Dungeon Sprint DCSS version 0.22.1-1-ga44c0e56f4 (webtiles) character file. 10 darator the Shield-Bearer (level 2, -2/25 HPs) Began as a Formicid Fighter on Sept 29, 2018. Slain by a water moccasin (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:24 (31 turns). darator the Shield-Bearer (Formicid Fighter) Turns: 31, Time: 00:00:24 Health: -2/25 AC: 7 Str: 20 XL: 2 Next: 30% Magic: 2/2 EV: 8 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 1/1 levels left rFire . . . SeeInvis + a - +0 long sword rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a ration Skills: + Level 4.0 Fighting + Level 2.9 Long Blades + Level 4.0 Armour + Level 4.4 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Beogh smites you! * * * LOW HITPOINT WARNING * * * You block the water moccasin's attack. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You completely miss the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...)....@SoS...+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water moccasin, an orc priest and an adder. Vanquished Creatures An adder skeleton (D) A bat skeleton (D) 2 hobgoblins (D) A jackal (D) 2 bats (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | darator the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 22 | D | Noticed a water moccasin 22 | D | Noticed an orc priest 25 | D | Reached XP level 2. HP: 25/25 MP: 2/2 31 | D | Slain by a water moccasin Skill XL: | 1 | ---------------+----+----- Shields | 4 | 4.4 Fighting | 4 | 4.0 Armour | 4 | 4.0 Long Blades | | 2.9 Action || total -------------------------++------- Melee: Long sword || 21 Armor: Scale mail || 9 Dodge: Dodged || 4 Block: Shield || 14 Rpst.: Long sword || 2