lair:5) 3 poisoned darts (38, 45, Lair:5) a +0 flail (39, -4, Lair:5) a +0 scale mail (46, -3, Lair:5) the +2 helmet of a ziggurat {Rampage +Inv Str-5 Stlth+} Str: It affects your strength (-5). +Inv: It lets you turn invisible. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (55, 21, Lair:5) a +0 spear (65, -9, Lair:5) a staff of poison (66, -9, Lair:5) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (68, 8, Lair:5) 3 stones