crabbyslav Level 1 of the Dungeon (0, 0, D:1) 8 stones (12, 10, D:1) a +0 dagger (14, 15, D:1) a +0 ring mail (21, 15, D:1) 7 stones (24, 10, D:1) a +0 dagger (28, 5, D:1) a +2 whip of venom (32, 27, D:1) a +0 club (35, 8, D:1) a +0 robe (37, 29, D:1) a +0 scale mail (38, 9, D:1) a maw talisman (40, -6, D:1) a +0 chain mail (51, 3, D:1) a +0 ring mail (58, 27, D:1) a flux talisman Level 2 of the Dungeon (4, -13, D:2) 2 stones (7, -13, D:2) a +0 dagger (13, -40, D:2) a +0 plate armour (17, -4, D:2) a +0 dagger (23, -35, D:2) a +0 falchion (28, -18, D:2) a +0 short sword (32, -25, D:2) a +0 club (32, 10, D:2) 4 boomerangs (38, 13, D:2) 4 boomerangs Level 3 of the Dungeon (0, 0, D:3) a dragon-blood talisman (4, 13, D:3) a +0 club a +0 scale mail (7, -11, D:3) a flux talisman (9, 16, D:3) a +0 whip (13, 25, D:3) a blade talisman (20, 12, D:3) a +0 club (23, -4, D:3) a +0 short sword 7 stones (23, -3, D:3) a +0 leather armour a +0 flail (37, 8, D:3) a +0 falchion (46, 10, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, -4, D:4) a +0 dagger a +0 robe (2, -4, D:4) a +0 short sword (3, -4, D:4) a +0 falchion a +0 leather armour (14, -21, D:4) a +0 dagger a +0 ring mail (14, -18, D:4) a +0 club a +0 leather armour (14, -16, D:4) a +0 short sword a +0 ring mail (15, -16, D:4) a +0 mace (21, -29, D:4) a +0 club (26, -22, D:4) a +0 short sword (27, -15, D:4) a +0 dagger (30, 9, D:4) a +1 heavy hand axe a +0 dagger a +0 leather armour a +0 whip a +0 scale mail (30, 10, D:4) a +0 dagger a +0 short sword (33, 9, D:4) a +1 cloak (39, 16, D:4) a +0 flail (40, 16, D:4) a +0 halberd (41, 15, D:4) a +0 halberd (42, -5, D:4) a staff of cold Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (11, 9, D:5) 8 stones (18, -21, D:5) the +9 hand axe of Dim Light {spect, rF+ Will+ Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will+: It increases your willpower. (20, -32, D:5) a flux talisman (22, -14, D:5) 8 stones (25, -17, D:5) a +0 club (25, -9, D:5) the +6 mace of the Decaying God {spect, rPois rCorr Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). rPois: It protects you from poison rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (29, -25, D:5) a +0 morningstar a +0 ring mail a +0 trident (30, 5, D:5) 5 large rocks (34, -25, D:5) a +0 dagger of venom a +0 whip (35, -25, D:5) a +0 whip (44, -15, D:5) 5 poisoned darts (56, 19, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 arbalest (3, -57, D:6) a +0 short sword 4 stones (4, -57, D:6) a +0 halberd a +0 club a +0 leather armour (5, -57, D:6) a +0 club a +0 dagger (6, -57, D:6) a +0 short sword (7, -57, D:6) a +0 whip a +0 dagger 4 poisoned darts (8, -57, D:6) a +0 whip 3 stones (9, -56, D:6) a +0 short sword 3 stones (9, -47, D:6) a +0 whip a +0 robe (13, -43, D:6) a +0 flail (14, -44, D:6) a +0 hand axe a +0 club a +0 leather armour (15, -44, D:6) a +0 dagger a +0 ring mail (42, -25, D:6) 5 boomerangs (43, -25, D:6) 4 boomerangs (43, -24, D:6) 5 boomerangs (46, -22, D:6) a +0 dagger a +0 robe (50, -23, D:6) a +0 dagger (51, -23, D:6) a +0 hand axe (52, -43, D:6) a +0 hand axe (54, -47, D:6) an amulet of magic regeneration (54, -2, D:6) a +0 flail (54, 0, D:6) a +0 whip a +0 robe a +0 club (55, -2, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (1, 15, D:7) a +0 falchion (3, 22, D:7) a +0 ring mail a +0 whip (3, 24, D:7) a +0 robe a +0 dagger a +0 plate armour a +0 flail (6, -3, D:7) a +0 whip (9, 8, D:7) a +0 trident (9, 26, D:7) a +0 leather armour a +0 flail (11, 10, D:7) a +0 short sword a +0 spear (12, 11, D:7) a +0 hand axe a +0 mace a +0 scale mail a +0 short sword a +0 war axe a +0 robe a +0 club a +0 whip of flaming (13, 10, D:7) a +0 flail (13, 12, D:7) a +0 robe a +2 dagger of speed 3 poisoned darts a +0 whip (14, 10, D:7) a +0 club (14, 11, D:7) a +0 robe a +0 dagger (17, 9, D:7) a +0 whip (18, 9, D:7) 5 stones a +0 dagger a +2 short sword of draining a +0 robe (23, 1, D:7) 5 stones (23, 4, D:7) a +0 helmet (29, 2, D:7) a +0 trident a +0 plate armour (31, 2, D:7) a +0 dagger a +0 robe (31, 13, D:7) a +0 short sword (32, 2, D:7) a +0 club a +0 ring mail (32, 27, D:7) a +0 dagger (41, 9, D:7) a +0 ring mail (48, 4, D:7) a +0 hand axe (48, 5, D:7) a +0 hand axe (48, 8, D:7) a +0 hand axe (49, 5, D:7) a +0 hand axe Level 8 of the Dungeon [Shop] Xexketool's Elemental Accessories Gieworch's Cyclopedia of the Syncline (572 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Bombard Conjuration/Earth 6 a wand of flame (9) (69 gold) a staff of cold (275 gold) the Catalogue of the Lungs (484 gold) Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Vhi's Electric Charge Translocation/Air 4 d - Plasma Beam Fire/Air 6 (0, 0, D:8) a +0 trident (5, 12, D:8) a +0 ring mail (7, 34, D:8) the +1 leather armour of Panentheism {-Cast rCorr Dex+4} Dex+4: It affects your dexterity (+4). -Cast: It prevents spellcasting. rCorr: It protects you from acid and corrosion. (16, -1, D:8) a +0 whip a +0 ring mail (16, 24, D:8) a +0 mace (17, -1, D:8) a +1 dagger of venom a +0 robe (17, 24, D:8) a +0 war axe 4 darts of dispersal a +0 plate armour a +0 mace (18, -1, D:8) a +3 great sword of freezing a +0 robe a +0 flail a +0 plate armour a +0 war axe a +0 robe a +0 scimitar a +0 robe a +3 hand axe a +0 robe (18, 24, D:8) a +0 dagger a +1 robe of willpower (19, 24, D:8) a +0 mace a +0 scale mail (20, -7, D:8) a +0 robe (22, -1, D:8) a +0 war axe (22, 33, D:8) 4 large rocks (35, 29, D:8) a +2 long sword of flaming Level 9 of the Dungeon [Shop] Ysteamn's Antique Weapon Shoppe the +4 dagger of Herram {flame, rF+ rN+ MP+9} (2003 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). the +7 great mace "Undeadhunter" {deathbane, rN+} (1739 gold) rN+: It protects you from negative energy. a +0 dagger of protection (145 gold) a +3 trident of venom (699 gold) the +5 dagger "Gocliuma" {spect, MP+9 Str+3} (2052 gold) Str+3: It affects your strength (+3). MP+9: It affects your magic capacity (+9). a +6 short sword of distortion (1303 gold) the +8 rapier "Fuacw" {heavy, rF- rCorr Int+2} (1881 gold) Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. [Shop] Gecujatz's Weapon Boutique a +1 glaive of freezing (280 gold) a +2 war axe of freezing (274 gold) a +1 scimitar of electrocution (255 gold) a +1 mace of holy wrath (186 gold) the +4 hand axe of Chaos {spect, rN+} (580 gold) rN+: It protects you from negative energy. 7 stones (10 gold) the +3 mace of Disembowelment {venom, rPois Dex+2} (510 gold) Dex+2: It affects your dexterity (+2). rPois: It protects you from poison a +6 antimagic battleaxe (772 gold) [Shop] Duhuk's Weapon Boutique a +2 flail of draining (274 gold) the +9 broad axe "Mooneupn" {freeze, Dex+4} (1014 gold) Dex+4: It affects your dexterity (+4). the +0 short sword of Upheaval {flame, Dex+3} (280 gold) Dex+3: It affects your dexterity (+3). a +2 dagger of speed (270 gold) a +3 bardiche of flaming (498 gold) (0, 0, D:9) a +0 quarterstaff (6, -13, D:9) a +0 scale mail (6, 7, D:9) a +2 cloak (12, 2, D:9) a +0 leather armour (13, -9, D:9) a +0 mace (14, -9, D:9) a +0 short sword (15, -4, D:9) 5 stones (18, -10, D:9) a +0 whip (18, -9, D:9) a +0 scimitar a +0 chain mail (18, -4, D:9) a +0 chain mail (21, -25, D:9) a +0 shortbow (24, -12, D:9) the +4 short sword "Pauhium" {elec, rPois Dex+5} Dex+5: It affects your dexterity (+5). rPois: It protects you from poison (33, 13, D:9) a +0 giant club a +0 dire flail (34, 13, D:9) 3 potions of degeneration (35, 12, D:9) a scroll of noise (48, 2, D:9) a +0 shortbow (53, -15, D:9) a +0 leather armour (54, -4, D:9) 8 stones (55, -19, D:9) a serpent talisman Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail (3, -43, D:10) a +0 war axe (5, -1, D:10) a +0 shortbow (9, -23, D:10) 4 stones (11, 0, D:10) a +0 chain mail (15, -15, D:10) a +0 scale mail (20, -1, D:10) a +0 flail (24, 1, D:10) a +0 robe (35, -35, D:10) a +0 dagger (35, -34, D:10) a +0 club (36, -35, D:10) a +0 dagger a curare-tipped dart (36, -34, D:10) a +0 dagger 5 stones (37, -35, D:10) a +0 whip 4 poisoned darts (37, -34, D:10) a +0 short sword (37, -33, D:10) a +0 club (40, -6, D:10) a +0 scale mail (56, -27, D:10) a +0 short sword a +0 dagger a +0 club a +0 short sword 11 stones a +0 dagger (57, -28, D:10) a +0 flail a +0 dagger a +0 robe a +0 short sword 7 poisoned darts (57, -24, D:10) a +0 short sword Level 11 of the Dungeon (0, 0, D:11) a +0 war axe (0, 4, D:11) 8 gold pieces (2, -32, D:11) a +0 giant club a +0 giant spiked club (3, -15, D:11) a +0 orcbow a +2 sling