Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 10905235363914080624 45 dangdung the Insei (level 3, -4/23 HPs) Began as an Octopode Transmuter on Mar 27, 2022. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:31 (1608 turns). dangdung the Insei (Octopode Transmuter) Turns: 1608, Time: 00:02:32 Health: -4/23 AC: 1 Str: 9 XL: 3 Next: 64% Magic: 6/6 EV: 13 Int: 17 God: Gold: 66 SH: 0 Dex: 12 Spells: 3/6 levels left rFire + . . SeeInvis . b - +0 dagger (speed) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . j - ring of the Haunted Watermelon {rF+ Will+} rCorr . Rampage . (no ring) Will +.... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 3 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons b - a +0 dagger of speed (weapon) Jewellery j - the ring of the Haunted Watermelon (left tentacle) {rF+ Will+} (You found it on level 2 of the Dungeon) [ring of willpower] rF: It protects you from fire. Will: It increases your willpower. Scrolls c - a scroll of enchant weapon {unknown} f - a scroll of enchant armour {unknown} g - 2 scrolls of identify {unknown} i - a scroll of blinking {unknown} Potions a - a potion of berserk rage {unknown} d - a potion of brilliance {unknown} e - a potion of lignification {unknown} h - a potion of flight {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 3.0 Transmutations + Level 2.1 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 5% 1 c - Wereblood Tmut 12% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corpse Rot Necr/Air 2% N/A 28% 2 Spider Form Tmut/Pois 6% N/A 30% 3 Ice Form Ice/Tmut 10% N/A 54% 4 Dispel Undead Necr 1% 3d6 88% 4 Death Channel Necr 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History An orc wizard comes into view. It is wielding a +0 dagger. An orc wizard is nearby! Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. An orc comes into view. It is wielding a +0 dagger. Found a pair of boots. Found a stone staircase leading down. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you. You barely miss something. You hit something but do no damage. Your squeeze misses something. Something hits you. You closely miss something. Your tentacle spike misses something. Your squeeze misses something. Something barely misses you. You barely miss something. You miss something. Your tentacle spike misses something. Something hits you. You miss something. The orc shouts! You hear an angry hiss. An orc priest comes into view. It is wielding a +0 flail. Something hits you. The orc priest shouts! You hit something but do no damage. You barely miss something. Your tentacle spike misses something. You hit the orc. Your grab misses the orc. The orc is moderately wounded. You barely miss the orc. Your grab misses the orc. Your tentacle spike misses the orc. The orc is moderately wounded. You completely miss the orc. You grab the orc. You pierce the orc. Your squeeze misses the orc. The orc is heavily wounded. You constrict the orc, but do no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #.#.# #.....# #..###..# #...# #.....# ##.# #.## ###.# #.....# #.###.# #.#####.....# #.....# #...........# ####.## ####.######### #.# #.##......# #.# #.##.#### #.# #.##...@# #.# #....###o{# >.. #.#.## #>o.. ##. #...# ...... ###.# ..... ##. #.[.# #. #### ^. .. You could see an orc priest and an orc. Vanquished Creatures A gnoll (D:1) 2 bats (D:1) 3 endoplasms (D:1) 2 giant cockroaches 3 goblins 3 hobgoblins 3 jackals (D:1) A quokka (D:2) A ball python (D:2) A frilled lizard (D:1) 9 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dangdung the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 129 | D:1 | Reached skill level 1 in Ice Magic 129 | D:1 | Reached XP level 2. HP: 16/18 MP: 5/5 132 | D:1 | Learned a level 2 spell: Wereblood 544 | D:1 | Reached XP level 3. HP: 13/23 MP: 2/6 798 | D:1 | Found a faded altar of an unknown god. 972 | D:1 | You fall into a shaft and drop 1 floor! 1355 | D:2 | Identified the ring of the Haunted Watermelon {rF+ Will+} 1608 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, ebering_ecumenical_altar_webs, serial_shops, nicolae_shop_waterfront D:2: layout_rooms, serial_curves, eino_curves_04, eino_curves_02 D:3: layout_loops_cross, nicolae_qazlal_scattered_showers Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 1 2 | 2.1 Transmutations | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 95 Constrict || 26 Unarmed || 2 Tentacles || 15 Punch || 4 Kick || 8 Cast: Beastly Appendage || 5 Wereblood || 1 Stab: Sleeping || 6 Armor: Skin || 5 Dodge: Dodged || 31