dangdung Level 1 of the Dungeon (0, 0, D:1) 19 stones (4, -32, D:1) a +0 dagger (4, -4, D:1) 23 stones (6, -34, D:1) a +0 dagger (7, -19, D:1) a +0 short sword (13, -19, D:1) a +0 club (15, -29, D:1) a +0 club (22, -27, D:1) a +0 spear (23, -30, D:1) a +0 club (23, -12, D:1) a +0 dagger (24, -12, D:1) a +0 dagger (26, -31, D:1) a +2 cloak (28, -3, D:1) a +0 pair of gloves (35, -22, D:1) 13 stones (39, -9, D:1) 11 sling bullets (47, -6, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) 20 arrows (3, 0, D:2) a +0 club a +0 short sword (8, 3, D:2) 13 bolts (22, 31, D:2) a quokka corpse (skeletalised by now) (25, 34, D:2) a rat corpse (26, 34, D:2) a +0 mace a +0 chain mail the human corpse of Terence (26, 35, D:2) a +0 short sword the +4 short sword "Wid Coes" {antimagic, rElec rF+ rC+ Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. a dart slug corpse (29, 16, D:2) a scroll of magic mapping (35, 16, D:2) the +1 Delatra's gloves {ID++} It heals its wearer when they drink unknown potions. It restores its wearer's MP when they read unknown scrolls. (35, 18, D:2) a scroll of identify (35, 22, D:2) a +0 dagger a +0 robe a +0 dagger an orc corpse an orc corpse (35, 24, D:2) a +0 hand axe an orc corpse (36, 7, D:2) a ball python corpse (skeletalised by now) (37, 17, D:2) 17 stones (37, 20, D:2) 17 gold pieces (40, 12, D:2) 17 stones (43, 28, D:2) a +0 ring mail (44, 31, D:2) 18 stones